Player Matchup

Lancelot
Lancelot
D_MANiAC1
Lancelot
Level 127
God Stats
2W - 6L
1,532 SR
Queue Stats
209W - 247L
1,310 Elo+
Party 1
Achilles
Achilles
DeathHorseman60
Achilles
Level 83
God Stats
21W - 26L
1,475 SR
Queue Stats
145W - 149L
1,380 Elo+
Solo
Chronos
Chronos
NFamii
Chronos
Level 127
God Stats
3W - 3L
1,215 SR
Queue Stats
150W - 186L
1,319 Elo+
Party 1
Aphrodite
Aphrodite
TK Toxiccc
Aphrodite
Level 86
God Stats
0W - 1L
1,389 SR
Queue Stats
148W - 138L
1,384 Elo+
Solo
Neith
Neith
Zombie101
Neith
Level 106
God Stats
1W - 2L
1,148 SR
Queue Stats
71W - 89L
1,249 Elo+
Solo
Team Averages
Level 106
1,352 SR
1,329 Elo+

VS

Team Averages
Level 88
1,368 SR
1,402 Elo+
Merlin
Merlin
DrexLozion
Merlin
Level 118
God Stats
11W - 5L
1,497 SR
Queue Stats
460W - 476L
1,383 Elo+
Solo
Da Ji
Da Ji
FormerGoodguy
Da Ji
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 48L
1,700 Elo+
Solo
Ymir
Ymir
Muffins72
Ymir
Level 87
God Stats
8W - 6L
1,207 SR
Queue Stats
74W - 47L
1,224 Elo+
Solo
Erlang Shen
Erlang Shen
OgiSkin
Erlang Shen
Level 64
God Stats
10W - 10L
1,250 SR
Queue Stats
156W - 148L
1,390 Elo+
Solo
Medusa
Medusa
dallasmarryo
Medusa
Level 107
God Stats
12W - 8L
1,388 SR
Queue Stats
300W - 315L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D_MANiAC1
Lancelot
15
3 / 7 / 4
10,852
374
11,881
24,363
12,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
18
4 / 12 / 3
12,983
448
19,929
41,674
66,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
NFamii
Chronos
19
3 / 7 / 5
13,213
456
23,638
27,176
13,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
TK Toxiccc
Aphrodite
14
0 / 7 / 6
10,374
358
7,243
26,695
32,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Zombie101
Neith
18
5 / 11 / 4
12,166
420
20,638
30,381
14,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrexLozion
Merlin
20
3 / 1 / 17
15,353
529
21,688
18,103
9,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
12 / 1 / 14
16,250
560
23,219
34,100
18,625
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
18
7 / 7 / 15
13,927
480
16,433
27,570
24,429
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Erlang Shen
OgiSkin
Erlang Shen
20
20 / 3 / 9
17,977
620
33,657
39,087
33,852
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
18
2 / 3 / 14
12,932
446
24,069
22,471
8,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
113
15
Kills
44
44
Deaths
15
22
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Lancelot
D_MANiAC1
Lancelot
3
7
4
0.71
L
Achilles
4
12
3
0.46
W
Merlin
DrexLozion
Merlin
3
1
17
11.5
W
12
1
14
19
W
Ymir
7
7
15
2.07
L
Chronos
NFamii
Chronos
3
7
5
0.79
W
Erlang Shen
OgiSkin
Erlang Shen
20
3
9
8.17
L
Aphrodite
TK Toxiccc
Aphrodite
0
7
6
0.43
L
Neith
Zombie101
Neith
5
11
4
0.64
W
Medusa
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,329
Damage
119,066
150,289
Taken
141,331
139,941
Mitigated
94,918
34,238
Healing
56,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
D_MANiAC1
Lancelot
11,881
3,593
0
3,284
24,363
12,555
0
6,303
18,060
0
57,898
L
Achilles
19,929
4,226
0
5,310
41,674
66,890
672
6,125
35,469
0
96,697
W
Merlin
DrexLozion
Merlin
21,688
1,001
762
5,073
18,103
9,400
350
9,883
8,220
152,028
0
W
23,219
6,977
0
16,526
34,100
18,625
0
6,896
27,204
0
184,515
W
Ymir
16,433
4,237
993
3,559
27,570
24,429
1,094
7,253
20,317
49,606
0
L
Chronos
NFamii
Chronos
23,638
6,276
0
3,458
27,176
13,973
1,647
8,664
18,512
121,400
0
W
Erlang Shen
OgiSkin
Erlang Shen
33,657
17,529
0
21,254
39,087
33,852
6,403
7,543
31,544
0
147,035
L
Aphrodite
TK Toxiccc
Aphrodite
7,243
944
4,476
10,522
26,695
32,189
0
9,331
17,284
43,193
0
L
Neith
Zombie101
Neith
20,638
13,192
478
6,710
30,381
14,334
1,542
7,698
22,523
0
72,912
W
Medusa
24,069
12,363
502
7,897
22,471
8,612
2,740
2,275
20,196
0
98,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,588
Gold Earned
76,439
541
Minions Killed
719
0
Camps Cleared
0
2,253,129
Distance Traveled
2,751,035
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,852
374
86
3
0
514,603
9
L
Achilles
12,983
448
134
5
0
416,718
2
W
Merlin
15,353
529
220
8
0
544,105
4
W
Da Ji
16,250
560
167
6
0
635,018
1
W
Ymir
13,927
480
60
2
0
506,943
4
L
Chronos
13,213
456
168
6
0
453,431
1
W
Erlang Shen
17,977
620
168
6
0
574,571
0
L
Aphrodite
10,374
358
51
2
0
427,366
2
L
Neith
12,166
420
102
4
0
441,011
0
W
Medusa
12,932
446
104
4
0
490,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role