Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BirgitAmSüdring
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,615 Elo+
Party 1
Rama
Rama
ImCrim
Rama
Level 111
God Stats
1W - 6L
1,542 SR
Queue Stats
65W - 70L
1,501 Elo+
Solo
Thoth
Thoth
MACACOUMADELICIA
Thoth
Level 88
God Stats
4W - 1L
1,877 SR
Queue Stats
212W - 207L
1,523 Elo+
Solo
Medusa
Medusa
Skibakua
Medusa
Level 153
God Stats
10W - 6L
1,051 SR
Queue Stats
139W - 115L
1,600 Elo+
Party 1
Team Averages
Level 82
1,494 SR
1,548 Elo+

VS

Team Averages
Level 108
1,518 SR
1,547 Elo+
Sol
Sol
Gorkk10
Sol
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
118W - 63L
1,761 Elo+
Party 2
King Arthur
King Arthur
Perchasyou
King Arthur
Level 155
God Stats
14W - 1L
1,832 SR
Queue Stats
196W - 129L
1,612 Elo+
Party 2
Lancelot
Lancelot
Poyolou
Lancelot
Level 160
God Stats
2W - 2L
1,335 SR
Queue Stats
99W - 49L
1,593 Elo+
Party 2
Xbalanque
Xbalanque
Xyrax45
Xbalanque
Level 44
God Stats
6W - 7L
1,376 SR
Queue Stats
154W - 189L
1,367 Elo+
Party 3
Geb
Geb
Сeктоp
Geb
Level 150
God Stats
3W - 2L
1,550 SR
Queue Stats
75W - 84L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
0 / 4 / 0
10,880
544
14,022
19,868
27,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
11 / 3 / 6
11,493
575
20,928
27,496
14,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
ImCrim
Rama
17
8 / 4 / 7
11,233
562
15,125
16,722
7,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 5 / 10
10,727
536
11,308
10,420
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
Skibakua
Medusa
15
3 / 3 / 11
9,204
460
13,871
18,603
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 6 / 9
9,796
490
10,416
16,004
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Perchasyou
King Arthur
18
3 / 1 / 7
10,797
540
18,063
24,871
31,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Poyolou
Lancelot
18
13 / 5 / 4
11,606
580
19,604
22,128
11,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Xyrax45
Xbalanque
15
0 / 8 / 9
8,774
439
6,020
16,571
7,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 3
8,204
410
8,995
19,676
18,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
51
25
Kills
19
19
Deaths
25
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
11
3
6
4.67
W
Sol
2
6
9
1.08
L
Rama
ImCrim
Rama
8
4
7
2.88
L
3
5
10
1.6
W
King Arthur
Perchasyou
King Arthur
3
1
7
6.5
W
Lancelot
Poyolou
Lancelot
13
5
4
3
L
Medusa
Skibakua
Medusa
3
3
11
2.83
W
Xbalanque
Xyrax45
Xbalanque
0
8
9
0.56
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,254
Damage
63,098
93,109
Taken
99,250
69,145
Mitigated
75,106
27,121
Healing
20,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
14,022
1,901
0
4,246
19,868
27,528
650
1,486
18,276
0
103,104
L
20,928
7,588
0
11,869
27,496
14,859
36
5,579
21,567
0
94,354
W
Sol
10,416
2,252
0
4,389
16,004
6,676
1,603
3,056
12,461
64,836
0
L
Rama
ImCrim
Rama
15,125
12,381
0
6,825
16,722
7,954
1,854
3,821
12,851
0
94,091
L
11,308
403
0
500
10,420
4,328
1,416
2,232
8,020
79,080
0
W
King Arthur
Perchasyou
King Arthur
18,063
2,334
0
5,230
24,871
31,719
22
776
24,019
0
90,337
W
Lancelot
Poyolou
Lancelot
19,604
5,309
0
7,181
22,128
11,331
0
2,708
19,052
0
69,321
L
Medusa
Skibakua
Medusa
13,871
4,169
530
3,151
18,603
14,476
1,940
6,335
12,108
0
57,160
W
Xbalanque
Xyrax45
Xbalanque
6,020
3,945
0
1,176
16,571
7,244
180
257
16,042
0
55,138
W
8,995
699
614
2,194
19,676
18,136
0
3,568
15,491
27,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,537
Gold Earned
49,177
620
Minions Killed
466
0
Camps Cleared
0
1,903,576
Distance Traveled
1,899,398
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,880
544
175
9
0
346,976
5
L
Fenrir
11,493
575
110
6
0
448,025
2
W
Sol
9,796
490
111
6
0
353,463
2
L
Rama
11,233
562
135
7
0
343,179
4
L
Thoth
10,727
536
136
7
0
386,255
1
W
King Arthur
10,797
540
154
8
0
401,492
3
W
Lancelot
11,606
580
90
5
0
430,878
0
L
Medusa
9,204
460
64
3
0
379,141
2
W
Xbalanque
8,774
439
88
4
0
313,125
0
W
Geb
8,204
410
23
1
0
400,440
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role