Player Matchup

Chaac
Chaac
Bullsfan108
Chaac
Level 106
God Stats
1W - 1L
1,685 SR
Queue Stats
5W - 5L
1,403 Elo+
Party 2
Merlin
Merlin
Buzz1221
Merlin
Level 147
God Stats
1W - 0L
1,257 SR
Queue Stats
18W - 13L
1,597 Elo+
Party 2
Bacchus
Bacchus
Davex88x
Bacchus
Level 153
God Stats
3W - 0L
1,698 SR
Queue Stats
38W - 38L
1,488 Elo+
Party 2
Heimdallr
Heimdallr
FactorTheGame
Heimdallr
Level 160
God Stats
1W - 0L
1,349 SR
Queue Stats
32W - 38L
1,448 Elo+
Party 2
Hera
Hera
acaps123
Hera
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 122
1,498 SR
1,487 Elo+

VS

Team Averages
Level 46
1,449 SR
1,336 Elo+
Ymir
Ymir
DraKeN9nE
Ymir
Level 91
God Stats
4W - 5L
1,575 SR
Queue Stats
420W - 468L
1,427 Elo+
Party 1
Chaac
Chaac
N8Dawg69
Chaac
Level 29
God Stats
37W - 47L
1,451 SR
Queue Stats
205W - 253L
1,384 Elo+
Party 1
Thanatos
Thanatos
SubduedPower787
Thanatos
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 3
Olorun
Olorun
TestedSword7741
Olorun
Level 5
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 3
Guan Yu
Guan Yu
UniKittyOhYeah
Guan Yu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 18
12,745
1,159
22,155
13,706
14,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Buzz1221
Merlin
19
5 / 0 / 23
11,863
1,078
25,327
3,083
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Davex88x
Bacchus
19
3 / 1 / 33
13,099
1,191
12,629
8,571
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
FactorTheGame
Heimdallr
19
14 / 3 / 25
13,076
1,189
30,747
11,180
6,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
19
11 / 2 / 22
12,876
1,171
32,436
9,060
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

267

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 8 / 2
9,877
898
8,084
27,750
22,282
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
N8Dawg69
Chaac
16
0 / 10 / 3
10,377
943
10,155
32,242
21,550
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
16
5 / 9 / 0
12,003
1,091
11,761
27,545
13,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 10 / 2
9,803
891
4,814
20,002
16,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
1 / 7 / 3
11,158
1,014
5,555
27,610
29,946
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
16
44
Kills
6
6
Deaths
44
121
Assists
10
Player
Kills
Deaths
Assists
KDA
W
11
0
18
20
W
Merlin
Buzz1221
Merlin
5
0
23
16.5
W
Bacchus
Davex88x
Bacchus
3
1
33
19.5
L
Ymir
0
8
2
0.13
W
Heimdallr
FactorTheGame
Heimdallr
14
3
25
8.83
L
Chaac
N8Dawg69
Chaac
0
10
3
0.15
L
Thanatos
5
9
0
0.56
L
0
10
2
0.1
L
1
7
3
0.36
W
Hera
11
2
22
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,294
Damage
40,369
45,600
Taken
135,149
42,903
Mitigated
103,078
10,353
Healing
10,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,155
5,737
0
7,468
13,706
14,794
0
3,602
10,088
0
38,125
W
Merlin
Buzz1221
Merlin
25,327
753
0
250
3,083
1,891
0
118
2,965
43,218
0
W
Bacchus
Davex88x
Bacchus
12,629
1,346
738
1,647
8,571
14,950
0
2,073
6,424
21,458
0
L
Ymir
8,084
740
0
0
27,750
22,282
0
15,884
11,753
32,370
0
W
Heimdallr
FactorTheGame
Heimdallr
30,747
16,866
0
0
11,180
6,241
0
4,582
6,444
0
40,533
L
Chaac
N8Dawg69
Chaac
10,155
1,593
0
1,774
32,242
21,550
0
17,468
14,471
0
38,955
L
Thanatos
11,761
4,078
0
6,189
27,545
13,229
0
14,394
12,929
0
31,663
L
4,814
2,893
156
871
20,002
16,071
0
6,704
13,125
15,167
0
L
5,555
405
548
1,132
27,610
29,946
0
15,942
11,443
0
24,171
W
Hera
32,436
9,553
0
250
9,060
5,027
0
2,229
6,781
57,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,659
Gold Earned
53,218
198
Minions Killed
200
4
Camps Cleared
3
998,487
Distance Traveled
992,566
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,745
1,159
41
4
0
209,044
0
W
Merlin
11,863
1,078
54
5
2
214,659
1
W
Bacchus
13,099
1,191
21
2
0
208,924
0
L
Ymir
9,877
898
45
4
0
150,507
0
W
Heimdallr
13,076
1,189
23
2
2
168,311
0
L
Chaac
10,377
943
61
6
0
220,299
0
L
Thanatos
12,003
1,091
55
5
3
238,194
2
L
Olorun
9,803
891
16
1
0
177,296
2
L
Guan Yu
11,158
1,014
23
2
0
206,270
1
W
Hera
12,876
1,171
59
5
0
197,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role