Player Matchup

Lancelot
Lancelot
Jkingthe44th
Lancelot
Level 142
God Stats
1W - 3L
1,609 SR
Queue Stats
49W - 31L
1,647 Elo+
Party 2
Khepri
Khepri
Ryoh212
Khepri
Level 129
God Stats
16W - 7L
1,595 SR
Queue Stats
48W - 37L
1,536 Elo+
Party 2
Hel
Hel
ossamness
Hel
Level 144
God Stats
3W - 2L
1,750 SR
Queue Stats
83W - 58L
1,607 Elo+
Party 2
Team Averages
Level 138
1,651 SR
1,597 Elo+

VS

Team Averages
Level 83
1,591 SR
1,584 Elo+
Cabrakan
Cabrakan
Agloom
Cabrakan
Level 77
God Stats
4W - 3L
1,584 SR
Queue Stats
161W - 155L
1,621 Elo+
Party 1
Medusa
Medusa
Ituthevamp
Medusa
Level 103
God Stats
13W - 15L
1,850 SR
Queue Stats
227W - 258L
1,510 Elo+
Solo
Thoth
Thoth
Spectra8
Thoth
Level 69
God Stats
8W - 13L
1,339 SR
Queue Stats
161W - 155L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jkingthe44th
Lancelot
15
7 / 7 / 2
11,589
724
15,132
23,401
17,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Ryoh212
Khepri
14
0 / 4 / 7
9,689
606
8,579
22,507
30,972
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 6 / 5
9,984
624
10,296
17,554
7,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Agloom
Cabrakan
16
2 / 3 / 13
11,712
732
9,680
22,010
31,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Ituthevamp
Medusa
18
10 / 2 / 7
12,823
801
31,167
14,301
8,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Spectra8
Thoth
17
5 / 4 / 10
11,566
723
14,719
10,375
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
9
Kills
17
17
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Agloom
Cabrakan
2
3
13
2.83
W
Medusa
Ituthevamp
Medusa
10
2
7
6.75
L
Lancelot
Jkingthe44th
Lancelot
7
7
2
1.14
L
Khepri
Ryoh212
Khepri
0
4
7
0.88
W
Thoth
Spectra8
Thoth
5
4
10
2.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,007
Damage
55,566
63,462
Taken
46,686
56,438
Mitigated
43,985
18,985
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Agloom
Cabrakan
9,680
1,945
0
4,714
22,010
31,329
338
7,613
14,397
28,941
0
W
Medusa
Ituthevamp
Medusa
31,167
14,955
0
1,725
14,301
8,109
2,292
8,260
6,041
0
82,337
L
Lancelot
Jkingthe44th
Lancelot
15,132
3,503
0
4,340
23,401
17,512
0
9,736
13,665
0
39,356
L
Khepri
Ryoh212
Khepri
8,579
604
473
1,338
22,507
30,972
0
6,527
15,980
30,210
0
W
Thoth
Spectra8
Thoth
14,719
682
0
754
10,375
4,547
570
3,768
6,607
40,677
0
L
10,296
518
5,598
7,236
17,554
7,954
0
8,365
9,189
35,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
36,101
150
Minions Killed
183
6
Camps Cleared
7
840,377
Distance Traveled
829,660
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,712
732
29
2
2
266,409
6
W
Medusa
12,823
801
93
6
4
297,259
2
L
Lancelot
11,589
724
58
4
1
300,304
8
L
Khepri
9,689
606
31
2
1
268,855
3
W
Thoth
11,566
723
61
4
1
265,992
0
L
Hel
9,984
624
61
4
4
271,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role