Player Matchup

Charybdis
Charybdis
Fusheri
Charybdis
Level 133
God Stats
1W - 2L
1,383 SR
Queue Stats
31W - 39L
1,447 Elo+
Party 1
Vamana
Vamana
LaJambaJuice
Vamana
Level 88
God Stats
7W - 5L
1,478 SR
Queue Stats
530W - 507L
1,505 Elo+
Solo
Atlas
Atlas
NSG_Bnlsmith543
Atlas
Level 82
God Stats
1W - 2L
1,715 SR
Queue Stats
26W - 36L
1,442 Elo+
Party 1
Hun Batz
Hun Batz
Special6K9
Hun Batz
Level 87
God Stats
0W - 1L
1,298 SR
Queue Stats
5W - 14L
1,345 Elo+
Solo
Yu Huang
Yu Huang
jaysigg20
Yu Huang
Level 160
God Stats
29W - 25L
1,557 SR
Queue Stats
607W - 581L
1,452 Elo+
Solo
Team Averages
Level 110
1,486 SR
1,438 Elo+

VS

Team Averages
Level 99
1,423 SR
1,494 Elo+
Scylla
Scylla
ForsakenMonk69
Scylla
Level 107
God Stats
2W - 0L
1,735 SR
Queue Stats
307W - 308L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
Heat_Riser
Sun Wukong
Level 81
God Stats
2W - 1L
1,216 SR
Queue Stats
72W - 60L
1,507 Elo+
Solo
Awilix
Awilix
JT-zero2
Awilix
Level 64
God Stats
8W - 7L
1,479 SR
Queue Stats
78W - 115L
1,422 Elo+
Solo
Lancelot
Lancelot
Joshgc
Lancelot
Level 127
God Stats
10W - 12L
1,523 SR
Queue Stats
448W - 441L
1,516 Elo+
Solo
Freya
Freya
Yoichi_Yukimura0
Freya
Level 115
God Stats
2W - 0L
1,161 SR
Queue Stats
279W - 286L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fusheri
Charybdis
6
0 / 1 / 2
3,763
538
3,379
3,342
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
2
0 / 1 / 0
2,961
423
720
1,206
374
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
2 / 2 / 0
3,836
548
2,407
4,716
2,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Special6K9
Hun Batz
7
0 / 0 / 0
3,800
543
611
4,368
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
jaysigg20
Yu Huang
7
0 / 1 / 1
4,299
614
3,158
4,117
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,176
597
1,312
3,513
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Heat_Riser
Sun Wukong
8
1 / 0 / 0
4,739
677
2,009
3,066
1,204
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
JT-zero2
Awilix
6
0 / 0 / 2
4,007
572
1,418
4,133
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Joshgc
Lancelot
6
1 / 1 / 2
4,255
608
1,540
4,606
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 1 / 0
4,403
629
4,015
3,900
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
5
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Charybdis
Fusheri
Charybdis
0
1
2
1
W
Sun Wukong
Heat_Riser
Sun Wukong
1
0
0
1
W
Awilix
JT-zero2
Awilix
0
0
2
1
W
Lancelot
Joshgc
Lancelot
1
1
2
2
L
Vamana
0
1
0
0
L
2
2
0
1
L
Hun Batz
Special6K9
Hun Batz
0
0
0
0
W
3
1
0
3
L
Yu Huang
jaysigg20
Yu Huang
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,275
Damage
10,294
17,749
Taken
19,218
6,784
Mitigated
6,581
4,553
Healing
7,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,312
461
0
1,683
3,513
1,180
0
2,227
1,286
20,152
0
L
Charybdis
Fusheri
Charybdis
3,379
1,884
0
956
3,342
1,176
0
1,817
1,525
0
21,437
W
Sun Wukong
Heat_Riser
Sun Wukong
2,009
747
0
1,478
3,066
1,204
0
0
3,066
0
29,462
W
Awilix
JT-zero2
Awilix
1,418
464
0
500
4,133
1,255
0
879
3,254
0
19,435
W
Lancelot
Joshgc
Lancelot
1,540
586
356
1,526
4,606
1,849
0
1,507
3,099
0
13,597
L
Vamana
720
262
0
70
1,206
374
0
0
1,206
0
3,918
L
2,407
1,209
244
815
4,716
2,422
0
2,198
2,518
9,595
0
L
Hun Batz
Special6K9
Hun Batz
611
83
0
1,718
4,368
1,307
0
0
4,368
0
16,789
W
4,015
2,052
0
1,992
3,900
1,093
0
952
2,948
24,661
0
L
Yu Huang
jaysigg20
Yu Huang
3,158
251
0
750
4,117
1,505
0
1,172
2,805
24,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
21,580
145
Minions Killed
203
0
Camps Cleared
0
521,557
Distance Traveled
671,425
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,176
597
49
7
0
116,234
1
L
Charybdis
3,763
538
35
5
0
110,887
2
W
Sun Wukong
4,739
677
46
7
0
141,007
2
W
Awilix
4,007
572
45
6
0
146,658
1
W
Lancelot
4,255
608
22
3
0
147,898
3
L
Vamana
2,961
423
7
1
0
32,162
0
L
Atlas
3,836
548
13
2
0
127,724
1
L
Hun Batz
3,800
543
38
5
0
131,499
1
W
Freya
4,403
629
41
6
0
119,628
2
L
Yu Huang
4,299
614
52
7
0
119,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role