Player Matchup

Bellona
Bellona
Teal133212
Bellona
Level 28
God Stats
0W - 2L
1,380 SR
Queue Stats
0W - 10L
1,117 Elo+
Party 1
Tiamat
Tiamat
drakonbeast233
Tiamat
Level 18
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 10L
1,151 Elo+
Party 1
Cupid
Cupid
skullhounds
Cupid
Level 106
God Stats
2W - 6L
1,215 SR
Queue Stats
19W - 30L
1,345 Elo+
Party 1
Team Averages
Level 51
1,367 SR
1,204 Elo+

VS

Team Averages
Level 108
1,416 SR
1,440 Elo+
Discordia
Discordia
Cleysonkross
Discordia
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
382W - 609L
1,347 Elo+
Solo
Chaac
Chaac
Nukkeebunnyy
Chaac
Level 118
God Stats
4W - 3L
1,436 SR
Queue Stats
43W - 69L
1,373 Elo+
Solo
Cthulhu
Cthulhu
TurtIeWaffIe
Cthulhu
Level 142
God Stats
52W - 57L
1,313 SR
Queue Stats
199W - 210L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Teal133212
Bellona
13
2 / 7 / 0
9,455
591
5,439
17,009
14,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 6 / 2
10,085
630
7,655
14,489
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 0
8,949
559
8,457
18,827
8,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cleysonkross
Discordia
18
11 / 1 / 6
13,068
817
14,120
8,847
3,679
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 1 / 13
11,215
701
11,743
19,175
21,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
TurtIeWaffIe
Cthulhu
16
3 / 1 / 12
12,045
753
15,543
18,727
25,983
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
17
17
Deaths
3
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Discordia
Cleysonkross
Discordia
11
1
6
14
W
3
1
13
9.5
L
Bellona
Teal133212
Bellona
2
7
0
0.29
W
Cthulhu
TurtIeWaffIe
Cthulhu
3
1
12
9
L
1
6
2
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,551
Damage
41,406
50,325
Taken
46,749
30,593
Mitigated
51,170
4,075
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Cleysonkross
Discordia
14,120
1,023
492
2,561
8,847
3,679
239
1,477
7,299
41,198
0
W
11,743
1,385
0
5,223
19,175
21,508
357
3,469
15,355
0
39,774
L
Bellona
Teal133212
Bellona
5,439
1,016
0
527
17,009
14,738
0
9,653
6,949
0
20,212
W
Cthulhu
TurtIeWaffIe
Cthulhu
15,543
744
2,074
7,977
18,727
25,983
728
3,173
15,384
49,552
0
L
7,655
1,506
0
1,427
14,489
7,352
0
9,431
4,697
27,627
0
L
8,457
4,767
290
1,831
18,827
8,503
0
11,014
7,561
0
41,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,489
Gold Earned
36,328
136
Minions Killed
171
5
Camps Cleared
9
716,348
Distance Traveled
929,600
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,068
817
55
3
0
294,205
0
W
Chaac
11,215
701
48
3
4
315,313
1
L
Bellona
9,455
591
32
2
3
244,590
0
W
Cthulhu
12,045
753
68
4
5
320,082
3
L
Tiamat
10,085
630
47
3
1
243,121
3
L
Cupid
8,949
559
57
4
1
228,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role