Player Matchup

Merlin
Merlin
Gold IV
LilDewd
Merlin
Gold IV
Level 155
God Stats
1W - 1L
1,589 SR
Queue Stats
43W - 42L
1,621 MMR
Solo
Cthulhu
Cthulhu
Silver I
OhhHesHigh
Cthulhu
Silver I
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
158W - 179L
1,592 MMR
Solo
Anhur
Anhur
Gold II
OrionJavier
Anhur
Gold II
Level 156
God Stats
14W - 13L
1,491 SR
Queue Stats
220W - 189L
1,631 MMR
Party 2
Nemesis
Nemesis
Gold I
Skyness13
Nemesis
Gold I
Level 138
God Stats
12W - 6L
1,773 SR
Queue Stats
149W - 143L
1,640 MMR
Solo
Jormungandr
Jormungandr
Gold III
xXlKinTharOlXx
Jormungandr
Gold III
Level 160
God Stats
7W - 4L
1,526 SR
Queue Stats
379W - 385L
1,590 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,576 SR
1,615 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,608 SR
1,553 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
DukeKaboom04
Arachne
Gold III
Level 104
God Stats
28W - 19L
1,713 SR
Queue Stats
125W - 124L
1,514 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
matatama
Danzaburou
Platinum IV
Level 135
God Stats
1W - 2L
1,803 SR
Queue Stats
138W - 138L
1,750 MMR
Party 1
Ymir
Ymir
Bronze III
vsdvkjbvs
Ymir
Bronze III
Level 39
God Stats
3W - 1L
1,525 SR
Queue Stats
11W - 14L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LilDewd
Merlin
7
0 / 0 / 0
3,811
635
813
2,179
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
OhhHesHigh
Cthulhu
5
0 / 0 / 0
3,564
594
1,056
3,160
1,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,487
581
1,792
1,858
413
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Skyness13
Nemesis
6
0 / 0 / 0
3,597
600
890
3,143
879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jormungandr
xXlKinTharOlXx
Jormungandr
7
2 / 0 / 0
4,564
761
1,661
2,379
1,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bans
PoseidonDiscordiaKing ArthurMercury

VS

Bans
Ah Muzen CabKaliBakasuraBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 0 / 0
3,487
581
1,191
1,426
326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
 
Vamana
3
0 / 2 / 0
2,871
479
749
2,555
996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
DukeKaboom04
Arachne
6
0 / 0 / 0
3,473
579
754
4,101
1,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
matatama
Danzaburou
5
0 / 0 / 0
3,522
587
1,654
3,480
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
5
0 / 0 / 0
3,290
548
761
2,626
1,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
L
Vamana
 
Vamana
0
2
0
0
L
Arachne
DukeKaboom04
Arachne
0
0
0
0
W
Merlin
LilDewd
Merlin
0
0
0
0
W
Cthulhu
OhhHesHigh
Cthulhu
0
0
0
0
W
0
0
0
0
W
Nemesis
Skyness13
Nemesis
0
0
0
0
L
Danzaburou
matatama
Danzaburou
0
0
0
0
L
Ymir
0
0
0
0
W
Jormungandr
xXlKinTharOlXx
Jormungandr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,212
Damage
5,109
12,719
Taken
14,188
5,174
Mitigated
4,535
5,289
Healing
4,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,191
341
0
277
1,426
326
0
106
1,304
20,170
0
L
Vamana
 
Vamana
749
363
0
622
2,555
996
0
1,589
894
0
7,649
L
Arachne
DukeKaboom04
Arachne
754
553
0
1,151
4,101
1,198
0
591
3,410
0
13,585
W
Merlin
LilDewd
Merlin
813
184
0
750
2,179
726
0
818
1,361
19,419
0
W
Cthulhu
OhhHesHigh
Cthulhu
1,056
102
0
1,626
3,160
1,395
0
503
2,657
9,170
0
W
1,792
1,113
0
1,165
1,858
413
0
258
1,600
0
21,093
W
Nemesis
Skyness13
Nemesis
890
508
0
880
3,143
879
0
373
2,770
0
16,282
L
Danzaburou
matatama
Danzaburou
1,654
621
0
1,798
3,480
898
0
686
2,794
0
18,758
L
Ymir
761
352
0
1,118
2,626
1,117
0
370
2,256
5,572
0
W
Jormungandr
xXlKinTharOlXx
Jormungandr
1,661
885
0
868
2,379
1,761
0
0
2,379
24,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,023
Gold Earned
16,643
206
Minions Killed
125
0
Camps Cleared
0
561,701
Distance Traveled
481,891
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,487
581
34
6
0
97,605
2
L
Vamana
2,871
479
8
1
0
55,746
1
L
Arachne
3,473
579
36
6
0
126,832
1
W
Merlin
3,811
635
56
9
0
94,275
0
W
Cthulhu
3,564
594
12
2
0
114,450
3
W
Anhur
3,487
581
42
7
0
106,337
2
W
Nemesis
3,597
600
38
6
0
131,950
2
L
Danzaburou
3,522
587
39
7
0
91,934
1
L
Ymir
3,290
548
8
1
0
109,774
2
W
Jormungandr
4,564
761
58
10
0
114,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role