Player Matchup

Vamana
Vamana
CallmeUseless
Vamana
Level 27
God Stats
5W - 0L
1,904 SR
Queue Stats
44W - 15L
1,738 Elo+
Party 1
Thor
Thor
CanWeAllGetAlong
Thor
Level 26
God Stats
3W - 1L
1,689 SR
Queue Stats
26W - 7L
1,938 Elo+
Party 1
Sol
Sol
HammondMain
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 43L
1,781 Elo+
Party 1
Team Averages
Level 53
1,697 SR
1,819 Elo+

VS

Team Averages
Level 73
1,508 SR
1,585 Elo+
Ares
Ares
Barnacle
Ares
Level 103
God Stats
0W - 1L
1,712 SR
Queue Stats
72W - 77L
1,535 Elo+
Party 2
Bacchus
Bacchus
GalacticCupcake
Bacchus
Level 89
God Stats
0W - 1L
1,311 SR
Queue Stats
89W - 102L
1,534 Elo+
Party 2
Atlas
Atlas
YoungSwagMoney
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 6
7,488
832
9,901
9,354
7,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 0 / 8
7,705
856
8,884
7,528
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 6
7,490
832
13,036
7,022
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 6 / 0
5,181
576
3,598
12,823
8,302
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 0
5,261
585
4,255
11,786
7,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
5,635
626
3,661
12,082
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
13
Kills
0
0
Deaths
13
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
0
6
0
0
W
6
0
6
9
W
3
0
8
7
L
0
5
0
0
W
4
0
6
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,821
Damage
11,514
23,904
Taken
36,691
16,823
Mitigated
24,672
12,331
Healing
2,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,598
43
0
250
12,823
8,302
0
2,368
10,455
9,347
0
W
9,901
4,670
0
4,500
9,354
7,985
783
3,979
5,375
0
25,705
W
8,884
2,201
0
2,663
7,528
6,136
705
3,894
3,634
0
27,026
L
4,255
1,037
0
520
11,786
7,549
0
5,500
6,286
9,159
0
W
13,036
7,931
300
4,868
7,022
2,702
666
4,230
2,792
35,927
0
L
3,661
1,803
60
1,185
12,082
8,821
0
5,168
6,914
12,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,683
Gold Earned
16,077
103
Minions Killed
37
7
Camps Cleared
1
508,065
Distance Traveled
419,323
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,181
576
4
0
0
142,322
1
W
Vamana
7,488
832
32
4
2
175,511
1
W
Thor
7,705
856
35
4
1
158,792
2
L
Bacchus
5,261
585
14
2
1
143,407
2
W
Sol
7,490
832
36
4
4
173,762
1
L
Atlas
5,635
626
19
2
0
133,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role