Player Matchup

Artemis
Artemis
USFRIEDERICH
Artemis
Level 140
God Stats
8W - 9L
1,600 SR
Queue Stats
60W - 71L
1,522 Elo+
Solo
Sol
Sol
Vibahz
Sol
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,734 Elo+
Solo
Cthulhu
Cthulhu
Whos Zuki
Cthulhu
Level 160
God Stats
0W - 1L
1,506 SR
Queue Stats
32W - 31L
1,657 Elo+
Solo
Team Averages
Level 133
1,535 SR
1,637 Elo+

VS

Team Averages
Level 73
1,637 SR
1,570 Elo+
Hou Yi
Hou Yi
TheLastZSurvivor
Hou Yi
Level 45
God Stats
4W - 1L
1,593 SR
Queue Stats
107W - 128L
1,533 Elo+
Party 1
Odin
Odin
TheRealnastyb_
Odin
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
XTMist
Cthulhu
Level 119
God Stats
13W - 9L
1,819 SR
Queue Stats
156W - 142L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
USFRIEDERICH
Artemis
13
3 / 3 / 3
9,071
648
9,865
13,425
7,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Vibahz
Sol
14
1 / 3 / 4
9,300
664
11,530
10,200
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Whos Zuki
Cthulhu
15
3 / 1 / 3
9,554
682
10,045
15,721
17,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
10,270
734
11,676
11,918
6,740
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 2 / 4
9,666
690
9,153
16,314
15,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
XTMist
Cthulhu
14
2 / 2 / 3
10,099
721
11,697
15,257
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
7
Kills
7
7
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
2
4
2
L
Artemis
USFRIEDERICH
Artemis
3
3
3
1.5
L
Sol
Vibahz
Sol
1
3
4
1
L
Cthulhu
Whos Zuki
Cthulhu
3
1
3
4.5
W
Cthulhu
XTMist
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,440
Damage
32,526
39,346
Taken
43,489
29,803
Mitigated
40,010
7,756
Healing
7,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,676
1,643
225
1,964
11,918
6,740
1,295
7,024
4,894
0
41,582
W
9,153
1,341
0
1,969
16,314
15,879
0
7,153
9,161
964
26,600
L
Artemis
USFRIEDERICH
Artemis
9,865
4,150
0
3,502
13,425
7,540
138
5,088
8,337
0
26,434
L
Sol
Vibahz
Sol
11,530
4,970
0
2,658
10,200
4,670
0
2,228
7,972
39,693
4,001
L
Cthulhu
Whos Zuki
Cthulhu
10,045
1,799
0
1,596
15,721
17,593
0
5,221
10,500
32,983
0
W
Cthulhu
XTMist
Cthulhu
11,697
978
451
2,510
15,257
17,391
80
6,966
8,291
30,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,925
Gold Earned
30,035
167
Minions Killed
125
7
Camps Cleared
6
743,730
Distance Traveled
799,127
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,270
734
48
3
2
234,622
0
W
Odin
9,666
690
39
3
3
274,618
3
L
Artemis
9,071
648
31
2
3
234,097
2
L
Sol
9,300
664
76
5
3
247,636
3
L
Cthulhu
9,554
682
60
4
1
261,997
4
W
Cthulhu
10,099
721
38
3
1
289,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role