Player Matchup

Ravana
Ravana
Gold II
CFOofSmite
Ravana
Gold II
Level 119
God Stats
7W - 7L
1,546 SR
Queue Stats
329W - 323L
1,511 MMR
Solo
Hel
Hel
Silver III
JayhemXD
Hel
Silver III
Level 112
God Stats
1W - 4L
1,339 SR
Queue Stats
19W - 26L
1,460 MMR
Solo
Susano
Susano
Platinum V
MrElephantOhmm
Susano
Platinum V
Level 72
God Stats
0W - 2L
1,227 SR
Queue Stats
377W - 376L
1,529 MMR
Solo
Freya
Freya
Gold IV
Ragga_lonecup
Freya
Gold IV
Level 157
God Stats
19W - 11L
1,585 SR
Queue Stats
477W - 467L
1,468 MMR
Solo
Horus
Horus
Gold III
Wardabro
Horus
Gold III
Level 119
God Stats
2W - 6L
1,305 SR
Queue Stats
156W - 172L
1,485 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,400 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,582 SR
1,490 MMR
King Arthur
King Arthur
Gold V
Aleriron
King Arthur
Gold V
Level 127
God Stats
3W - 1L
1,537 SR
Queue Stats
31W - 27L
1,569 MMR
Solo
Neith
Neith
Silver II
Geef
Neith
Silver II
Level 152
God Stats
5W - 2L
1,637 SR
Queue Stats
100W - 90L
1,437 MMR
Party 1
Bastet
Bastet
Gold II
Just Didds
Bastet
Gold II
Level 123
God Stats
15W - 6L
1,790 SR
Queue Stats
262W - 261L
1,508 MMR
Party 1
Bacchus
Bacchus
Bronze III
WDT_DrayZi
Bacchus
Bronze III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
tiguer_SpykeShot
Scylla
Gold IV
Level 109
God Stats
5W - 5L
1,449 SR
Queue Stats
64W - 78L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CFOofSmite
Ravana
3
1 / 0 / 0
3,555
508
1,087
907
256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 1
4,170
596
2,207
4,514
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 0 / 0
4,109
587
1,123
4,593
1,382
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
4,052
579
2,896
3,625
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
Wardabro
Horus
5
0 / 1 / 1
3,903
558
2,090
4,448
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
MulanHeraPoseidonMercuryKali

VS

Bans
ArachneChironVulcanBakasuraNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aleriron
King Arthur
8
0 / 0 / 0
4,793
685
1,930
4,652
2,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Geef
Neith
7
0 / 0 / 1
4,095
585
2,078
2,621
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
Just Didds
Bastet
8
2 / 1 / 0
4,745
678
1,050
6,538
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
WDT_DrayZi
Bacchus
7
0 / 1 / 1
4,397
628
1,461
4,386
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 0 / 1
4,450
636
1,214
2,869
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
2
3
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aleriron
King Arthur
0
0
0
0
L
Ravana
CFOofSmite
Ravana
1
0
0
1
W
Neith
Geef
Neith
0
0
1
0.5
L
0
1
1
0.5
W
Bastet
Just Didds
Bastet
2
1
0
2
L
0
0
0
0
L
1
1
0
1
W
Bacchus
WDT_DrayZi
Bacchus
0
1
1
0.5
L
Horus
Wardabro
Horus
0
1
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,403
Damage
7,733
18,087
Taken
21,066
7,016
Mitigated
8,839
8,615
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aleriron
King Arthur
1,930
409
0
1,250
4,652
2,657
0
0
4,652
0
27,472
L
Ravana
CFOofSmite
Ravana
1,087
512
0
664
907
256
0
0
907
0
6,739
W
Neith
Geef
Neith
2,078
938
0
1,147
2,621
887
0
1,105
1,516
0
28,095
L
2,207
207
35
1,950
4,514
1,432
0
1,214
3,300
18,669
0
W
Bastet
Just Didds
Bastet
1,050
368
0
3,984
6,538
1,915
0
234
6,278
0
28,322
L
1,123
232
0
2,846
4,593
1,382
0
0
4,593
0
19,892
L
2,896
996
0
1,624
3,625
1,093
0
778
2,847
25,802
0
W
Bacchus
WDT_DrayZi
Bacchus
1,461
370
157
1,700
4,386
2,433
0
1,791
2,595
10,115
0
L
Horus
Wardabro
Horus
2,090
1,216
468
1,028
4,448
2,853
0
683
3,765
0
8,704
W
1,214
77
0
1,480
2,869
947
535
1,707
922
22,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,789
Gold Earned
22,480
148
Minions Killed
206
0
Camps Cleared
0
603,626
Distance Traveled
728,804
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,793
685
51
7
0
150,193
1
L
Ravana
3,555
508
22
3
0
63,229
1
W
Neith
4,095
585
40
6
0
124,333
1
L
Hel
4,170
596
36
5
0
114,926
1
W
Bastet
4,745
678
66
9
0
167,007
3
L
Susano
4,109
587
40
6
0
151,856
2
L
Freya
4,052
579
44
6
0
133,860
2
W
Bacchus
4,397
628
15
2
0
143,646
2
L
Horus
3,903
558
6
1
0
139,755
0
W
Scylla
4,450
636
34
5
0
143,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role