Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DreamWalker8774
Neith
Level 68
God Stats
29W - 38L
1,388 SR
Queue Stats
67W - 95L
1,332 Elo+
Party 1
Merlin
Merlin
KillerBlue3258
Merlin
Level 71
God Stats
3W - 2L
1,558 SR
Queue Stats
73W - 118L
1,315 Elo+
Party 1
Zhong Kui
Zhong Kui
Mild Mulvey
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 112L
1,412 Elo+
Party 2
Mulan
Mulan
Spicy TEE
Mulan
Level 114
God Stats
12W - 10L
1,484 SR
Queue Stats
200W - 247L
1,427 Elo+
Party 2
Team Averages
Level 97
1,486 SR
1,397 Elo+

VS

Team Averages
Level 74
1,453 SR
1,347 Elo+
Chang'e
Chang'e
Aidenthrows
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 78L
1,355 Elo+
Party 4
Hou Yi
Hou Yi
GeminiTheGuy
Hou Yi
Level 67
God Stats
9W - 10L
1,488 SR
Queue Stats
104W - 124L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
akitobeast
Ao Kuang
Level 26
God Stats
0W - 2L
1,199 SR
Queue Stats
3W - 12L
1,181 Elo+
Party 3
Cupid
Cupid
comiclygod
Cupid
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 207L
1,392 Elo+
Party 3
Fafnir
Fafnir
coneycurve22
Fafnir
Level 125
God Stats
3W - 3L
1,576 SR
Queue Stats
183W - 235L
1,395 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 0 / 10
7,649
765
6,689
10,030
9,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 3
7,797
780
6,606
3,919
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 0 / 4
7,585
759
6,795
3,620
1,526
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Mild Mulvey
Zhong Kui
15
7 / 0 / 6
8,403
840
13,910
6,746
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Spicy TEE
Mulan
13
1 / 3 / 8
7,352
735
9,884
12,450
11,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aidenthrows
Chang'e
11
0 / 5 / 0
6,021
602
2,419
9,786
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
11
2 / 3 / 1
6,535
654
4,808
7,249
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
akitobeast
Ao Kuang
13
1 / 2 / 1
6,963
696
4,050
9,279
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
13
0 / 2 / 1
6,767
677
4,507
10,002
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
11
0 / 3 / 1
6,457
646
3,872
14,977
11,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
15
Kills
3
3
Deaths
15
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
10
7
L
Chang'e
Aidenthrows
Chang'e
0
5
0
0
W
4
0
3
5.5
L
Hou Yi
2
3
1
0.83
W
1
0
4
3
W
Zhong Kui
Mild Mulvey
Zhong Kui
7
0
6
10
W
Mulan
Spicy TEE
Mulan
1
3
8
1.67
L
Ao Kuang
akitobeast
Ao Kuang
1
2
1
0.75
L
Cupid
0
2
1
0.25
L
Fafnir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,884
Damage
19,656
36,765
Taken
51,293
29,931
Mitigated
26,704
7,514
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,689
380
0
2,680
10,030
9,985
220
2,255
7,775
19,557
0
L
Chang'e
Aidenthrows
Chang'e
2,419
577
266
302
9,786
3,431
0
5,813
3,805
5,140
0
W
6,606
2,062
0
599
3,919
2,009
1,299
794
3,125
0
18,225
L
Hou Yi
4,808
2,675
0
352
7,249
2,810
0
3,663
3,309
0
13,389
W
6,795
775
0
59
3,620
1,526
1,073
1,003
2,617
35,464
0
W
Zhong Kui
Mild Mulvey
Zhong Kui
13,910
1,371
0
1,878
6,746
5,064
2,194
2,346
4,400
26,001
0
W
Mulan
Spicy TEE
Mulan
9,884
1,019
236
2,062
12,450
11,347
682
3,617
8,833
0
20,562
L
Ao Kuang
akitobeast
Ao Kuang
4,050
1,055
0
2,125
9,279
4,558
0
4,079
5,070
15,569
1,775
L
Cupid
4,507
1,657
85
1,304
10,002
4,162
116
5,267
4,542
0
22,310
L
Fafnir
3,872
847
844
3,074
14,977
11,743
0
7,790
6,664
9,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,786
Gold Earned
32,743
185
Minions Killed
116
0
Camps Cleared
0
990,676
Distance Traveled
784,296
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,649
765
28
3
0
206,018
3
L
Chang'e
6,021
602
4
0
0
160,274
0
W
Neith
7,797
780
28
3
0
188,194
1
L
Hou Yi
6,535
654
22
2
0
94,970
1
W
Merlin
7,585
759
58
6
0
189,788
0
W
Zhong Kui
8,403
840
44
4
0
198,215
0
W
Mulan
7,352
735
27
3
0
208,461
1
L
Ao Kuang
6,963
696
39
4
0
193,728
0
L
Cupid
6,767
677
43
4
0
171,298
1
L
Fafnir
6,457
646
8
1
0
164,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role