Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Schwitzer_1989
Terra
Level 128
God Stats
32W - 15L
1,619 SR
Queue Stats
88W - 63L
1,590 Elo+
Party 2
Cerberus
Cerberus
badderharre
Cerberus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,602 Elo+
Party 2
Team Averages
Level 100
1,540 SR
1,564 Elo+

VS

Team Averages
Level 136
1,521 SR
1,449 Elo+
Baron Samedi
Baron Samedi
J WaR714
Baron Samedi
Level 131
God Stats
12W - 7L
1,598 SR
Queue Stats
129W - 166L
1,384 Elo+
Party 1
Ravana
Ravana
MariJoeJuano
Ravana
Level 147
God Stats
7W - 4L
1,614 SR
Queue Stats
148W - 177L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
MrSmokingPenguin
Sylvanus
Level 129
God Stats
4W - 6L
1,349 SR
Queue Stats
85W - 78L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 3 / 0
6,042
604
6,478
11,758
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 0
6,839
684
6,003
13,340
12,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
badderharre
Cerberus
10
0 / 2 / 0
6,478
648
4,812
10,716
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
J WaR714
Baron Samedi
11
1 / 0 / 5
6,987
699
8,577
7,022
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
13
4 / 0 / 2
7,528
753
10,635
7,066
3,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 0 / 4
6,921
692
7,915
7,896
7,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
6
6
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
3
0
0
W
Baron Samedi
J WaR714
Baron Samedi
1
0
5
3.5
W
Ravana
4
0
2
5
W
1
0
4
3
L
0
1
0
0
L
Cerberus
badderharre
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,293
Damage
27,127
35,814
Taken
21,984
23,161
Mitigated
14,803
10,011
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,478
1,338
0
1,985
11,758
5,400
0
4,870
6,888
0
20,538
W
Baron Samedi
J WaR714
Baron Samedi
8,577
734
2,211
3,113
7,022
3,478
80
4,029
2,993
29,112
0
W
Ravana
10,635
3,773
0
1,364
7,066
3,513
88
3,944
3,122
0
28,644
W
7,915
3,102
2,787
3,953
7,896
7,812
0
3,255
4,641
18,060
0
L
6,003
86
880
4,430
13,340
12,169
0
5,849
7,491
19,690
0
L
Cerberus
badderharre
Cerberus
4,812
250
0
2,716
10,716
5,592
0
6,144
4,572
18,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,359
Gold Earned
21,436
112
Minions Killed
119
4
Camps Cleared
5
569,787
Distance Traveled
546,539
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,042
604
35
4
3
178,417
4
W
Baron Samedi
6,987
699
47
5
2
183,033
3
W
Ravana
7,528
753
40
4
2
200,181
2
W
Sylvanus
6,921
692
32
3
1
163,325
2
L
Terra
6,839
684
30
3
1
224,961
2
L
Cerberus
6,478
648
47
5
0
166,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role