Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KiD aOnIc
Cthulhu
Level 56
God Stats
2W - 2L
1,525 SR
Queue Stats
17W - 18L
1,495 Elo+
Party 2
Anubis
Anubis
ZekeyXKyoma255
Anubis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
371W - 282L
1,626 Elo+
Party 2
Team Averages
Level 111
1,508 SR
1,540 Elo+

VS

Team Averages
Level 133
1,561 SR
1,529 Elo+
Chronos
Chronos
ACHornsBee
Chronos
Level 129
God Stats
1W - 0L
1,649 SR
Queue Stats
30W - 16L
1,584 Elo+
Solo
Ravana
Ravana
Fear_None_Mont
Ravana
Level 144
God Stats
1W - 0L
1,497 SR
Queue Stats
199W - 238L
1,547 Elo+
Party 1
Horus
Horus
Fear_None_Vante
Horus
Level 126
God Stats
20W - 10L
1,538 SR
Queue Stats
210W - 248L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
5 / 6 / 3
10,800
675
19,810
16,784
10,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
KiD aOnIc
Cthulhu
14
1 / 4 / 6
9,769
611
13,133
20,698
24,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 6 / 3
10,094
631
11,812
17,105
10,679
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ACHornsBee
Chronos
18
7 / 2 / 8
13,121
820
22,731
22,779
19,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
3 / 5 / 10
11,100
694
13,739
17,699
15,392
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 2 / 10
12,294
768
10,195
19,851
24,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
16
16
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
6
3
1.08
W
Chronos
ACHornsBee
Chronos
7
2
8
5.5
W
3
5
10
1.6
W
6
2
10
5.5
L
Cthulhu
KiD aOnIc
Cthulhu
1
4
6
1
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,755
Damage
46,665
54,587
Taken
60,329
45,353
Mitigated
59,288
5,085
Healing
24,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
19,810
4,345
0
1,177
16,784
10,672
0
4,431
12,353
0
36,907
W
Chronos
ACHornsBee
Chronos
22,731
11,305
0
10,501
22,779
19,166
856
9,526
12,948
61,861
7,431
W
13,739
3,955
0
2,698
17,699
15,392
1,374
7,636
9,702
0
39,658
W
10,195
3,443
3,960
6,959
19,851
24,730
184
8,029
11,481
0
19,807
L
Cthulhu
KiD aOnIc
Cthulhu
13,133
1,637
764
1,646
20,698
24,002
0
10,198
10,500
28,548
0
L
11,812
237
0
1,498
17,105
10,679
0
5,294
11,811
40,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,663
Gold Earned
36,515
128
Minions Killed
150
7
Camps Cleared
8
858,950
Distance Traveled
914,484
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,800
675
48
3
3
315,849
1
W
Chronos
13,121
820
81
5
5
310,191
4
W
Ravana
11,100
694
51
3
3
293,767
4
W
Horus
12,294
768
18
1
0
310,526
1
L
Cthulhu
9,769
611
27
2
1
295,134
2
L
Anubis
10,094
631
53
3
3
247,967
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role