Player Matchup

Thoth
Thoth
 
Thoth
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
SheepEncounter
Hercules
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,369 Elo+
Solo
Loki
Loki
obezuu
Loki
Level 52
God Stats
1W - 3L
1,570 SR
Queue Stats
42W - 46L
1,453 Elo+
Party 1
Heimdallr
Heimdallr
rukkiiru
Heimdallr
Level 82
God Stats
2W - 6L
1,473 SR
Queue Stats
78W - 82L
1,462 Elo+
Party 1
Team Averages
Level 74
1,509 SR
1,457 Elo+

VS

Team Averages
Level 74
1,514 SR
1,478 Elo+
Olorun
Olorun
 
Olorun
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
VilVilBil
Danzaburou
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
712W - 548L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
killdrill
Sun Wukong
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 19L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
lxTHORxl
Gilgamesh
Level 129
God Stats
3W - 1L
1,572 SR
Queue Stats
51W - 50L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
multiplug999
Baron Samedi
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
1 / 6 / 5
10,570
961
11,870
13,160
5,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
 
The Morrigan
16
1 / 5 / 3
10,468
952
17,139
11,147
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
16
4 / 5 / 2
11,425
1,039
14,755
21,032
17,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
obezuu
Loki
16
2 / 4 / 3
10,576
961
8,405
14,465
6,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
rukkiiru
Heimdallr
16
1 / 3 / 4
10,801
982
12,677
14,024
7,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

130

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
2 / 3 / 13
11,016
1,001
11,958
13,417
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
VilVilBil
Danzaburou
18
7 / 2 / 9
12,209
1,110
16,817
12,001
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
killdrill
Sun Wukong
18
4 / 0 / 15
11,979
1,089
13,915
16,107
13,749
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
lxTHORxl
Gilgamesh
18
5 / 1 / 16
11,813
1,074
13,902
19,172
11,716
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
multiplug999
Baron Samedi
17
5 / 3 / 12
12,008
1,092
13,364
9,631
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
88
9
Kills
23
23
Deaths
9
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
6
5
0.58
L
The Morrigan
 
The Morrigan
1
5
3
0.5
W
Olorun
 
Olorun
2
3
13
2.83
L
Hercules
4
5
2
1
W
Danzaburou
VilVilBil
Danzaburou
7
2
9
5.75
W
Sun Wukong
killdrill
Sun Wukong
4
0
15
11.5
W
Gilgamesh
lxTHORxl
Gilgamesh
5
1
16
13
W
Baron Samedi
multiplug999
Baron Samedi
5
3
12
3.67
L
Loki
obezuu
Loki
2
4
3
0.88
L
Heimdallr
rukkiiru
Heimdallr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,846
Damage
69,956
73,828
Taken
70,328
41,158
Mitigated
42,573
7,671
Healing
19,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,870
863
0
368
13,160
5,105
0
3,518
9,642
26,602
0
L
The Morrigan
 
The Morrigan
17,139
1,897
179
101
11,147
4,766
0
4,235
6,912
32,264
3,690
W
Olorun
 
Olorun
11,958
5,999
455
4,204
13,417
5,669
0
4,425
8,959
29,759
0
L
Hercules
14,755
3,514
0
4,454
21,032
17,775
0
7,692
13,340
0
25,309
W
Danzaburou
VilVilBil
Danzaburou
16,817
5,131
0
1,405
12,001
5,870
0
4,455
7,209
0
46,531
W
Sun Wukong
killdrill
Sun Wukong
13,915
2,821
0
5,284
16,107
13,749
0
4,585
11,211
0
35,948
W
Gilgamesh
lxTHORxl
Gilgamesh
13,902
4,273
648
919
19,172
11,716
0
7,182
11,784
0
24,357
W
Baron Samedi
multiplug999
Baron Samedi
13,364
663
3,883
2,526
9,631
5,569
0
4,868
4,730
37,352
0
L
Loki
obezuu
Loki
8,405
1,927
0
180
14,465
6,483
0
4,718
9,747
0
20,182
L
Heimdallr
rukkiiru
Heimdallr
12,677
2,941
0
2,389
14,024
7,029
0
5,159
8,865
0
44,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,840
Gold Earned
59,025
197
Minions Killed
228
8
Camps Cleared
7
1,017,380
Distance Traveled
1,225,590
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,570
961
35
3
0
189,895
0
L
The Morrigan
10,468
952
43
4
5
199,114
0
W
Olorun
11,016
1,001
40
4
1
225,230
0
L
Hercules
11,425
1,039
21
2
0
216,270
0
W
Danzaburou
12,209
1,110
70
6
2
206,697
0
W
Sun Wukong
11,979
1,089
57
5
1
248,758
0
W
Gilgamesh
11,813
1,074
14
1
2
326,192
0
W
Baron Samedi
12,008
1,092
47
4
1
218,713
0
L
Loki
10,576
961
22
2
3
210,653
2
L
Heimdallr
10,801
982
76
7
0
201,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role