Player Matchup

Eset
Eset
GutBeater069
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,699 Elo+
Party 1
Zeus
Zeus
Killatim99
Zeus
Level 125
God Stats
1W - 0L
1,570 SR
Queue Stats
30W - 38L
1,521 Elo+
Party 1
Izanami
Izanami
KnottyFlunky
Izanami
Level 144
God Stats
2W - 0L
1,426 SR
Queue Stats
59W - 76L
1,506 Elo+
Party 1
Chaac
Chaac
L3GENDARYxSLAYA
Chaac
Level 87
God Stats
2W - 1L
1,315 SR
Queue Stats
56W - 64L
1,516 Elo+
Party 1
Sol
Sol
woodylop
Sol
Level 145
God Stats
10W - 8L
1,522 SR
Queue Stats
315W - 344L
1,516 Elo+
Solo
Team Averages
Level 106
1,466 SR
1,552 Elo+

VS

Team Averages
Level 81
1,394 SR
1,384 Elo+
Hercules
Hercules
Knight778540
Hercules
Level 120
God Stats
3W - 5L
1,505 SR
Queue Stats
105W - 107L
1,385 Elo+
Party 2
Jormungandr
Jormungandr
Krimson Phoenyx
Jormungandr
Level 124
God Stats
0W - 2L
1,291 SR
Queue Stats
94W - 100L
1,534 Elo+
Party 2
Kali
Kali
LilStabiHana
Kali
Level 106
God Stats
3W - 3L
1,302 SR
Queue Stats
142W - 146L
1,354 Elo+
Party 2
Bakasura
Bakasura
Sword Mantis
Bakasura
Level 39
God Stats
3W - 4L
1,372 SR
Queue Stats
68W - 86L
1,309 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VirtleTheTurtle
Cu Chulainn
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 22
9,173
917
4,880
6,339
5,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
18 / 1 / 8
10,757
1,076
24,862
5,288
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
KnottyFlunky
Izanami
14
4 / 4 / 12
8,410
841
15,173
10,413
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 2 / 9
8,016
802
6,256
8,903
6,414
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 22
8,161
816
12,317
10,402
4,343
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Knight778540
Hercules
14
2 / 5 / 4
8,220
822
8,222
17,470
17,142
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
Krimson Phoenyx
Jormungandr
14
3 / 7 / 6
7,616
762
7,956
13,160
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 6 / 6
7,405
741
1,818
11,421
4,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
Sword Mantis
Bakasura
14
2 / 5 / 3
7,290
729
3,301
10,664
5,323
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
VirtleTheTurtle
Cu Chulainn
14
1 / 4 / 5
7,119
712
4,967
17,277
8,559
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
27
Kills
9
9
Deaths
27
73
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
22
12
W
18
1
8
22
L
Hercules
Knight778540
Hercules
2
5
4
0.8
W
Izanami
KnottyFlunky
Izanami
4
4
12
2.5
L
Jormungandr
Krimson Phoenyx
Jormungandr
3
7
6
0.86
W
4
2
9
4.25
L
1
6
6
0.67
L
Bakasura
Sword Mantis
Bakasura
2
5
3
0.7
L
Cu Chulainn
VirtleTheTurtle
Cu Chulainn
1
4
5
0.88
W
0
1
22
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,488
Damage
26,264
41,345
Taken
69,992
24,598
Mitigated
42,480
16,311
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,880
716
1,426
1,412
6,339
5,842
705
1,414
4,731
10,713
0
W
24,862
2,203
1,526
809
5,288
2,612
354
1,593
3,640
40,178
0
L
Hercules
Knight778540
Hercules
8,222
1,025
1,121
5,401
17,470
17,142
0
8,631
8,839
0
12,010
W
Izanami
KnottyFlunky
Izanami
15,173
7,703
1,306
1,494
10,413
5,387
2,950
2,977
7,271
0
26,908
L
Jormungandr
Krimson Phoenyx
Jormungandr
7,956
1,265
331
234
13,160
6,530
0
7,823
5,337
17,419
0
W
6,256
871
464
2,593
8,903
6,414
208
621
7,816
0
10,140
L
1,818
676
1,894
1,488
11,421
4,926
0
7,117
4,304
0
4,993
L
Bakasura
Sword Mantis
Bakasura
3,301
1,789
257
1,824
10,664
5,323
0
6,852
3,812
0
5,713
L
Cu Chulainn
VirtleTheTurtle
Cu Chulainn
4,967
200
299
5,003
17,277
8,559
0
11,636
5,641
243
10,732
W
12,317
2,856
965
4,316
10,402
4,343
1,976
1,541
8,861
23,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,517
Gold Earned
37,650
114
Minions Killed
61
0
Camps Cleared
0
938,412
Distance Traveled
899,735
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,173
917
11
1
0
204,200
0
W
Zeus
10,757
1,076
49
5
0
182,681
0
L
Hercules
8,220
822
4
0
0
193,761
0
W
Izanami
8,410
841
24
2
0
174,372
1
L
Jormungandr
7,616
762
22
2
0
161,106
0
W
Chaac
8,016
802
11
1
0
179,071
0
L
Kali
7,405
741
5
1
0
174,907
0
L
Bakasura
7,290
729
23
2
0
170,030
0
L
Cu Chulainn
7,119
712
7
1
0
199,931
0
W
Sol
8,161
816
19
2
0
198,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role