Player Matchup

Cupid
Cupid
Dorkbaby
Cupid
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,493 Elo+
Solo
Ra
Ra
JimyMasy
Ra
Level 159
God Stats
2W - 4L
1,463 SR
Queue Stats
489W - 332L
1,588 Elo+
Party 2
Ares
Ares
MORRISMITHS
Ares
Level 109
God Stats
37W - 33L
1,614 SR
Queue Stats
195W - 148L
1,502 Elo+
Party 2
Nemesis
Nemesis
MiltoniusLord
Nemesis
Level 144
God Stats
13W - 8L
1,710 SR
Queue Stats
267W - 211L
1,592 Elo+
Party 2
Osiris
Osiris
Viondre
Osiris
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,618 Elo+
Party 2
Team Averages
Level 112
1,557 SR
1,559 Elo+

VS

Team Averages
Level 129
1,566 SR
1,501 Elo+
Geb
Geb
Doopinator
Geb
Level 129
God Stats
15W - 8L
1,342 SR
Queue Stats
159W - 200L
1,493 Elo+
Party 1
Ah Puch
Ah Puch
Peekem
Ah Puch
Level 83
God Stats
3W - 1L
1,824 SR
Queue Stats
152W - 150L
1,514 Elo+
Party 1
Vamana
Vamana
SK1NNYK9
Vamana
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 185L
1,458 Elo+
Party 1
Rama
Rama
Shmiddyy
Rama
Level 154
God Stats
42W - 22L
1,662 SR
Queue Stats
601W - 493L
1,526 Elo+
Party 1
Lancelot
Lancelot
Torvalt
Lancelot
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 227L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dorkbaby
Cupid
9
1 / 5 / 1
5,940
457
5,195
9,427
2,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 3
6,571
505
6,826
7,400
2,928
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 1 / 3
6,526
502
5,921
11,230
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
12
1 / 3 / 1
6,761
520
6,245
11,681
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Viondre
Osiris
11
1 / 1 / 1
6,767
521
8,490
13,254
11,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,654
512
5,086
11,512
8,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Peekem
Ah Puch
11
3 / 1 / 3
7,113
547
5,748
7,374
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
SK1NNYK9
Vamana
14
2 / 0 / 1
7,916
609
5,393
8,497
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
14
5 / 2 / 0
8,463
651
7,930
10,021
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
Torvalt
Lancelot
10
1 / 2 / 4
6,514
501
8,982
11,637
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
12
12
Deaths
6
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Cupid
Dorkbaby
Cupid
1
5
1
0.3
L
1
2
3
1.25
L
2
1
3
3.5
L
Nemesis
1
3
1
0.5
W
Ah Puch
Peekem
Ah Puch
3
1
3
4.5
W
Vamana
SK1NNYK9
Vamana
2
0
1
2.5
W
Rama
5
2
0
2.5
W
Lancelot
Torvalt
Lancelot
1
2
4
1.5
L
Osiris
Viondre
Osiris
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,677
Damage
33,139
52,992
Taken
49,041
32,350
Mitigated
26,839
20,134
Healing
15,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,086
1,332
0
1,954
11,512
8,041
0
4,721
6,691
15,892
0
L
Cupid
Dorkbaby
Cupid
5,195
3,530
26
1,844
9,427
2,957
36
891
8,536
0
30,216
L
6,826
1,089
869
1,958
7,400
2,928
0
1,585
5,518
48,817
0
L
5,921
440
435
3,235
11,230
9,638
0
4,071
6,926
19,350
0
L
Nemesis
6,245
3,331
0
5,655
11,681
5,186
0
1,873
9,645
0
54,094
W
Ah Puch
Peekem
Ah Puch
5,748
802
0
1,910
7,374
3,836
0
2,508
4,782
39,165
0
W
Vamana
SK1NNYK9
Vamana
5,393
2,019
0
3,160
8,497
6,608
0
158
8,299
0
54,568
W
Rama
7,930
6,352
0
4,637
10,021
3,930
3,258
2,204
7,775
0
79,230
W
Lancelot
Torvalt
Lancelot
8,982
2,866
0
3,653
11,637
4,424
0
2,844
8,747
0
45,251
L
Osiris
Viondre
Osiris
8,490
3,545
0
6,112
13,254
11,641
0
1,623
11,533
0
49,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,565
Gold Earned
36,660
347
Minions Killed
386
0
Camps Cleared
0
1,364,404
Distance Traveled
1,355,400
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,654
512
14
1
0
280,765
5
L
Cupid
5,940
457
59
5
0
212,385
3
L
Ra
6,571
505
92
7
0
288,207
8
L
Ares
6,526
502
20
2
0
287,550
2
L
Nemesis
6,761
520
92
7
0
302,818
1
W
Ah Puch
7,113
547
74
6
0
271,699
2
W
Vamana
7,916
609
92
7
0
258,211
0
W
Rama
8,463
651
131
10
0
220,681
2
W
Lancelot
6,514
501
75
6
0
324,044
6
L
Osiris
6,767
521
84
6
0
273,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role