Player Matchup

King Arthur
King Arthur
GetSteched5499
King Arthur
Level 46
God Stats
1W - 1L
1,873 SR
Queue Stats
20W - 5L
2,033 Elo+
Party 1
Anubis
Anubis
Raymoonda
Anubis
Level 108
God Stats
15W - 11L
1,627 SR
Queue Stats
226W - 145L
1,731 Elo+
Party 1
Fenrir
Fenrir
WheresTheChe3se
Fenrir
Level 159
God Stats
10W - 8L
1,663 SR
Queue Stats
297W - 163L
1,747 Elo+
Party 1
Team Averages
Level 104
1,721 SR
1,837 Elo+

VS

Team Averages
Level 124
1,414 SR
1,490 Elo+
Cernunnos
Cernunnos
Bama Tide
Cernunnos
Level 119
God Stats
1W - 1L
1,501 SR
Queue Stats
7W - 22L
1,381 Elo+
Solo
Hades
Hades
Lost_Horizons_
Hades
Level 124
God Stats
4W - 5L
1,286 SR
Queue Stats
921W - 1,044L
1,520 Elo+
Solo
Lancelot
Lancelot
SerenitieZ
Lancelot
Level 128
God Stats
3W - 1L
1,454 SR
Queue Stats
182W - 133L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GetSteched5499
King Arthur
20
10 / 3 / 10
19,072
706
31,914
35,627
59,629
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Raymoonda
Anubis
20
7 / 6 / 11
18,428
683
15,341
20,684
12,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
3 / 4 / 13
16,742
620
20,599
32,752
22,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bama Tide
Cernunnos
20
6 / 2 / 5
19,317
715
32,998
19,881
10,354
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
2 / 9 / 4
16,853
624
14,619
30,771
25,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
SerenitieZ
Lancelot
20
5 / 9 / 8
18,388
681
27,581
29,076
24,893
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
20
Kills
13
13
Deaths
20
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Bama Tide
Cernunnos
6
2
5
4.25
L
King Arthur
GetSteched5499
King Arthur
10
3
10
5
W
2
9
4
0.44
L
Anubis
Raymoonda
Anubis
7
6
11
2.08
W
Lancelot
SerenitieZ
Lancelot
5
9
8
1
L
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,854
Damage
75,198
89,063
Taken
79,728
94,173
Mitigated
61,236
16,031
Healing
17,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Bama Tide
Cernunnos
32,998
18,750
0
7,610
19,881
10,354
2,057
4,421
15,332
0
129,386
L
King Arthur
GetSteched5499
King Arthur
31,914
4,640
0
873
35,627
59,629
266
6,023
29,604
361
88,413
W
14,619
1,678
358
5,406
30,771
25,989
520
5,904
24,194
69,196
0
L
Anubis
Raymoonda
Anubis
15,341
1,205
0
9,469
20,684
12,081
994
2,797
17,887
94,423
0
W
Lancelot
SerenitieZ
Lancelot
27,581
3,859
0
3,743
29,076
24,893
483
5,812
22,691
0
74,664
L
20,599
3,606
0
5,689
32,752
22,463
1,472
6,308
26,444
0
50,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,242
Gold Earned
54,558
304
Minions Killed
324
13
Camps Cleared
11
1,408,320
Distance Traveled
1,316,647
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
19,317
715
136
5
5
455,775
8
L
King Arthur
19,072
706
95
4
0
458,165
1
W
Hades
16,853
624
111
4
5
398,381
6
L
Anubis
18,428
683
153
6
7
455,711
5
W
Lancelot
18,388
681
77
3
1
462,491
3
L
Fenrir
16,742
620
56
2
6
494,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role