Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
PubBLACKDOG
Geb
Level 155
God Stats
4W - 9L
1,411 SR
Queue Stats
342W - 408L
1,416 Elo+
Party 1
Janus
Janus
Tapa10
Janus
Level 67
God Stats
7W - 7L
1,596 SR
Queue Stats
29W - 34L
1,458 Elo+
Solo
Team Averages
Level 127
1,502 SR
1,458 Elo+

VS

Team Averages
Level 127
1,565 SR
1,532 Elo+
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
depression07
Rama
Level 68
God Stats
8W - 4L
1,480 SR
Queue Stats
33W - 37L
1,461 Elo+
Solo
Chang'e
Chang'e
ßJão
Chang'e
Level 154
God Stats
9W - 2L
1,715 SR
Queue Stats
408W - 253L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 2 / 2
8,193
630
9,743
18,474
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
0 / 2 / 2
8,328
641
7,976
17,133
21,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Tapa10
Janus
13
2 / 6 / 0
8,748
673
7,919
12,492
4,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 1 / 6
9,373
721
13,209
15,905
9,084
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 0 / 6
9,850
758
15,828
10,628
4,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ßJão
Chang'e
14
2 / 1 / 7
9,037
695
14,306
9,767
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
2
0.5
W
Pele
 
Pele
4
1
6
7
L
0
2
2
0.5
L
Janus
Tapa10
Janus
2
6
0
0.33
W
4
0
6
7
W
Chang'e
ßJão
Chang'e
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,638
Damage
43,343
48,099
Taken
36,300
46,231
Mitigated
18,152
4,782
Healing
12,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,743
1,368
0
1,456
18,474
20,385
0
6,103
12,371
0
22,186
W
Pele
 
Pele
13,209
2,746
0
2,085
15,905
9,084
0
6,609
9,296
0
37,762
L
7,976
711
0
2,714
17,133
21,057
0
4,910
12,223
19,702
0
L
Janus
Tapa10
Janus
7,919
607
0
612
12,492
4,789
0
3,654
8,838
43,140
0
W
15,828
12,577
0
3,198
10,628
4,969
1,034
4,830
5,798
0
45,488
W
Chang'e
ßJão
Chang'e
14,306
1,251
4,158
3,550
9,767
4,099
300
4,694
5,073
37,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,269
Gold Earned
28,260
126
Minions Killed
169
5
Camps Cleared
8
776,730
Distance Traveled
728,087
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,193
630
19
1
1
289,265
1
W
Pele
9,373
721
44
3
2
255,729
4
L
Geb
8,328
641
14
1
1
266,684
5
L
Janus
8,748
673
93
7
3
220,781
1
W
Rama
9,850
758
71
5
3
229,492
1
W
Chang'e
9,037
695
54
4
3
242,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role