Player Matchup

Sol
Sol
OscarBG14
Sol
Level 135
God Stats
1W - 0L
1,458 SR
Queue Stats
11W - 13L
1,363 Elo+
Party 2
Merlin
Merlin
PipeAguilar5213
Merlin
Level 119
God Stats
5W - 3L
1,501 SR
Queue Stats
139W - 135L
1,478 Elo+
Party 2
Nike
Nike
VenRey
Nike
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,524 Elo+
Party 2
Medusa
Medusa
doberman47
Medusa
Level 129
God Stats
4W - 1L
1,675 SR
Queue Stats
23W - 26L
1,446 Elo+
Party 2
Guan Yu
Guan Yu
laufis
Guan Yu
Level 15
God Stats
13W - 13L
1,601 SR
Queue Stats
18W - 27L
1,468 Elo+
Party 2
Team Averages
Level 109
1,547 SR
1,456 Elo+

VS

Team Averages
Level 48
1,489 SR
1,396 Elo+
Odin
Odin
ROUSHIEBEAR90
Odin
Level 48
God Stats
13W - 12L
1,412 SR
Queue Stats
221W - 224L
1,459 Elo+
Party 3
Tiamat
Tiamat
SenpapiMago
Tiamat
Level 9
God Stats
1W - 4L
1,333 SR
Queue Stats
1W - 8L
1,148 Elo+
Party 1
Ares
Ares
XavageZ
Ares
Level 22
God Stats
1W - 4L
1,315 SR
Queue Stats
26W - 34L
1,372 Elo+
Party 1
Lancelot
Lancelot
mav0019
Lancelot
Level 84
God Stats
9W - 4L
1,922 SR
Queue Stats
288W - 288L
1,508 Elo+
Party 3
Ullr
Ullr
themoreno2
Ullr
Level 78
God Stats
1W - 2L
1,465 SR
Queue Stats
108W - 103L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,649
1,065
22,091
12,098
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 5
10,102
1,010
20,641
8,292
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nike
VenRey
Nike
16
1 / 0 / 5
9,728
973
11,654
19,090
16,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
doberman47
Medusa
17
6 / 1 / 3
11,456
1,146
16,875
9,216
4,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
laufis
Guan Yu
16
1 / 0 / 4
9,576
958
7,133
15,089
19,668
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

313

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,843
984
10,738
17,792
14,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
15
0 / 1 / 2
9,471
947
9,056
12,878
8,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
XavageZ
Ares
16
0 / 0 / 3
10,822
1,082
7,493
12,384
16,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
mav0019
Lancelot
15
3 / 4 / 2
10,251
1,025
18,490
22,936
10,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 3
9,245
925
14,865
18,592
9,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
12
Kills
5
5
Deaths
12
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
2
2
5
2.25
L
2
3
2
1
L
Tiamat
0
1
2
1
W
Nike
VenRey
Nike
1
0
5
3.5
L
Ares
XavageZ
Ares
0
0
3
1.5
W
Medusa
doberman47
Medusa
6
1
3
7.5
W
Guan Yu
laufis
Guan Yu
1
0
4
3
L
Lancelot
mav0019
Lancelot
3
4
2
1
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,394
Damage
60,642
63,785
Taken
84,582
49,233
Mitigated
60,769
9,452
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,091
8,684
0
4,408
12,098
4,911
0
3,178
8,754
41,401
0
W
20,641
1,020
0
1,162
8,292
3,511
0
1,993
6,237
37,003
0
L
10,738
2,513
208
1,088
17,792
14,951
0
11,104
6,492
0
19,489
L
Tiamat
9,056
1,252
0
1,539
12,878
8,240
0
5,940
6,705
24,056
0
W
Nike
VenRey
Nike
11,654
2,059
0
758
19,090
16,885
0
4,760
14,153
547
16,644
L
Ares
XavageZ
Ares
7,493
563
0
1,329
12,384
16,934
0
5,709
6,453
19,092
0
W
Medusa
doberman47
Medusa
16,875
11,440
0
1,690
9,216
4,258
0
2,265
6,882
0
40,866
W
Guan Yu
laufis
Guan Yu
7,133
1,840
668
766
15,089
19,668
0
4,353
10,405
0
11,050
L
Lancelot
mav0019
Lancelot
18,490
4,460
221
2,007
22,936
10,989
0
11,017
11,560
0
33,534
L
14,865
8,041
0
358
18,592
9,655
0
8,045
10,149
0
21,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,511
Gold Earned
49,632
203
Minions Killed
136
4
Camps Cleared
3
1,032,495
Distance Traveled
1,032,781
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,649
1,065
62
6
2
180,019
0
W
Merlin
10,102
1,010
55
6
1
189,731
0
L
Odin
9,843
984
22
2
1
208,928
0
L
Tiamat
9,471
947
39
4
1
210,896
0
W
Nike
9,728
973
9
1
0
222,614
0
L
Ares
10,822
1,082
17
2
1
192,769
0
W
Medusa
11,456
1,146
63
6
1
187,803
0
W
Guan Yu
9,576
958
14
1
0
252,328
0
L
Lancelot
10,251
1,025
40
4
0
224,218
3
L
Ullr
9,245
925
18
2
0
195,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role