Player Matchup

Chaac
Chaac
Ablysinol
Chaac
Level 23
God Stats
1W - 0L
1,252 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Cerberus
Cerberus
Bluesman1289
Cerberus
Level 34
God Stats
1W - 5L
1,239 SR
Queue Stats
18W - 49L
1,096 Elo+
Solo
Kali
Kali
Tensei Babyy
Kali
Level 64
God Stats
3W - 1L
1,588 SR
Queue Stats
62W - 80L
1,413 Elo+
Party 3
Ra
Ra
YangMaf
Ra
Level 98
God Stats
2W - 1L
1,354 SR
Queue Stats
615W - 700L
1,407 Elo+
Party 1
Neith
Neith
rottenbones7340
Neith
Level 62
God Stats
37W - 40L
1,494 SR
Queue Stats
214W - 277L
1,365 Elo+
Party 1
Team Averages
Level 56
1,385 SR
1,356 Elo+

VS

Team Averages
Level 113
1,488 SR
1,407 Elo+
Odin
Odin
Phantomkingtrol
Odin
Level 158
God Stats
0W - 2L
1,652 SR
Queue Stats
55W - 56L
1,323 Elo+
Solo
Neith
Neith
Rachuwu9732
Neith
Level 106
God Stats
2W - 3L
1,469 SR
Queue Stats
40W - 34L
1,489 Elo+
Party 2
Merlin
Merlin
WanQuitDntU
Merlin
Level 106
God Stats
0W - 2L
1,321 SR
Queue Stats
327W - 337L
1,325 Elo+
Solo
Susano
Susano
Zap rat4119
Susano
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 276L
1,394 Elo+
Solo
Zeus
Zeus
greenmystery05
Zeus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ablysinol
Chaac
12
1 / 3 / 3
7,881
464
4,400
12,367
8,690
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
Bluesman1289
Cerberus
12
4 / 2 / 7
8,588
505
5,864
17,691
20,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 0 / 5
10,334
608
6,508
16,542
7,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
15 / 0 / 3
10,146
597
12,020
6,002
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 2 / 6
8,444
497
9,938
10,467
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
6,223
366
2,833
8,437
3,043
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 8 / 0
7,006
412
8,957
12,810
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
0 / 5 / 0
7,336
432
5,012
11,400
4,977
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
10
0 / 9 / 0
6,665
392
5,357
15,487
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 6 / 0
7,779
458
11,975
10,480
6,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
32
Kills
7
7
Deaths
32
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ablysinol
Chaac
1
3
3
0.83
W
Cerberus
Bluesman1289
Cerberus
4
2
7
3.75
L
1
4
1
0.38
L
2
8
0
0.25
W
7
0
5
9.5
L
Merlin
0
5
0
0
W
15
0
3
16.5
L
Susano
0
9
0
0
L
4
6
0
0.67
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,730
Damage
34,134
63,069
Taken
58,614
43,638
Mitigated
25,741
23,318
Healing
8,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ablysinol
Chaac
4,400
1,240
0
2,594
12,367
8,690
434
7,659
4,096
0
40,797
W
Cerberus
Bluesman1289
Cerberus
5,864
803
534
7,676
17,691
20,941
0
3,041
14,564
40,602
0
L
2,833
486
180
565
8,437
3,043
0
2,580
5,857
0
18,405
L
8,957
2,873
0
2,034
12,810
5,360
0
4,605
8,205
0
41,259
W
6,508
3,297
0
5,794
16,542
7,845
0
3,409
13,033
0
79,239
L
Merlin
5,012
1,023
0
2,483
11,400
4,977
1,074
4,511
6,889
58,742
0
W
12,020
1,724
668
2,688
6,002
2,764
402
992
5,010
68,481
0
L
Susano
5,357
999
0
2,455
15,487
5,802
39
4,811
10,676
0
36,061
L
11,975
2,253
0
953
10,480
6,559
752
1,377
9,103
32,522
0
W
9,938
5,641
0
3,364
10,467
3,398
2,054
1,072
9,379
0
49,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,393
Gold Earned
35,009
451
Minions Killed
282
0
Camps Cleared
0
1,653,763
Distance Traveled
1,352,980
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,881
464
62
4
0
301,462
3
W
Cerberus
8,588
505
105
6
0
323,051
2
L
Odin
6,223
366
21
1
0
178,149
0
L
Neith
7,006
412
50
3
0
271,946
0
W
Kali
10,334
608
109
6
0
393,548
2
L
Merlin
7,336
432
79
5
0
282,672
1
W
Ra
10,146
597
104
6
0
351,064
5
L
Susano
6,665
392
71
4
0
355,643
1
L
Zeus
7,779
458
61
4
0
264,570
0
W
Neith
8,444
497
71
4
0
284,638
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role