Player Matchup

Jing Wei
Jing Wei
Beskermer
Jing Wei
Level 104
God Stats
2W - 4L
1,143 SR
Queue Stats
120W - 111L
1,373 Elo+
Solo
Lancelot
Lancelot
GreatGabsalot
Lancelot
Level 64
God Stats
2W - 2L
1,322 SR
Queue Stats
64W - 63L
1,341 Elo+
Solo
Chang'e
Chang'e
Rachuwu9732
Chang'e
Level 106
God Stats
5W - 0L
1,786 SR
Queue Stats
40W - 34L
1,461 Elo+
Party 1
Bellona
Bellona
greenmystery05
Bellona
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,461 Elo+
Party 1
Athena
Athena
heyitsta
Athena
Level 107
God Stats
28W - 23L
1,508 SR
Queue Stats
290W - 295L
1,339 Elo+
Solo
Team Averages
Level 99
1,452 SR
1,395 Elo+

VS

Team Averages
Level 58
1,345 SR
1,346 Elo+
Loki
Loki
BLCKSH33P_OG
Loki
Level 25
God Stats
0W - 1L
1,211 SR
Queue Stats
2W - 6L
1,235 Elo+
Party 2
Freya
Freya
Best tapwater
Freya
Level 52
God Stats
1W - 2L
1,461 SR
Queue Stats
162W - 184L
1,355 Elo+
Party 3
Ganesha
Ganesha
GearOfMuffinz
Ganesha
Level 79
God Stats
18W - 20L
1,417 SR
Queue Stats
49W - 44L
1,327 Elo+
Solo
Kukulkan
Kukulkan
NativeHottie93
Kukulkan
Level 81
God Stats
2W - 2L
1,247 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 2
Cu Chulainn
Cu Chulainn
assassinbean420
Cu Chulainn
Level 55
God Stats
1W - 3L
1,390 SR
Queue Stats
151W - 152L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Beskermer
Jing Wei
18
5 / 0 / 3
11,072
554
13,713
13,561
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
GreatGabsalot
Lancelot
15
6 / 4 / 10
10,019
501
17,443
19,849
8,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Rachuwu9732
Chang'e
19
11 / 1 / 3
12,323
616
16,627
20,798
9,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 3 / 0
10,100
505
14,208
24,927
22,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
heyitsta
Athena
12
3 / 2 / 7
8,634
432
5,976
16,460
14,807
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 1
9,308
465
8,438
15,067
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 3
7,932
397
13,539
16,652
7,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
13
1 / 2 / 2
8,304
415
4,600
15,848
19,807
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
15
1 / 9 / 0
9,160
458
11,867
15,767
7,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
assassinbean420
Cu Chulainn
14
2 / 4 / 2
9,600
480
18,025
23,309
24,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
30
Kills
9
10
Deaths
30
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
7
1
0.79
W
Jing Wei
Beskermer
Jing Wei
5
0
3
6.5
L
0
8
3
0.19
L
Ganesha
1
2
2
1
W
Lancelot
GreatGabsalot
Lancelot
6
4
10
2.75
L
Kukulkan
1
9
0
0.11
W
Chang'e
Rachuwu9732
Chang'e
11
1
3
12.5
L
Cu Chulainn
assassinbean420
Cu Chulainn
2
4
2
0.75
W
5
3
0
1.67
W
Athena
heyitsta
Athena
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,967
Damage
56,469
95,595
Taken
86,643
62,073
Mitigated
66,021
41,759
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,438
3,078
0
2,272
15,067
6,169
0
2,347
12,720
0
43,366
W
Jing Wei
Beskermer
Jing Wei
13,713
9,057
0
7,524
13,561
5,735
2,330
5,442
8,119
0
109,140
L
13,539
6,433
0
3,704
16,652
7,709
0
5,145
11,507
64,512
0
L
Ganesha
4,600
1,047
409
648
15,848
19,807
0
2,101
13,747
29,473
0
W
Lancelot
GreatGabsalot
Lancelot
17,443
4,533
0
6,272
19,849
8,916
33
3,454
16,278
0
71,984
L
Kukulkan
11,867
2,107
0
1,097
15,767
7,557
1,134
12,320
3,447
73,221
0
W
Chang'e
Rachuwu9732
Chang'e
16,627
2,348
0
13,553
20,798
9,849
1,905
12,228
8,539
108,419
0
L
Cu Chulainn
assassinbean420
Cu Chulainn
18,025
5,959
0
2,840
23,309
24,779
188
690
22,619
138
72,149
W
14,208
8,493
0
11,107
24,927
22,766
91
110
24,817
0
68,947
W
Athena
heyitsta
Athena
5,976
1,263
455
2,848
16,460
14,807
163
8,882
7,578
27,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,148
Gold Earned
44,304
583
Minions Killed
437
0
Camps Cleared
0
1,963,954
Distance Traveled
1,765,597
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,308
465
60
3
0
399,144
0
W
Jing Wei
11,072
554
170
9
0
384,018
2
L
Freya
7,932
397
132
7
0
346,075
2
L
Ganesha
8,304
415
18
1
0
379,538
3
W
Lancelot
10,019
501
87
4
0
446,685
0
L
Kukulkan
9,160
458
119
6
0
306,492
0
W
Chang'e
12,323
616
174
9
0
359,688
2
L
Cu Chulainn
9,600
480
108
5
0
334,348
2
W
Bellona
10,100
505
109
5
0
377,994
0
W
Athena
8,634
432
43
2
0
395,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role