Player Matchup

Vulcan
Vulcan
Bronze III
FinnTBoB
Vulcan
Bronze III
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,459 MMR
Party 2
Medusa
Medusa
Bronze V
Mob2G
Medusa
Bronze V
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,461 MMR
Solo
Bacchus
Bacchus
Bronze III
XxTheunicornsXx
Bacchus
Bronze III
Level 72
God Stats
1W - 0L
1,432 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 94
1,477 SR
1,473 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,714 SR
1,454 MMR
Cerberus
Cerberus
Bronze III
ArdentMedusa
Cerberus
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,448 MMR
Party 1
Sol
Sol
Gold IV
DrewSkeezz
Sol
Gold IV
Level 84
God Stats
14W - 11L
1,872 SR
Queue Stats
117W - 129L
1,465 MMR
Solo
King Arthur
King Arthur
Bronze III
jeboutch21
King Arthur
Bronze III
Level 108
God Stats
1W - 1L
1,770 SR
Queue Stats
2W - 7L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FinnTBoB
Vulcan
19
6 / 2 / 9
13,863
660
29,623
15,632
8,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Mob2G
Medusa
19
7 / 4 / 8
14,024
668
19,963
24,204
12,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 0 / 11
14,760
703
15,574
25,557
36,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KumbhakarnaAh Muzen CabLokiBastetZeus

VS

Bans
AtlasHou YiBaron SamediCharybdisThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArdentMedusa
Cerberus
17
1 / 6 / 4
12,964
617
16,391
35,737
43,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
4 / 1 / 2
14,135
673
23,102
13,935
6,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
jeboutch21
King Arthur
15
1 / 9 / 1
11,757
560
17,599
25,537
29,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
16
Kills
6
6
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ArdentMedusa
Cerberus
1
6
4
0.5
L
4
1
2
5
W
Vulcan
FinnTBoB
Vulcan
6
2
9
5.25
W
Medusa
Mob2G
Medusa
7
4
8
2.75
W
3
0
11
8.5
L
King Arthur
jeboutch21
King Arthur
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,160
Damage
57,092
65,393
Taken
75,209
57,258
Mitigated
79,789
18,053
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ArdentMedusa
Cerberus
16,391
210
0
4,306
35,737
43,434
41
18,876
16,269
47,361
0
L
23,102
6,222
0
3,361
13,935
6,410
1,323
11,198
2,559
68,210
5,490
W
Vulcan
FinnTBoB
Vulcan
29,623
10,131
276
1,648
15,632
8,620
146
9,010
6,300
91,551
0
W
Medusa
Mob2G
Medusa
19,963
13,669
0
8,546
24,204
12,242
2,460
14,475
8,797
0
55,306
W
15,574
1,411
0
7,583
25,557
36,396
282
13,112
11,339
36,012
0
L
King Arthur
jeboutch21
King Arthur
17,599
1,127
931
2,275
25,537
29,945
0
14,506
10,691
0
45,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,647
Gold Earned
38,856
219
Minions Killed
285
12
Camps Cleared
6
1,152,292
Distance Traveled
1,024,809
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,964
617
99
5
2
342,512
3
L
Sol
14,135
673
139
7
3
337,588
8
W
Vulcan
13,863
660
121
6
5
386,738
3
W
Medusa
14,024
668
64
3
5
320,841
0
W
Bacchus
14,760
703
34
2
2
444,713
2
L
King Arthur
11,757
560
47
2
1
344,709
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role