Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
GOD8D
Medusa
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,429 MMR
Party 1
Hercules
Hercules
Silver II
ThijsieAmsregle
Hercules
Silver II
Level 122
God Stats
3W - 0L
1,852 SR
Queue Stats
10W - 13L
1,481 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,617 SR
1,470 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,567 SR
1,480 MMR
Artio
Artio
Bronze III
 
Artio
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
GndVlad
Ullr
Bronze III
Level 129
God Stats
0W - 1L
1,564 SR
Queue Stats
4W - 3L
1,501 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Kastiion
Baron Samedi
Silver I
Level 125
God Stats
10W - 9L
1,637 SR
Queue Stats
84W - 109L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 0 / 4
11,755
691
17,703
9,916
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
GOD8D
Medusa
16
2 / 0 / 5
10,995
647
16,111
9,830
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
17
2 / 0 / 5
10,711
630
6,723
14,002
18,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ah Muzen CabThothAtlasPersephoneBastet

VS

Bans
AresNoxAnhurDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 3 / 0
10,140
596
4,914
21,759
31,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
GndVlad
Ullr
15
0 / 0 / 0
9,707
571
9,281
13,557
7,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Kastiion
Baron Samedi
14
0 / 5 / 0
9,553
562
13,405
12,098
6,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
4
6
L
Artio
 
Artio
0
3
0
0
W
Medusa
GOD8D
Medusa
2
0
5
4.5
L
Ullr
GndVlad
Ullr
0
0
0
0
L
Baron Samedi
Kastiion
Baron Samedi
0
5
0
0
W
Hercules
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,537
Damage
27,600
33,748
Taken
47,414
28,918
Mitigated
44,740
14,454
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,703
1,145
443
5,138
9,916
5,183
715
6,111
3,805
76,575
0
L
Artio
 
Artio
4,914
197
456
3,755
21,759
31,004
0
7,603
14,156
12,221
0
W
Medusa
GOD8D
Medusa
16,111
7,335
0
2,316
9,830
5,283
1,849
5,369
4,461
0
59,329
L
Ullr
GndVlad
Ullr
9,281
3,366
0
2,837
13,557
7,023
0
5,341
8,216
0
51,832
L
Baron Samedi
Kastiion
Baron Samedi
13,405
81
2,852
3,365
12,098
6,713
0
5,062
7,036
45,947
0
W
Hercules
6,723
1,840
920
5,637
14,002
18,452
516
7,020
6,982
0
13,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,461
Gold Earned
29,400
215
Minions Killed
185
10
Camps Cleared
5
1,040,849
Distance Traveled
986,598
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,755
691
109
6
5
324,562
5
L
Artio
10,140
596
21
1
1
349,147
4
W
Medusa
10,995
647
98
6
4
364,145
5
L
Ullr
9,707
571
100
6
2
326,777
3
L
Baron Samedi
9,553
562
64
4
2
310,674
6
W
Hercules
10,711
630
8
0
1
352,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role