Player Matchup

Lancelot
Lancelot
HappyDude96
Lancelot
Level 61
God Stats
4W - 1L
1,932 SR
Queue Stats
24W - 22L
1,509 Elo+
Party 2
Atlas
Atlas
SmackSuccSmack
Atlas
Level 25
God Stats
1W - 1L
1,707 SR
Queue Stats
10W - 7L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
TheBrachioZord
Kukulkan
Level 42
God Stats
1W - 0L
1,708 SR
Queue Stats
11W - 5L
1,590 Elo+
Party 2
Team Averages
Level 43
1,783 SR
1,526 Elo+

VS

Team Averages
Level 28
1,368 SR
1,304 Elo+
Merlin
Merlin
DizP
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,234 Elo+
Party 1
Cernunnos
Cernunnos
Mobzay
Cernunnos
Level 16
God Stats
0W - 2L
1,104 SR
Queue Stats
1W - 4L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
Zämz
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HappyDude96
Lancelot
15
6 / 0 / 10
10,218
786
12,613
11,288
9,131
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 1 / 11
10,334
795
9,124
11,844
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
15
6 / 1 / 8
9,660
743
13,708
7,430
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DizP
Merlin
12
1 / 6 / 0
8,194
630
6,973
10,941
4,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Mobzay
Cernunnos
10
0 / 7 / 1
7,452
573
5,494
14,518
5,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Zämz
Cthulhu
12
1 / 4 / 1
8,336
641
10,616
16,687
11,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
17
Kills
2
2
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
DizP
Merlin
1
6
0
0.17
W
Lancelot
HappyDude96
Lancelot
6
0
10
11
L
Cernunnos
Mobzay
Cernunnos
0
7
1
0.07
W
5
1
11
10.5
W
Kukulkan
6
1
8
10
L
Cthulhu
Zämz
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,445
Damage
23,083
30,562
Taken
42,146
27,352
Mitigated
22,123
6,163
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DizP
Merlin
6,973
781
69
1,542
10,941
4,717
50
6,339
4,602
27,265
0
W
Lancelot
HappyDude96
Lancelot
12,613
2,964
0
3,527
11,288
9,131
0
7,450
3,838
0
39,390
L
Cernunnos
Mobzay
Cernunnos
5,494
2,614
0
2,819
14,518
5,942
120
8,147
6,371
0
13,975
W
9,124
2,450
0
2,049
11,844
14,516
495
5,532
6,312
21,382
0
W
Kukulkan
13,708
1,207
0
587
7,430
3,705
532
5,214
2,216
47,438
0
L
Cthulhu
Zämz
Cthulhu
10,616
1,215
0
612
16,687
11,464
0
8,738
7,949
27,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,212
Gold Earned
23,982
158
Minions Killed
114
8
Camps Cleared
3
770,656
Distance Traveled
675,696
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,194
630
45
3
0
228,088
3
W
Lancelot
10,218
786
53
4
2
297,148
1
L
Cernunnos
7,452
573
27
2
0
197,598
5
W
Atlas
10,334
795
26
2
1
230,388
3
W
Kukulkan
9,660
743
79
6
5
243,120
2
L
Cthulhu
8,336
641
42
3
3
250,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role