Player Matchup

King Arthur
King Arthur
LeDessertMasqué
King Arthur
Level 102
God Stats
1W - 4L
1,547 SR
Queue Stats
22W - 15L
1,616 Elo+
Party 1
Lancelot
Lancelot
Mnemomos
Lancelot
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,508 Elo+
Party 1
Merlin
Merlin
Psycho84
Merlin
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 14L
1,563 Elo+
Party 1
Team Averages
Level 83
1,516 SR
1,562 Elo+

VS

Team Averages
Level 128
1,482 SR
1,435 Elo+
Nu Wa
Nu Wa
JaydenZero0
Nu Wa
Level 108
God Stats
5W - 5L
1,456 SR
Queue Stats
427W - 412L
1,444 Elo+
Party 2
Lancelot
Lancelot
heatron
Lancelot
Level 120
God Stats
15W - 9L
1,630 SR
Queue Stats
507W - 447L
1,520 Elo+
Party 2
Kumbhakarna
Kumbhakarna
matrix77
Kumbhakarna
Level 157
God Stats
15W - 13L
1,360 SR
Queue Stats
301W - 442L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LeDessertMasqué
King Arthur
15
1 / 9 / 2
10,991
611
13,782
25,115
28,194
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Mnemomos
Lancelot
13
0 / 11 / 0
9,371
521
8,582
16,635
6,708
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Psycho84
Merlin
17
3 / 3 / 1
12,177
677
19,300
13,000
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 11
13,926
774
19,849
15,747
7,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
heatron
Lancelot
19
8 / 1 / 12
13,823
768
22,677
15,684
9,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
matrix77
Kumbhakarna
18
5 / 0 / 12
13,363
742
7,466
28,790
41,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
4
Kills
23
23
Deaths
4
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
10
3
11
5.17
L
King Arthur
LeDessertMasqué
King Arthur
1
9
2
0.22
L
Lancelot
Mnemomos
Lancelot
0
11
0
0
L
Merlin
Psycho84
Merlin
3
3
1
1.17
W
Lancelot
heatron
Lancelot
8
1
12
14
W
Kumbhakarna
matrix77
Kumbhakarna
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,664
Damage
49,992
54,750
Taken
60,221
40,428
Mitigated
58,743
734
Healing
12,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,849
9,118
0
2,441
15,747
7,289
2,902
6,704
9,043
70,580
0
L
King Arthur
LeDessertMasqué
King Arthur
13,782
1,039
0
240
25,115
28,194
0
12,993
11,624
0
38,077
L
Lancelot
Mnemomos
Lancelot
8,582
1,215
0
494
16,635
6,708
0
7,821
8,517
0
19,790
L
Merlin
Psycho84
Merlin
19,300
801
0
0
13,000
5,526
0
6,730
6,101
72,553
0
W
Lancelot
heatron
Lancelot
22,677
2,665
0
1,630
15,684
9,961
59
5,398
10,286
0
64,951
W
Kumbhakarna
matrix77
Kumbhakarna
7,466
529
907
7,865
28,790
41,493
238
7,872
20,918
30,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,539
Gold Earned
41,112
204
Minions Killed
209
4
Camps Cleared
11
958,788
Distance Traveled
1,027,846
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,926
774
99
6
2
293,123
3
L
King Arthur
10,991
611
49
3
0
327,612
4
L
Lancelot
9,371
521
18
1
0
312,679
5
L
Merlin
12,177
677
137
8
4
318,497
1
W
Lancelot
13,823
768
85
5
8
385,556
4
W
Kumbhakarna
13,363
742
25
1
1
349,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role