Player Matchup

Janus
Janus
ALEKTO__x
Janus
Level 148
God Stats
8W - 7L
1,432 SR
Queue Stats
240W - 249L
1,509 Elo+
Solo
Horus
Horus
CptNosgoth
Horus
Level 109
God Stats
10W - 6L
1,572 SR
Queue Stats
357W - 394L
1,338 Elo+
Solo
Chiron
Chiron
NRWsGreatest
Chiron
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 61L
1,599 Elo+
Solo
Bakasura
Bakasura
alextj99
Bakasura
Level 98
God Stats
1W - 4L
1,025 SR
Queue Stats
105W - 112L
1,491 Elo+
Solo
Xing Tian
Xing Tian
r0llinurd0me
Xing Tian
Level 67
God Stats
1W - 5L
1,500 SR
Queue Stats
151W - 161L
1,414 Elo+
Solo
Team Averages
Level 108
1,406 SR
1,470 Elo+

VS

Team Averages
Level 81
1,480 SR
1,465 Elo+
Chang'e
Chang'e
EAZpower
Chang'e
Level 80
God Stats
2W - 5L
1,294 SR
Queue Stats
102W - 125L
1,372 Elo+
Party 1
Loki
Loki
Terry2000m
Loki
Level 83
God Stats
2W - 6L
1,384 SR
Queue Stats
80W - 87L
1,416 Elo+
Party 1
Yemoja
Yemoja
braveZeko
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
x_Zeusowitz_x
Chronos
Level 77
God Stats
5W - 2L
1,704 SR
Queue Stats
165W - 180L
1,475 Elo+
Solo
Neith
Neith
xiordi
Neith
Level 159
God Stats
6W - 4L
1,519 SR
Queue Stats
156W - 149L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ALEKTO__x
Janus
16
0 / 0 / 1
9,079
605
3,332
3,189
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
12
0 / 2 / 1
7,578
505
5,328
10,885
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chiron
14
5 / 0 / 2
8,580
572
9,246
5,122
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
alextj99
Bakasura
16
4 / 3 / 0
9,240
616
6,093
14,320
6,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
r0llinurd0me
Xing Tian
12
2 / 0 / 6
7,299
487
4,191
7,759
6,373
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EAZpower
Chang'e
12
1 / 1 / 1
6,715
448
6,973
10,865
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
1 / 4 / 3
6,663
444
3,665
8,986
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
braveZeko
Yemoja
7
0 / 4 / 1
4,942
329
404
8,229
6,122
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos
11
0 / 1 / 1
6,799
453
6,000
8,227
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
xiordi
Neith
15
3 / 1 / 0
8,598
573
3,395
7,688
3,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
5
5
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
ALEKTO__x
Janus
0
0
1
0.5
W
Horus
0
2
1
0.25
L
Chang'e
EAZpower
Chang'e
1
1
1
1.5
W
Chiron
5
0
2
6
L
1
4
3
0.63
W
Bakasura
alextj99
Bakasura
4
3
0
1.33
L
Yemoja
braveZeko
Yemoja
0
4
1
0.13
W
Xing Tian
r0llinurd0me
Xing Tian
2
0
6
5
L
Chronos
0
1
1
0.5
L
Neith
xiordi
Neith
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,190
Damage
20,437
41,275
Taken
43,995
22,866
Mitigated
17,767
15,436
Healing
13,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ALEKTO__x
Janus
3,332
142
0
1,602
3,189
1,231
0
0
3,189
90,544
0
W
Horus
5,328
3,113
0
3,620
10,885
6,145
1,416
5,779
5,106
0
49,880
L
Chang'e
EAZpower
Chang'e
6,973
325
130
3,935
10,865
3,361
368
77
10,788
46,418
0
W
Chiron
9,246
4,019
573
3,932
5,122
2,232
1,683
1,679
3,443
0
68,047
L
3,665
510
0
2,720
8,986
2,534
0
59
8,766
0
37,129
W
Bakasura
alextj99
Bakasura
6,093
4,810
0
3,546
14,320
6,885
48
1,742
12,578
0
77,605
L
Yemoja
braveZeko
Yemoja
404
105
141
218
8,229
6,122
0
2,458
5,771
5,420
0
W
Xing Tian
r0llinurd0me
Xing Tian
4,191
582
21
2,142
7,759
6,373
354
4,177
3,582
11,818
0
L
Chronos
6,000
2,530
0
4,521
8,227
2,464
0
1,134
7,093
58,790
0
L
Neith
xiordi
Neith
3,395
1,177
0
2,055
7,688
3,286
0
3,795
3,673
0
76,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,776
Gold Earned
33,717
526
Minions Killed
392
0
Camps Cleared
0
1,332,337
Distance Traveled
1,257,797
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,079
605
155
10
0
298,419
4
W
Horus
7,578
505
78
5
0
216,265
1
L
Chang'e
6,715
448
69
5
0
255,823
0
W
Chiron
8,580
572
112
7
0
222,366
2
L
Loki
6,663
444
74
5
0
278,271
1
W
Bakasura
9,240
616
157
10
0
298,612
1
L
Yemoja
4,942
329
7
0
0
237,314
3
W
Xing Tian
7,299
487
24
2
0
296,675
3
L
Chronos
6,799
453
93
6
0
211,803
0
L
Neith
8,598
573
149
10
0
274,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role