Player Matchup

Xing Tian
Xing Tian
AussieDaemon
Xing Tian
Level 88
God Stats
3W - 8L
1,220 SR
Queue Stats
271W - 300L
1,378 Elo+
Solo
Fenrir
Fenrir
BattedPainter83
Fenrir
Level 54
God Stats
14W - 20L
1,216 SR
Queue Stats
139W - 201L
1,362 Elo+
Party 2
Sylvanus
Sylvanus
DrM ZeuSe
Sylvanus
Level 107
God Stats
2W - 2L
1,465 SR
Queue Stats
93W - 91L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
MXT BLACK COMPI
Kukulkan
Level 63
God Stats
83W - 88L
1,427 SR
Queue Stats
354W - 429L
1,394 Elo+
Party 2
Izanami
Izanami
REYLEXS117
Izanami
Level 44
God Stats
25W - 24L
1,347 SR
Queue Stats
95W - 152L
1,271 Elo+
Party 2
Team Averages
Level 71
1,335 SR
1,360 Elo+

VS

Team Averages
Level 63
1,450 SR
1,264 Elo+
Jormungandr
Jormungandr
Fireclaw88
Jormungandr
Level 29
God Stats
1W - 5L
1,226 SR
Queue Stats
1W - 7L
1,141 Elo+
Party 1
Horus
Horus
SushiRoII
Horus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 1
Da Ji
Da Ji
Undertale950
Da Ji
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,141 Elo+
Party 1
Bellona
Bellona
drastikNZ
Bellona
Level 88
God Stats
57W - 64L
1,449 SR
Queue Stats
224W - 247L
1,428 Elo+
Solo
Lancelot
Lancelot
thatguyhybrid
Lancelot
Level 144
God Stats
5W - 8L
1,576 SR
Queue Stats
207W - 228L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AussieDaemon
Xing Tian
19
5 / 3 / 6
12,394
516
15,101
21,745
18,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 2 / 6
12,049
502
8,016
22,766
12,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
DrM ZeuSe
Sylvanus
17
1 / 1 / 16
11,186
466
12,866
20,194
29,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
18
3 / 5 / 5
11,612
484
19,062
11,364
5,624
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
REYLEXS117
Izanami
19
7 / 0 / 4
12,506
521
14,498
9,786
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fireclaw88
Jormungandr
15
0 / 4 / 1
9,857
411
5,103
15,117
9,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
SushiRoII
Horus
14
1 / 5 / 5
9,252
386
9,683
26,390
24,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 5 / 2
11,053
461
11,211
21,287
9,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
drastikNZ
Bellona
17
0 / 4 / 5
10,999
458
11,386
25,529
26,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
thatguyhybrid
Lancelot
17
4 / 3 / 3
11,077
462
13,544
20,498
9,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
21
Kills
11
11
Deaths
21
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AussieDaemon
Xing Tian
5
3
6
2.67
W
5
2
6
4
W
Sylvanus
DrM ZeuSe
Sylvanus
1
1
16
9
L
Jormungandr
Fireclaw88
Jormungandr
0
4
1
0.13
W
Kukulkan
3
5
5
1.1
W
Izanami
REYLEXS117
Izanami
7
0
4
9
L
Horus
SushiRoII
Horus
1
5
5
0.7
L
6
5
2
1.4
L
Bellona
drastikNZ
Bellona
0
4
5
0.63
L
Lancelot
thatguyhybrid
Lancelot
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,543
Damage
50,927
85,855
Taken
108,821
70,469
Mitigated
79,577
30,994
Healing
29,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AussieDaemon
Xing Tian
15,101
836
0
3,129
21,745
18,006
488
1,110
20,635
76,822
0
W
8,016
3,095
0
11,076
22,766
12,032
651
2,043
20,723
0
102,828
W
Sylvanus
DrM ZeuSe
Sylvanus
12,866
2,628
3,245
7,201
20,194
29,827
914
2,977
17,217
52,207
11,542
L
Jormungandr
Fireclaw88
Jormungandr
5,103
1,184
261
2,768
15,117
9,022
1,154
2,538
12,539
80,429
0
W
Kukulkan
19,062
1,013
0
230
11,364
5,624
1,059
879
10,485
94,703
0
W
Izanami
REYLEXS117
Izanami
14,498
9,786
0
6,113
9,786
4,980
4,924
2,043
7,743
0
96,289
L
Horus
SushiRoII
Horus
9,683
3,962
1,676
8,733
26,390
24,362
20
10,169
16,031
209
30,562
L
11,211
2,427
0
1,002
21,287
9,966
436
10,123
11,160
0
70,471
L
Bellona
drastikNZ
Bellona
11,386
3,359
0
8,461
25,529
26,743
1,206
13,179
11,623
0
85,873
L
Lancelot
thatguyhybrid
Lancelot
13,544
2,435
0
6,468
20,498
9,484
0
9,007
11,305
0
97,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,747
Gold Earned
52,238
622
Minions Killed
573
0
Camps Cleared
0
2,158,610
Distance Traveled
1,999,721
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,394
516
139
6
0
428,160
0
W
Fenrir
12,049
502
124
5
0
475,733
5
W
Sylvanus
11,186
466
92
4
0
383,610
2
L
Jormungandr
9,857
411
134
6
0
328,060
0
W
Kukulkan
11,612
484
133
6
0
418,969
6
W
Izanami
12,506
521
134
6
0
452,138
7
L
Horus
9,252
386
31
1
0
401,596
0
L
Da Ji
11,053
461
114
5
0
398,801
1
L
Bellona
10,999
458
157
7
0
405,686
11
L
Lancelot
11,077
462
137
6
0
465,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role