Player Matchup

Yemoja
Yemoja
AAenforcer716
Yemoja
Level 155
God Stats
498W - 467L
1,513 SR
Queue Stats
1,347W - 1,363L
1,536 Elo+
Solo
Fenrir
Fenrir
Calvin Calzone
Fenrir
Level 82
God Stats
36W - 36L
1,629 SR
Queue Stats
113W - 130L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Dreadful-Empress
Jing Wei
Level 146
God Stats
8W - 17L
1,605 SR
Queue Stats
214W - 219L
1,524 Elo+
Solo
Apollo
Apollo
Luigibro24
Apollo
Level 78
God Stats
0W - 1L
1,769 SR
Queue Stats
36W - 35L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
iRepDrippy
Baron Samedi
Level 113
God Stats
0W - 2L
1,578 SR
Queue Stats
28W - 33L
1,325 Elo+
Solo
Team Averages
Level 115
1,619 SR
1,491 Elo+

VS

Team Averages
Level 129
1,603 SR
1,497 Elo+
Apollo
Apollo
ElmoLannister
Apollo
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
283W - 269L
1,508 Elo+
Solo
Raijin
Raijin
LuckyKujo
Raijin
Level 123
God Stats
7W - 2L
1,748 SR
Queue Stats
465W - 472L
1,506 Elo+
Solo
Kuzenbo
Kuzenbo
METAbreaker3791
Kuzenbo
Level 160
God Stats
2W - 6L
1,606 SR
Queue Stats
116W - 109L
1,498 Elo+
Solo
Nike
Nike
SalouroS
Nike
Level 124
God Stats
30W - 17L
1,533 SR
Queue Stats
176W - 161L
1,491 Elo+
Solo
Lancelot
Lancelot
ToastMaster911
Lancelot
Level 110
God Stats
6W - 4L
1,628 SR
Queue Stats
168W - 170L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,937
385
7,366
13,934
7,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 5
8,962
498
7,296
13,358
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 1 / 1
8,790
488
5,394
9,281
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Luigibro24
Apollo
15
3 / 4 / 3
8,957
498
10,687
16,085
6,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
iRepDrippy
Baron Samedi
7
2 / 0 / 1
6,530
363
2,923
3,172
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
9,714
540
12,538
15,074
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
LuckyKujo
Raijin
15
3 / 3 / 6
9,560
531
5,768
9,437
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 1 / 11
9,467
526
7,097
14,569
20,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nike
16
4 / 2 / 1
10,361
576
7,219
13,442
8,550
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
16
1 / 3 / 2
9,436
524
4,155
13,147
6,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
11
Kills
14
14
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
4
3
5
2.17
L
1
1
1
1.5
W
4
2
6
3.5
W
Raijin
LuckyKujo
Raijin
3
3
6
2
L
Apollo
Luigibro24
Apollo
3
4
3
1.13
W
2
1
11
7.5
W
Nike
4
2
1
2.25
W
Lancelot
1
3
2
0.67
L
Baron Samedi
iRepDrippy
Baron Samedi
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,666
Damage
36,777
55,830
Taken
65,669
25,265
Mitigated
45,900
20,866
Healing
16,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,366
2,015
1,418
3,633
13,934
7,310
0
5,171
8,763
37,619
4,981
L
7,296
1,193
558
4,804
13,358
5,915
0
2,329
11,029
0
55,154
L
5,394
3,496
0
3,790
9,281
4,196
264
538
8,743
0
77,912
W
12,538
9,139
0
8,292
15,074
6,592
2,882
2,384
12,690
0
75,948
W
Raijin
LuckyKujo
Raijin
5,768
380
0
610
9,437
3,919
846
2,241
7,196
72,583
0
L
Apollo
Luigibro24
Apollo
10,687
7,876
0
5,607
16,085
6,510
0
4,019
12,066
0
76,485
W
7,097
2,808
0
4,361
14,569
20,216
45
2,589
11,980
37,968
0
W
Nike
7,219
1,088
0
1,680
13,442
8,550
786
860
12,582
523
77,342
W
Lancelot
4,155
1,451
0
1,810
13,147
6,623
0
2,209
10,938
0
87,023
L
Baron Samedi
iRepDrippy
Baron Samedi
2,923
336
0
1,056
3,172
1,334
0
808
2,364
25,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
48,538
441
Minions Killed
581
0
Camps Cleared
0
1,366,395
Distance Traveled
1,750,771
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,937
385
59
3
0
223,841
1
L
Fenrir
8,962
498
81
5
0
403,428
2
L
Jing Wei
8,790
488
128
7
0
306,607
1
W
Apollo
9,714
540
126
7
0
319,012
5
W
Raijin
9,560
531
116
6
0
343,523
4
L
Apollo
8,957
498
129
7
0
330,904
4
W
Kuzenbo
9,467
526
56
3
0
357,501
1
W
Nike
10,361
576
144
8
0
356,923
1
W
Lancelot
9,436
524
139
8
0
373,812
3
L
Baron Samedi
6,530
363
44
2
0
101,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role