Player Matchup

Hercules
Hercules
Silver IV
BillyMaysss
Hercules
Silver IV
Level 100
God Stats
1W - 7L
1,511 SR
Queue Stats
4W - 17L
1,370 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
PForeheadZ
Baron Samedi
Bronze III
Level 87
God Stats
0W - 2L
1,556 SR
Queue Stats
29W - 48L
1,375 MMR
Party 1
Xbalanque
Xbalanque
Gold V
lStewiel
Xbalanque
Gold V
Level 136
God Stats
0W - 2L
1,306 SR
Queue Stats
77W - 113L
1,313 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,458 SR
1,353 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,513 SR
1,371 MMR
Sol
Sol
Gold II
AverageGamer1234
Sol
Gold II
Level 60
God Stats
4W - 0L
1,500 SR
Queue Stats
29W - 23L
1,661 MMR
Party 2
Ares
Ares
Gold V
Lugergin
Ares
Gold V
Level 123
God Stats
1W - 2L
1,644 SR
Queue Stats
25W - 31L
1,665 MMR
Party 2
Neith
Neith
Silver IV
ragnaroxk
Neith
Silver IV
Level 149
God Stats
20W - 26L
1,395 SR
Queue Stats
200W - 262L
786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BillyMaysss
Hercules
7
0 / 0 / 0
3,897
779
368
1,855
1,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
PForeheadZ
Baron Samedi
7
0 / 2 / 0
3,977
795
1,375
5,303
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Xbalanque
lStewiel
Xbalanque
4
0 / 8 / 0
3,697
739
831
7,522
2,910
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabSobekHou YiAtlasKumbhakarna

VS

Bans
ThothFenrirNe ZhaUllrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 5
6,245
1,249
5,951
2,349
742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
8
1 / 0 / 7
5,191
1,038
2,293
3,769
2,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
ragnaroxk
Neith
9
4 / 0 / 4
5,656
1,131
3,986
2,843
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
10
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Hercules
BillyMaysss
Hercules
0
0
0
0
W
Ares
1
0
7
4.5
L
Baron Samedi
PForeheadZ
Baron Samedi
0
2
0
0
L
Xbalanque
lStewiel
Xbalanque
0
8
0
0
W
Neith
ragnaroxk
Neith
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,574
Damage
12,230
14,680
Taken
8,961
6,573
Mitigated
4,434
1,449
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,951
4,245
0
1,280
2,349
742
1,722
246
2,103
26,676
0
L
Hercules
BillyMaysss
Hercules
368
0
0
616
1,855
1,166
0
496
1,359
0
2,909
W
Ares
2,293
179
165
1,200
3,769
2,450
255
737
3,032
7,437
0
L
Baron Samedi
PForeheadZ
Baron Samedi
1,375
263
61
710
5,303
2,497
0
2,959
2,344
11,588
0
L
Xbalanque
lStewiel
Xbalanque
831
587
0
62
7,522
2,910
0
4,927
2,595
0
831
W
Neith
ragnaroxk
Neith
3,986
2,145
0
1,286
2,843
1,242
682
558
2,285
0
18,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,571
Gold Earned
17,092
29
Minions Killed
72
1
Camps Cleared
4
194,637
Distance Traveled
318,215
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,245
1,249
42
8
1
111,516
1
L
Hercules
3,897
779
8
2
0
36,877
0
W
Ares
5,191
1,038
7
1
2
113,192
1
L
Baron Samedi
3,977
795
21
4
1
88,075
3
L
Xbalanque
3,697
739
0
0
0
69,685
1
W
Neith
5,656
1,131
23
5
1
93,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role