Player Matchup

Sun Wukong
Sun Wukong
HarlequinOfSloth
Sun Wukong
Level 48
God Stats
1W - 1L
1,712 SR
Queue Stats
26W - 37L
1,325 Elo+
Party 2
Lancelot
Lancelot
Reallysadweeb
Lancelot
Level 106
God Stats
5W - 6L
1,342 SR
Queue Stats
31W - 44L
1,331 Elo+
Party 2
Yu Huang
Yu Huang
SlugKing69
Yu Huang
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 63
1,518 SR
1,385 Elo+

VS

Team Averages
Level 94
1,544 SR
1,647 Elo+
Artemis
Artemis
 
Artemis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mr_Schizopathic
Bacchus
Level 24
God Stats
21W - 6L
1,562 SR
Queue Stats
156W - 53L
1,692 Elo+
Party 1
Scylla
Scylla
puxun
Scylla
Level 156
God Stats
6W - 0L
1,570 SR
Queue Stats
284W - 108L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HarlequinOfSloth
Sun Wukong
9
0 / 3 / 1
5,794
579
2,204
9,253
4,459
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Reallysadweeb
Lancelot
10
1 / 2 / 1
6,189
619
3,024
8,436
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
SlugKing69
Yu Huang
9
0 / 6 / 1
5,852
585
3,415
9,404
3,630
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 1 / 8
7,055
706
5,556
6,096
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 10
8,084
808
1,631
8,547
9,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
puxun
Scylla
14
11 / 0 / 0
9,313
931
15,920
4,826
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
8
4
L
Sun Wukong
HarlequinOfSloth
Sun Wukong
0
3
1
0.17
W
0
1
10
5
L
Lancelot
Reallysadweeb
Lancelot
1
2
1
0.75
L
Yu Huang
SlugKing69
Yu Huang
0
6
1
0.08
W
Scylla
puxun
Scylla
11
0
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,643
Damage
23,107
27,093
Taken
19,469
11,932
Mitigated
14,533
1,310
Healing
5,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,556
1,531
253
802
6,096
2,687
1,030
1,038
5,058
0
24,252
L
Sun Wukong
HarlequinOfSloth
Sun Wukong
2,204
43
120
935
9,253
4,459
0
5,567
3,686
0
10,392
W
1,631
315
0
2,847
8,547
9,994
330
2,528
6,019
7,218
0
L
Lancelot
Reallysadweeb
Lancelot
3,024
345
0
123
8,436
3,843
0
4,920
3,516
0
13,299
L
Yu Huang
SlugKing69
Yu Huang
3,415
214
0
132
9,404
3,630
0
7,455
1,949
15,275
0
W
Scylla
puxun
Scylla
15,920
1,383
0
1,927
4,826
1,852
862
887
3,939
54,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,835
Gold Earned
24,452
69
Minions Killed
128
2
Camps Cleared
7
444,999
Distance Traveled
553,518
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,055
706
33
3
2
165,600
0
L
Sun Wukong
5,794
579
18
2
0
164,315
0
W
Bacchus
8,084
808
9
1
1
197,784
0
L
Lancelot
6,189
619
26
3
1
166,651
2
L
Yu Huang
5,852
585
25
3
1
114,033
0
W
Scylla
9,313
931
86
9
4
190,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role