Player Matchup

Medusa
Medusa
DonFathom
Medusa
Level 104
God Stats
8W - 4L
1,615 SR
Queue Stats
267W - 193L
1,633 Elo+
Party 1
Sol
Sol
MattTheAmerican
Sol
Level 150
God Stats
4W - 5L
1,521 SR
Queue Stats
286W - 204L
1,645 Elo+
Party 1
Bacchus
Bacchus
onecoolshrimp
Bacchus
Level 101
God Stats
42W - 13L
1,685 SR
Queue Stats
153W - 92L
1,648 Elo+
Party 1
Team Averages
Level 118
1,607 SR
1,642 Elo+

VS

Team Averages
Level 89
1,602 SR
1,513 Elo+
Ares
Ares
Blackhammer6454
Ares
Level 65
God Stats
1W - 2L
1,559 SR
Queue Stats
24W - 24L
1,513 Elo+
Party 2
Olorun
Olorun
bosssman7
Olorun
Level 100
God Stats
0W - 2L
1,558 SR
Queue Stats
24W - 22L
1,527 Elo+
Party 2
Set
Set
lagoonajuna
Set
Level 102
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DonFathom
Medusa
12
3 / 0 / 7
7,413
824
10,632
4,050
1,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 5
7,605
845
11,367
3,480
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
11
2 / 1 / 7
7,472
830
5,381
8,309
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
6,043
671
2,663
13,251
13,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
bosssman7
Olorun
9
0 / 5 / 1
5,580
620
3,844
8,674
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,895
655
2,511
8,514
5,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Medusa
DonFathom
Medusa
3
0
7
6.5
W
5
0
5
7.5
L
Olorun
bosssman7
Olorun
0
5
1
0.1
L
1
2
0
0.5
W
Bacchus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,380
Damage
9,018
15,839
Taken
30,439
11,319
Mitigated
22,796
4,595
Healing
4,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,663
153
125
1,744
13,251
13,114
0
6,508
6,743
6,618
0
W
Medusa
DonFathom
Medusa
10,632
4,841
0
750
4,050
1,742
1,525
1,965
1,975
0
38,974
W
11,367
3,992
0
1,724
3,480
1,618
1,631
1,617
1,863
29,741
3,813
L
Olorun
bosssman7
Olorun
3,844
1,813
519
1,574
8,674
4,558
0
4,826
3,848
20,619
1,865
L
2,511
931
0
1,030
8,514
5,124
0
4,380
4,134
0
7,974
W
Bacchus
5,381
589
0
2,121
8,309
7,959
144
2,680
5,500
9,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,490
Gold Earned
17,518
122
Minions Killed
63
6
Camps Cleared
1
497,774
Distance Traveled
502,270
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,043
671
2
0
0
179,431
2
W
Medusa
7,413
824
72
8
1
159,957
2
W
Sol
7,605
845
44
5
5
155,057
2
L
Olorun
5,580
620
35
4
1
144,321
2
L
Set
5,895
655
26
3
0
178,518
1
W
Bacchus
7,472
830
6
1
0
182,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role