Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
IV DPG777
Kuzenbo
Level 107
God Stats
8W - 4L
1,616 SR
Queue Stats
246W - 240L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Sp0KyGh05t
Cthulhu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,189 Elo+
Solo
Janus
Janus
godofwar660
Janus
Level 127
God Stats
2W - 10L
1,295 SR
Queue Stats
226W - 248L
1,323 Elo+
Party 2
Ao Kuang
Ao Kuang
spepa555
Ao Kuang
Level 88
God Stats
4W - 5L
1,501 SR
Queue Stats
54W - 41L
1,430 Elo+
Solo
Team Averages
Level 106
1,482 SR
1,366 Elo+

VS

Team Averages
Level 69
1,537 SR
1,507 Elo+
Bacchus
Bacchus
Ahzevo
Bacchus
Level 8
God Stats
2W - 1L
1,729 SR
Queue Stats
2W - 1L
1,658 Elo+
Party 1
Lancelot
Lancelot
AidenWreckwolf
Lancelot
Level 68
God Stats
2W - 4L
1,417 SR
Queue Stats
211W - 226L
1,582 Elo+
Solo
Fenrir
Fenrir
LUCKY-395963
Fenrir
Level 103
God Stats
35W - 47L
1,430 SR
Queue Stats
642W - 796L
1,377 Elo+
Solo
Raijin
Raijin
PlasticNuts
Raijin
Level 110
God Stats
6W - 4L
1,608 SR
Queue Stats
297W - 334L
1,468 Elo+
Party 1
Rama
Rama
WarriorBombastic
Rama
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 180L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 3 / 1
4,578
458
2,451
6,838
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
IV DPG777
Kuzenbo
10
1 / 2 / 0
5,778
578
2,315
6,027
4,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Sp0KyGh05t
Cthulhu
7
1 / 2 / 0
4,511
451
3,570
6,669
3,168
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 6 / 0
4,195
420
1,499
6,758
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
spepa555
Ao Kuang
7
0 / 1 / 0
4,480
448
495
5,090
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ahzevo
Bacchus
6
1 / 0 / 1
4,637
464
3,554
3,983
2,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
9
1 / 0 / 0
5,458
546
3,399
4,734
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
7
1 / 0 / 2
4,800
480
1,159
4,591
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
10
9 / 1 / 0
6,518
652
6,846
3,893
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 2
4,654
465
4,694
4,765
1,570
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
12
14
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
W
Bacchus
Ahzevo
Bacchus
1
0
1
1.5
W
Lancelot
1
0
0
1
L
Kuzenbo
IV DPG777
Kuzenbo
1
2
0
0.5
W
Fenrir
1
0
2
2
W
Raijin
9
1
0
9
L
Cthulhu
Sp0KyGh05t
Cthulhu
1
2
0
0.5
W
0
1
2
1
L
0
6
0
0
L
Ao Kuang
spepa555
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,330
Damage
19,652
31,382
Taken
21,966
13,340
Mitigated
9,654
7,242
Healing
7,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,451
1,376
36
2,847
6,838
1,952
0
1,837
4,993
0
24,866
W
Bacchus
Ahzevo
Bacchus
3,554
364
0
814
3,983
2,621
0
1,364
2,619
9,307
0
W
Lancelot
3,399
1,549
0
1,990
4,734
2,287
0
1,650
3,084
0
37,838
L
Kuzenbo
IV DPG777
Kuzenbo
2,315
974
0
787
6,027
4,619
145
1,084
4,868
28,953
0
W
Fenrir
1,159
131
0
2,513
4,591
1,731
0
922
3,669
0
20,746
W
Raijin
6,846
1,147
0
375
3,893
1,445
0
1,737
2,156
33,114
0
L
Cthulhu
Sp0KyGh05t
Cthulhu
3,570
333
0
2,062
6,669
3,168
0
2,719
3,874
15,774
0
W
4,694
4,069
0
1,329
4,765
1,570
215
2,206
2,559
0
24,108
L
1,499
190
0
660
6,758
1,993
276
3,270
3,218
21,011
0
L
Ao Kuang
spepa555
Ao Kuang
495
51
76
774
5,090
1,608
0
895
4,029
20,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
26,067
195
Minions Killed
236
0
Camps Cleared
0
818,520
Distance Traveled
951,688
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,578
458
43
4
0
155,311
1
W
Bacchus
4,637
464
14
1
0
195,258
0
W
Lancelot
5,458
546
76
8
0
214,913
3
L
Kuzenbo
5,778
578
53
5
0
165,094
2
W
Fenrir
4,800
480
39
4
0
205,804
2
W
Raijin
6,518
652
65
7
0
176,451
5
L
Cthulhu
4,511
451
24
2
0
182,687
1
W
Rama
4,654
465
42
4
0
159,262
3
L
Janus
4,195
420
19
2
0
150,065
1
L
Ao Kuang
4,480
448
56
6
0
165,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role