Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
C0dyy
Baron Samedi
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 51L
1,640 Elo+
Solo
Hachiman
Hachiman
Kyjor
Hachiman
Level 48
God Stats
4W - 0L
1,765 SR
Queue Stats
47W - 32L
1,677 Elo+
Party 3
Bakasura
Bakasura
micdeca
Bakasura
Level 158
God Stats
5W - 3L
1,912 SR
Queue Stats
183W - 156L
1,660 Elo+
Party 3
The Morrigan
The Morrigan
oDeacon
The Morrigan
Level 128
God Stats
6W - 6L
1,527 SR
Queue Stats
104W - 93L
1,680 Elo+
Party 3
Team Averages
Level 105
1,641 SR
1,631 Elo+

VS

Team Averages
Level 75
1,681 SR
1,588 Elo+
Ymir
Ymir
CoolArmTyr
Ymir
Level 141
God Stats
5W - 3L
1,655 SR
Queue Stats
145W - 129L
1,598 Elo+
Party 2
Janus
Janus
DuaneBarry
Janus
Level 21
God Stats
4W - 4L
1,776 SR
Queue Stats
29W - 23L
1,591 Elo+
Party 2
Rama
Rama
Geezie7
Rama
Level 45
God Stats
6W - 6L
1,736 SR
Queue Stats
99W - 96L
1,599 Elo+
Solo
Kuzenbo
Kuzenbo
Jonisthin
Kuzenbo
Level 10
God Stats
1W - 4L
1,736 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Osiris
Osiris
swiine
Osiris
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
155W - 143L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
2 / 1 / 14
13,081
595
15,820
24,718
23,070
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
C0dyy
Baron Samedi
18
7 / 0 / 17
12,675
576
15,813
21,529
26,890
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Kyjor
Hachiman
19
4 / 1 / 6
12,425
565
16,348
16,763
8,276
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
micdeca
Bakasura
20
15 / 4 / 9
14,234
647
36,497
23,407
11,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
oDeacon
The Morrigan
19
7 / 2 / 17
12,726
578
17,685
9,574
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 5
9,470
430
12,383
28,817
13,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Janus
16
4 / 11 / 2
10,498
477
11,399
21,972
9,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Geezie7
Rama
17
1 / 3 / 0
10,554
480
7,876
19,046
8,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
Jonisthin
Kuzenbo
13
0 / 6 / 2
8,505
387
4,395
26,992
37,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
swiine
Osiris
17
2 / 5 / 0
10,963
498
12,305
26,288
28,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
17
35
Kills
8
8
Deaths
35
63
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
14
9
W
Baron Samedi
C0dyy
Baron Samedi
7
0
17
15.5
L
1
10
5
0.35
L
Janus
4
11
2
0.45
L
Rama
Geezie7
Rama
1
3
0
0.33
L
Kuzenbo
Jonisthin
Kuzenbo
0
6
2
0.17
W
Hachiman
Kyjor
Hachiman
4
1
6
7
W
Bakasura
micdeca
Bakasura
15
4
9
4.88
W
The Morrigan
oDeacon
The Morrigan
7
2
17
7.75
L
Osiris
swiine
Osiris
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,163
Damage
48,358
95,991
Taken
123,115
74,756
Mitigated
97,994
49,480
Healing
24,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
15,820
3,809
0
11,344
24,718
23,070
1,048
4,158
19,896
0
109,060
W
Baron Samedi
C0dyy
Baron Samedi
15,813
1,436
4,451
11,933
21,529
26,890
477
6,738
14,603
62,784
0
L
12,383
3,834
0
4,697
28,817
13,987
0
6,025
19,691
76,271
0
L
Janus
11,399
740
0
500
21,972
9,537
260
11,540
9,502
78,895
0
L
Rama
Geezie7
Rama
7,876
7,124
0
9,018
19,046
8,778
792
3,682
14,734
0
98,819
L
Kuzenbo
Jonisthin
Kuzenbo
4,395
1,563
0
1,353
26,992
37,166
14
8,014
16,817
26,154
0
W
Hachiman
Kyjor
Hachiman
16,348
9,950
0
11,304
16,763
8,276
5,107
3,062
13,653
0
118,006
W
Bakasura
micdeca
Bakasura
36,497
23,413
0
6,460
23,407
11,808
2,658
10,274
12,064
0
140,515
W
The Morrigan
oDeacon
The Morrigan
17,685
2,926
0
3,988
9,574
4,712
2,928
4,245
4,889
109,676
1,756
L
Osiris
swiine
Osiris
12,305
5,700
0
8,558
26,288
28,526
0
3,564
21,822
0
99,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,141
Gold Earned
49,990
751
Minions Killed
620
0
Camps Cleared
0
2,204,548
Distance Traveled
1,897,655
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,081
595
182
8
0
456,214
7
W
Baron Samedi
12,675
576
75
3
0
417,658
2
L
Ymir
9,470
430
108
5
0
363,632
1
L
Janus
10,498
477
123
6
0
350,302
4
L
Rama
10,554
480
177
8
0
358,687
8
L
Kuzenbo
8,505
387
41
2
0
423,276
5
W
Hachiman
12,425
565
167
8
0
388,853
5
W
Bakasura
14,234
647
179
8
0
512,159
5
W
The Morrigan
12,726
578
148
7
0
429,664
6
L
Osiris
10,963
498
171
8
0
401,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role