Player Matchup

Chaac
Chaac
BrojaminFranklin
Chaac
Level 142
God Stats
34W - 28L
1,604 SR
Queue Stats
223W - 219L
1,600 Elo+
Solo
Artemis
Artemis
Fjolsvin
Artemis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 14L
1,672 Elo+
Party 1
Sun Wukong
Sun Wukong
Kloak
Sun Wukong
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 55L
1,672 Elo+
Party 1
Ne Zha
Ne Zha
chappy128
Ne Zha
Level 159
God Stats
11W - 9L
1,715 SR
Queue Stats
768W - 818L
1,541 Elo+
Solo
Nu Wa
Nu Wa
xxx998877
Nu Wa
Level 57
God Stats
36W - 45L
1,547 SR
Queue Stats
700W - 751L
1,555 Elo+
Solo
Team Averages
Level 101
1,573 SR
1,608 Elo+

VS

Team Averages
Level 122
1,546 SR
1,563 Elo+
Nu Wa
Nu Wa
Alt2Max
Nu Wa
Level 126
God Stats
24W - 25L
1,531 SR
Queue Stats
195W - 225L
1,378 Elo+
Solo
Vamana
Vamana
DisruptionAB
Vamana
Level 147
God Stats
4W - 4L
1,618 SR
Queue Stats
256W - 277L
1,528 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DuckSquad97
Ah Muzen Cab
Level 99
God Stats
26W - 22L
1,475 SR
Queue Stats
366W - 395L
1,433 Elo+
Solo
Cerberus
Cerberus
panda_loko686
Cerberus
Level 112
God Stats
3W - 1L
1,607 SR
Queue Stats
40W - 29L
1,610 Elo+
Solo
Lancelot
Lancelot
warpedmatter
Lancelot
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,869 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 7
16,653
980
31,321
43,462
47,964
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
Fjolsvin
Artemis
20
1 / 9 / 9
15,090
888
25,486
25,122
11,106
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Kloak
Sun Wukong
20
1 / 2 / 12
15,186
893
16,030
30,113
30,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
chappy128
Ne Zha
20
4 / 6 / 9
17,237
1,014
19,649
29,397
19,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
xxx998877
Nu Wa
20
9 / 5 / 9
18,563
1,092
47,234
26,385
10,900
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alt2Max
Nu Wa
20
5 / 2 / 14
16,679
981
25,664
20,635
8,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
20
13 / 4 / 17
20,145
1,185
38,816
38,168
63,879
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
DuckSquad97
Ah Muzen Cab
20
6 / 2 / 14
17,420
1,025
25,286
20,492
12,691
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
panda_loko686
Cerberus
20
1 / 3 / 26
16,315
960
29,319
33,349
48,869
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lancelot
warpedmatter
Lancelot
20
5 / 8 / 18
16,885
993
28,291
31,549
14,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
119
19
Kills
30
30
Deaths
19
46
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Alt2Max
Nu Wa
5
2
14
6
L
4
8
7
0.94
W
Vamana
13
4
17
5.38
W
Ah Muzen Cab
DuckSquad97
Ah Muzen Cab
6
2
14
6.5
L
Artemis
Fjolsvin
Artemis
1
9
9
0.61
L
Sun Wukong
Kloak
Sun Wukong
1
2
12
3.5
L
Ne Zha
chappy128
Ne Zha
4
6
9
1.42
W
Cerberus
panda_loko686
Cerberus
1
3
26
4.67
W
Lancelot
warpedmatter
Lancelot
5
8
18
1.75
L
Nu Wa
xxx998877
Nu Wa
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,720
Damage
147,376
154,479
Taken
144,193
120,568
Mitigated
148,296
25,771
Healing
41,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Alt2Max
Nu Wa
25,664
2,803
1,046
4,365
20,635
8,310
0
6,146
14,489
65,349
0
L
31,321
8,702
0
9,013
43,462
47,964
0
14,201
28,748
0
75,431
W
Vamana
38,816
21,758
5,293
12,497
38,168
63,879
0
13,864
24,304
784
75,817
W
Ah Muzen Cab
DuckSquad97
Ah Muzen Cab
25,286
9,717
974
6,739
20,492
12,691
0
5,356
15,136
0
86,182
L
Artemis
Fjolsvin
Artemis
25,486
10,830
651
3,291
25,122
11,106
0
11,894
12,974
0
51,981
L
Sun Wukong
Kloak
Sun Wukong
16,030
3,020
0
4,605
30,113
30,940
0
8,255
21,536
0
26,221
L
Ne Zha
chappy128
Ne Zha
19,649
2,542
0
4,640
29,397
19,658
0
10,361
18,654
0
58,844
W
Cerberus
panda_loko686
Cerberus
29,319
1,927
0
10,512
33,349
48,869
0
12,898
20,451
61,062
0
W
Lancelot
warpedmatter
Lancelot
28,291
4,025
0
458
31,549
14,547
0
8,970
22,579
0
61,550
L
Nu Wa
xxx998877
Nu Wa
47,234
10,051
877
2,694
26,385
10,900
0
9,274
16,866
100,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,729
Gold Earned
87,444
410
Minions Killed
471
12
Camps Cleared
13
1,646,654
Distance Traveled
1,705,482
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,679
981
109
6
2
311,338
0
L
Chaac
16,653
980
106
6
1
305,647
0
W
Vamana
20,145
1,185
78
5
0
343,603
1
W
Ah Muzen Cab
17,420
1,025
105
6
7
354,433
1
L
Artemis
15,090
888
77
5
3
294,312
1
L
Sun Wukong
15,186
893
30
2
0
386,894
0
L
Ne Zha
17,237
1,014
68
4
6
343,229
0
W
Cerberus
16,315
960
89
5
1
321,300
0
W
Lancelot
16,885
993
90
5
3
374,808
2
L
Nu Wa
18,563
1,092
129
8
2
316,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role