Player Matchup

Bakasura
Bakasura
ARACHNEMAIN123
Bakasura
Level 62
God Stats
2W - 0L
1,826 SR
Queue Stats
13W - 15L
1,488 Elo+
Party 1
Khepri
Khepri
DrDerpmuffins
Khepri
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,448 Elo+
Party 1
Achilles
Achilles
GodAshton
Achilles
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,485 Elo+
Party 1
Chiron
Chiron
ScaryDarry
Chiron
Level 88
God Stats
3W - 3L
1,531 SR
Queue Stats
268W - 268L
1,555 Elo+
Solo
Zeus
Zeus
YeetNRetreat
Zeus
Level 29
God Stats
1W - 0L
1,453 SR
Queue Stats
56W - 53L
1,640 Elo+
Solo
Team Averages
Level 66
1,562 SR
1,523 Elo+

VS

Team Averages
Level 84
1,471 SR
1,637 Elo+
Camazotz
Camazotz
Bingushole
Camazotz
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,350 Elo+
Party 2
Pele
Pele
SlimsySet256600
Pele
Level 137
God Stats
1W - 3L
1,253 SR
Queue Stats
323W - 342L
1,510 Elo+
Solo
Ganesha
Ganesha
TheBohonk
Ganesha
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 9L
1,957 Elo+
Party 2
Apollo
Apollo
TismTommy
Apollo
Level 24
God Stats
0W - 1L
1,449 SR
Queue Stats
10W - 6L
1,711 Elo+
Party 2
Janus
Janus
buntsea
Janus
Level 137
God Stats
2W - 1L
1,650 SR
Queue Stats
29W - 18L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
9 / 4 / 19
10,674
970
18,663
14,142
8,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 24
9,986
908
6,141
15,211
23,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
GodAshton
Achilles
15
6 / 4 / 15
9,625
875
9,802
15,992
19,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
ScaryDarry
Chiron
18
5 / 1 / 19
9,775
889
9,936
11,589
7,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
10 / 4 / 13
10,518
956
25,338
9,244
4,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Bingushole
Camazotz
16
8 / 6 / 4
10,150
923
9,429
20,720
11,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 7 / 3
8,002
727
8,026
15,142
6,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
TheBohonk
Ganesha
15
0 / 6 / 15
9,192
836
8,339
19,057
20,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
TismTommy
Apollo
17
4 / 8 / 6
10,112
919
14,935
14,542
6,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
buntsea
Janus
17
4 / 5 / 8
10,065
915
12,876
13,564
10,567
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
52
32
Kills
16
16
Deaths
32
90
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bakasura
9
4
19
4.63
L
Camazotz
Bingushole
Camazotz
8
6
4
1.67
W
2
3
24
4.67
W
Achilles
GodAshton
Achilles
6
4
15
3.38
W
Chiron
ScaryDarry
Chiron
5
1
19
14.5
L
0
7
3
0.21
L
Ganesha
TheBohonk
Ganesha
0
6
15
1.25
L
Apollo
TismTommy
Apollo
4
8
6
0.88
W
10
4
13
4.13
L
Janus
buntsea
Janus
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,880
Damage
53,605
66,178
Taken
83,025
63,441
Mitigated
55,245
22,699
Healing
20,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
18,663
10,004
0
2,070
14,142
8,322
1,732
4,393
9,485
0
23,743
L
Camazotz
Bingushole
Camazotz
9,429
2,324
555
7,304
20,720
11,018
164
7,283
12,604
0
16,249
W
6,141
318
1,324
2,402
15,211
23,736
117
5,253
9,678
9,384
0
W
Achilles
GodAshton
Achilles
9,802
2,831
1,153
3,481
15,992
19,082
777
6,215
9,492
0
11,452
W
Chiron
ScaryDarry
Chiron
9,936
4,212
3,354
5,932
11,589
7,553
1,312
3,034
8,366
0
27,603
L
8,026
930
184
3,385
15,142
6,704
0
4,336
9,743
0
19,467
L
Ganesha
TheBohonk
Ganesha
8,339
992
904
1,111
19,057
20,608
0
9,855
8,228
12,154
0
L
Apollo
TismTommy
Apollo
14,935
9,543
910
1,718
14,542
6,348
3,274
5,350
8,786
0
28,499
W
25,338
3,519
1,928
1,055
9,244
4,748
606
1,252
7,942
37,461
0
L
Janus
buntsea
Janus
12,876
1,643
1,565
2,389
13,564
10,567
812
4,655
7,698
28,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,578
Gold Earned
47,521
117
Minions Killed
122
0
Camps Cleared
0
1,105,039
Distance Traveled
1,042,634
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,674
970
46
4
0
238,473
0
L
Camazotz
10,150
923
14
1
0
222,686
0
W
Khepri
9,986
908
6
1
0
226,052
2
W
Achilles
9,625
875
4
0
0
216,417
2
W
Chiron
9,775
889
38
3
0
228,077
4
L
Pele
8,002
727
24
2
0
216,219
1
L
Ganesha
9,192
836
0
0
0
213,709
0
L
Apollo
10,112
919
35
3
0
200,877
0
W
Zeus
10,518
956
23
2
0
196,020
3
L
Janus
10,065
915
49
4
0
189,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role