Player Matchup

Cerberus
Cerberus
BlodScrem
Cerberus
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 88L
1,445 Elo+
Solo
Bellona
Bellona
Eliessian
Bellona
Level 42
God Stats
3W - 5L
1,470 SR
Queue Stats
150W - 133L
1,535 Elo+
Solo
Janus
Janus
Sempaibrn25
Janus
Level 101
God Stats
7W - 9L
1,140 SR
Queue Stats
157W - 155L
1,513 Elo+
Solo
Pele
Pele
StrangerFreak
Pele
Level 69
God Stats
0W - 3L
1,239 SR
Queue Stats
166W - 174L
1,495 Elo+
Solo
Hachiman
Hachiman
roman_by_2005
Hachiman
Level 155
God Stats
7W - 15L
1,340 SR
Queue Stats
324W - 373L
1,340 Elo+
Solo
Team Averages
Level 86
1,338 SR
1,465 Elo+

VS

Team Averages
Level 109
1,504 SR
1,500 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Jurellz
Ao Kuang
Level 114
God Stats
19W - 18L
1,566 SR
Queue Stats
380W - 433L
1,513 Elo+
Party 1
Da Ji
Da Ji
MooshuMan
Da Ji
Level 77
God Stats
1W - 1L
1,262 SR
Queue Stats
91W - 67L
1,525 Elo+
Solo
Freya
Freya
NINJACUPCAKESdws
Freya
Level 104
God Stats
136W - 129L
1,645 SR
Queue Stats
146W - 164L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
kroulo
Danzaburou
Level 144
God Stats
20W - 17L
1,548 SR
Queue Stats
185W - 204L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlodScrem
Cerberus
9
0 / 3 / 1
5,909
422
3,227
13,273
8,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Eliessian
Bellona
14
1 / 1 / 1
7,981
570
7,753
11,796
13,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 2
8,032
574
9,058
7,874
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 7
7,669
548
7,965
12,212
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
roman_by_2005
Hachiman
13
4 / 2 / 0
7,488
535
6,378
9,299
3,659
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
0 / 1 / 2
7,769
555
6,109
14,124
13,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ao Kuang
Jurellz
Ao Kuang
12
4 / 1 / 1
7,557
540
7,318
8,692
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
MooshuMan
Da Ji
13
4 / 3 / 0
7,907
565
4,561
11,302
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
7,597
543
8,448
15,364
7,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
kroulo
Danzaburou
11
1 / 2 / 1
7,471
534
7,043
9,097
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
11
Kills
9
9
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
1
2
1
L
Cerberus
BlodScrem
Cerberus
0
3
1
0.17
L
Bellona
Eliessian
Bellona
1
1
1
1.5
W
Ao Kuang
Jurellz
Ao Kuang
4
1
1
4.5
W
Da Ji
MooshuMan
Da Ji
4
3
0
1.33
W
0
4
3
0.38
L
4
1
2
5
L
2
2
7
2.75
W
Danzaburou
kroulo
Danzaburou
1
2
1
0.75
L
Hachiman
roman_by_2005
Hachiman
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,381
Damage
33,479
54,454
Taken
58,579
34,298
Mitigated
31,608
17,761
Healing
28,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,109
3,535
0
7,064
14,124
13,116
0
0
14,124
0
55,647
L
Cerberus
BlodScrem
Cerberus
3,227
485
0
3,711
13,273
8,859
0
5,397
7,876
19,380
0
L
Bellona
Eliessian
Bellona
7,753
3,949
0
4,742
11,796
13,329
0
129
11,667
0
62,809
W
Ao Kuang
Jurellz
Ao Kuang
7,318
1,418
0
4,812
8,692
3,903
378
1,901
6,791
37,522
0
W
Da Ji
MooshuMan
Da Ji
4,561
555
0
3,828
11,302
4,484
0
1,054
10,248
0
43,099
W
8,448
3,459
0
7,433
15,364
7,003
0
8,074
7,290
62,620
0
L
9,058
307
69
2,566
7,874
3,365
0
5,156
2,718
63,239
0
L
7,965
1,898
0
2,829
12,212
5,086
0
3,415
8,797
0
62,897
W
Danzaburou
kroulo
Danzaburou
7,043
4,119
0
5,435
9,097
3,102
147
1,256
7,841
0
51,263
L
Hachiman
roman_by_2005
Hachiman
6,378
3,112
0
3,844
9,299
3,659
0
1,669
7,630
0
57,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,079
Gold Earned
38,301
502
Minions Killed
415
0
Camps Cleared
0
1,359,376
Distance Traveled
1,364,345
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,769
555
105
8
0
276,869
2
L
Cerberus
5,909
422
64
5
0
254,232
1
L
Bellona
7,981
570
127
9
0
259,209
1
W
Ao Kuang
7,557
540
53
4
0
297,551
5
W
Da Ji
7,907
565
74
5
0
282,640
2
W
Freya
7,597
543
100
7
0
243,633
0
L
Janus
8,032
574
115
8
0
280,202
3
L
Pele
7,669
548
103
7
0
310,580
4
W
Danzaburou
7,471
534
83
6
0
263,652
1
L
Hachiman
7,488
535
93
7
0
255,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role