Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BlakeBateaste1
Nemesis
Level 159
God Stats
43W - 46L
1,575 SR
Queue Stats
519W - 504L
1,481 Elo+
Party 1
Skadi
Skadi
Bos_Playa
Skadi
Level 146
God Stats
14W - 14L
1,698 SR
Queue Stats
239W - 214L
1,469 Elo+
Party 1
Bellona
Bellona
DrewPakka_
Bellona
Level 118
God Stats
7W - 11L
1,306 SR
Queue Stats
230W - 202L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
J_Mitch62
Cthulhu
Level 150
God Stats
15W - 17L
1,581 SR
Queue Stats
412W - 411L
1,473 Elo+
Party 1
Team Averages
Level 136
1,532 SR
1,494 Elo+

VS

Team Averages
Level 123
1,572 SR
1,422 Elo+
Lancelot
Lancelot
HeyNiceShoes
Lancelot
Level 143
God Stats
4W - 5L
1,445 SR
Queue Stats
73W - 58L
1,519 Elo+
Solo
Shiva
Shiva
JACOBMURPHY1
Shiva
Level 147
God Stats
1W - 2L
1,456 SR
Queue Stats
135W - 116L
1,437 Elo+
Solo
Ravana
Ravana
Ll_lC
Ravana
Level 84
God Stats
6W - 6L
1,613 SR
Queue Stats
37W - 38L
1,394 Elo+
Party 2
Sol
Sol
NoahDVZ2001
Sol
Level 121
God Stats
3W - 1L
1,847 SR
Queue Stats
121W - 135L
1,457 Elo+
Party 2
Kukulkan
Kukulkan
The_BIack_FIash
Kukulkan
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 145L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 4 / 6
10,077
480
10,240
11,382
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 3 / 5
11,460
546
12,502
20,286
9,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Bos_Playa
Skadi
18
7 / 1 / 6
11,476
546
9,615
9,023
3,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
DrewPakka_
Bellona
17
6 / 2 / 5
11,197
533
15,719
20,841
24,022
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
J_Mitch62
Cthulhu
16
2 / 1 / 14
10,640
507
13,477
18,766
23,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HeyNiceShoes
Lancelot
16
5 / 2 / 1
9,697
462
9,265
14,563
7,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 6 / 2
9,602
457
15,832
25,509
20,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
Ll_lC
Ravana
12
1 / 6 / 5
8,234
392
6,866
20,590
20,738
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 6 / 3
8,945
426
7,785
13,439
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
16
2 / 6 / 4
10,075
480
11,416
13,239
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
26
Kills
11
11
Deaths
26
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
6
1.5
W
8
3
5
3.5
W
Skadi
Bos_Playa
Skadi
7
1
6
10
W
Bellona
DrewPakka_
Bellona
6
2
5
4.25
L
Lancelot
HeyNiceShoes
Lancelot
5
2
1
2.75
L
1
6
2
0.33
W
Cthulhu
J_Mitch62
Cthulhu
2
1
14
9
L
Ravana
Ll_lC
Ravana
1
6
5
0.58
L
2
6
3
0.58
L
Kukulkan
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,553
Damage
51,164
80,298
Taken
87,340
65,958
Mitigated
60,898
19,955
Healing
24,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,240
275
100
1,446
11,382
4,771
82
6,140
5,242
54,120
0
W
12,502
5,674
0
3,969
20,286
9,971
856
4,072
16,214
0
105,021
W
Skadi
Bos_Playa
Skadi
9,615
4,839
0
1,670
9,023
3,750
2,130
2,095
6,928
0
84,844
W
Bellona
DrewPakka_
Bellona
15,719
5,332
0
6,395
20,841
24,022
1,277
696
20,145
0
77,277
L
Lancelot
HeyNiceShoes
Lancelot
9,265
1,281
0
6,493
14,563
7,917
0
1,583
12,980
0
70,251
L
15,832
3,716
526
9,279
25,509
20,454
0
4,240
21,269
0
79,540
W
Cthulhu
J_Mitch62
Cthulhu
13,477
1,046
1,607
4,768
18,766
23,444
573
6,275
12,491
52,344
0
L
Ravana
Ll_lC
Ravana
6,866
1,895
615
3,726
20,590
20,738
0
7,433
13,157
0
27,589
L
7,785
2,332
0
2,340
13,439
5,792
0
4,843
8,596
56,169
7,405
L
Kukulkan
11,416
1,251
0
1,150
13,239
5,997
0
5,752
7,487
84,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,850
Gold Earned
46,553
540
Minions Killed
501
0
Camps Cleared
0
2,030,259
Distance Traveled
1,945,514
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,077
480
92
4
0
389,857
3
W
Nemesis
11,460
546
141
7
0
453,592
7
W
Skadi
11,476
546
137
7
0
415,788
3
W
Bellona
11,197
533
104
5
0
362,456
3
L
Lancelot
9,697
462
106
5
0
457,284
6
L
Shiva
9,602
457
111
5
0
387,429
0
W
Cthulhu
10,640
507
66
3
0
408,566
1
L
Ravana
8,234
392
42
2
0
375,871
1
L
Sol
8,945
426
104
5
0
370,194
0
L
Kukulkan
10,075
480
138
7
0
354,736
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role