Player Matchup

Sun Wukong
Sun Wukong
Atlacoya
Sun Wukong
Level 121
God Stats
12W - 9L
1,523 SR
Queue Stats
75W - 72L
1,436 Elo+
Party 3
Cupid
Cupid
DustinChirnaldo
Cupid
Level 45
God Stats
1W - 0L
1,410 SR
Queue Stats
29W - 47L
1,346 Elo+
Party 2
Zeus
Zeus
Hadezkerbeks
Zeus
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,628 Elo+
Solo
Baron Samedi
Baron Samedi
Jrippiee
Baron Samedi
Level 57
God Stats
3W - 1L
1,657 SR
Queue Stats
68W - 91L
1,421 Elo+
Party 2
Shiva
Shiva
samreyeslopez
Shiva
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,350 Elo+
Party 3
Team Averages
Level 73
1,518 SR
1,436 Elo+

VS

Team Averages
Level 36
1,546 SR
1,454 Elo+
Nemesis
Nemesis
Arndt4037
Nemesis
Level 59
God Stats
3W - 2L
1,488 SR
Queue Stats
15W - 19L
1,366 Elo+
Party 1
Cthulhu
Cthulhu
King Naga2415
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Osiris
Osiris
LuvMuFFen
Osiris
Level 18
God Stats
1W - 3L
1,510 SR
Queue Stats
22W - 18L
1,431 Elo+
Party 1
Ao Kuang
Ao Kuang
SoullessLASER
Ao Kuang
Level 86
God Stats
0W - 1L
1,732 SR
Queue Stats
32W - 25L
1,475 Elo+
Party 1
Ares
Ares
warriors53
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Atlacoya
Sun Wukong
16
6 / 0 / 6
9,205
837
10,140
11,401
10,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 2 / 11
8,234
749
8,620
10,269
4,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 2 / 11
8,070
734
12,047
6,641
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Jrippiee
Baron Samedi
17
9 / 0 / 9
9,729
884
9,297
4,249
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 1 / 9
8,257
751
8,614
9,482
7,806
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arndt4037
Nemesis
14
3 / 5 / 0
7,912
719
6,292
13,313
6,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
14
1 / 6 / 2
7,488
681
7,843
14,025
7,563
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Osiris
LuvMuFFen
Osiris
13
0 / 2 / 0
6,852
623
7,588
11,816
10,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
SoullessLASER
Ao Kuang
13
1 / 3 / 1
7,313
665
7,254
11,682
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 5 / 1
6,806
619
2,631
11,031
8,185
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
21
Kills
5
5
Deaths
21
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arndt4037
Nemesis
3
5
0
0.6
W
Sun Wukong
Atlacoya
Sun Wukong
6
0
6
9
W
3
2
11
4.25
W
0
2
11
2.75
W
Baron Samedi
Jrippiee
Baron Samedi
9
0
9
13.5
L
Cthulhu
1
6
2
0.33
L
Osiris
LuvMuFFen
Osiris
0
2
0
0
L
Ao Kuang
SoullessLASER
Ao Kuang
1
3
1
0.5
W
3
1
9
7.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,718
Damage
31,608
42,042
Taken
61,867
28,431
Mitigated
38,547
12,643
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arndt4037
Nemesis
6,292
1,649
0
2,014
13,313
6,572
0
4,487
8,826
0
22,948
W
Sun Wukong
Atlacoya
Sun Wukong
10,140
2,871
315
2,626
11,401
10,354
818
4,195
7,206
0
34,987
W
8,620
4,572
605
2,367
10,269
4,841
1,773
5,821
4,448
0
17,063
W
12,047
858
0
1,592
6,641
3,047
1,718
3,036
3,605
27,471
0
W
Baron Samedi
Jrippiee
Baron Samedi
9,297
522
2,458
1,702
4,249
2,383
751
1,244
3,005
34,490
0
L
Cthulhu
7,843
472
220
1,055
14,025
7,563
430
4,037
9,988
20,538
0
L
Osiris
LuvMuFFen
Osiris
7,588
2,259
0
1,607
11,816
10,828
0
3,925
7,891
0
22,351
L
Ao Kuang
SoullessLASER
Ao Kuang
7,254
1,193
0
3,343
11,682
5,399
0
4,626
7,056
19,465
0
W
8,614
511
113
865
9,482
7,806
621
3,432
6,050
0
22,672
L
2,631
274
0
0
11,031
8,185
0
4,269
6,762
9,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,495
Gold Earned
36,371
209
Minions Killed
152
0
Camps Cleared
0
1,190,835
Distance Traveled
1,085,353
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,912
719
44
4
0
229,954
0
W
Sun Wukong
9,205
837
51
5
0
272,667
1
W
Cupid
8,234
749
22
2
0
232,405
0
W
Zeus
8,070
734
46
4
0
201,381
0
W
Baron Samedi
9,729
884
60
5
0
235,005
0
L
Cthulhu
7,488
681
36
3
0
195,892
0
L
Osiris
6,852
623
37
3
0
225,028
0
L
Ao Kuang
7,313
665
28
3
0
220,579
0
W
Shiva
8,257
751
30
3
0
249,377
1
L
Ares
6,806
619
7
1
0
213,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role