Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Mr Koshr
Jing Wei
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,482 Elo+
Solo
Hera
Hera
QuietFawn11971
Hera
Level 67
God Stats
27W - 21L
1,687 SR
Queue Stats
372W - 404L
1,456 Elo+
Solo
Hel
Hel
TheScarIet-Witch
Hel
Level 110
God Stats
1W - 1L
1,332 SR
Queue Stats
23W - 26L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
xavier9612
Sun Wukong
Level 125
God Stats
5W - 0L
1,761 SR
Queue Stats
236W - 244L
1,399 Elo+
Solo
Team Averages
Level 111
1,556 SR
1,463 Elo+

VS

Team Averages
Level 74
1,410 SR
1,505 Elo+
Vulcan
Vulcan
Don_Brandao
Vulcan
Level 141
God Stats
34W - 31L
1,499 SR
Queue Stats
1,156W - 1,131L
1,528 Elo+
Solo
Loki
Loki
LeJager
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
MoonlitLuna8787
Bastet
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Set
Set
ajump08
Set
Level 99
God Stats
7W - 14L
1,529 SR
Queue Stats
91W - 101L
1,448 Elo+
Solo
Achilles
Achilles
lnsaneDr
Achilles
Level 66
God Stats
2W - 11L
1,022 SR
Queue Stats
363W - 372L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 2 / 2
7,459
574
4,117
9,200
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Mr Koshr
Jing Wei
11
0 / 1 / 0
6,452
496
2,130
7,031
2,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 0
7,383
568
4,309
5,715
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 0
5,982
460
1,582
3,977
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
xavier9612
Sun Wukong
13
4 / 1 / 2
7,608
585
6,359
10,933
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 0 / 0
6,438
495
3,616
4,502
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
LeJager
Loki
9
0 / 4 / 2
5,706
439
3,362
6,805
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
2 / 3 / 0
5,121
394
3,025
6,686
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
6
0 / 2 / 0
4,775
367
393
6,526
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
lnsaneDr
Achilles
12
2 / 0 / 0
6,740
518
4,612
7,815
3,640
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
9
Kills
5
5
Deaths
9
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
L
Vulcan
1
0
0
1
L
Loki
LeJager
Loki
0
4
2
0.25
L
2
3
0
0.67
W
Jing Wei
Mr Koshr
Jing Wei
0
1
0
0
W
1
0
0
1
W
0
1
0
0
L
Set
0
2
0
0
L
Achilles
lnsaneDr
Achilles
2
0
0
2
W
Sun Wukong
xavier9612
Sun Wukong
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
15,008
36,856
Taken
32,334
16,365
Mitigated
11,857
14,136
Healing
5,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,117
1,136
0
2,768
9,200
4,686
484
0
9,200
0
36,265
L
Vulcan
3,616
2,310
0
1,000
4,502
1,785
0
2,389
1,979
47,124
0
L
Loki
LeJager
Loki
3,362
1,001
0
1,082
6,805
2,148
0
0
6,805
0
29,584
L
3,025
1,238
0
1,587
6,686
2,089
0
0
6,686
0
13,990
W
Jing Wei
Mr Koshr
Jing Wei
2,130
1,874
0
3,461
7,031
2,076
633
586
6,445
0
48,825
W
4,309
727
0
2,575
5,715
2,071
0
2,774
2,807
62,813
0
W
1,582
348
1,344
2,412
3,977
2,242
423
0
3,977
27,537
0
L
Set
393
186
0
750
6,526
2,195
0
1,681
4,647
0
16,548
L
Achilles
lnsaneDr
Achilles
4,612
986
0
1,225
7,815
3,640
0
1,489
6,326
0
46,723
W
Sun Wukong
xavier9612
Sun Wukong
6,359
2,329
0
1,576
10,933
5,290
0
2,035
8,794
0
62,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
28,780
423
Minions Killed
265
0
Camps Cleared
0
1,183,342
Distance Traveled
1,086,730
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,459
574
59
5
0
237,720
0
L
Vulcan
6,438
495
81
6
0
228,283
3
L
Loki
5,706
439
50
4
0
241,443
2
L
Bastet
5,121
394
16
1
0
182,325
0
W
Jing Wei
6,452
496
79
6
0
228,266
2
W
Hera
7,383
568
123
9
0
253,503
6
W
Hel
5,982
460
62
5
0
203,898
0
L
Set
4,775
367
37
3
0
174,625
2
L
Achilles
6,740
518
81
6
0
260,054
4
W
Sun Wukong
7,608
585
100
8
0
259,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role