Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AuraAAAAAA
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,543 Elo+
Party 2
Pele
Pele
DEMONPOWFU
Pele
Level 27
God Stats
6W - 3L
1,663 SR
Queue Stats
123W - 114L
1,539 Elo+
Party 2
Anhur
Anhur
DerRangHöchste
Anhur
Level 14
God Stats
119W - 92L
1,674 SR
Queue Stats
284W - 216L
1,481 Elo+
Party 3
Baron Samedi
Baron Samedi
HarunoSasuke
Baron Samedi
Level 100
God Stats
3W - 3L
1,614 SR
Queue Stats
447W - 351L
1,511 Elo+
Party 3
Team Averages
Level 57
1,590 SR
1,515 Elo+

VS

Team Averages
Level 107
1,623 SR
1,603 Elo+
Morgan Le Fay
Morgan Le Fay
ArchEquino
Morgan Le Fay
Level 147
God Stats
3W - 0L
1,658 SR
Queue Stats
88W - 76L
1,609 Elo+
Party 1
Fenrir
Fenrir
BaLAncEdXD
Fenrir
Level 160
God Stats
1W - 0L
1,517 SR
Queue Stats
126W - 111L
1,601 Elo+
Party 1
Raijin
Raijin
BigLittleboi
Raijin
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,499 Elo+
Solo
Lancelot
Lancelot
EwwwwANoob
Lancelot
Level 46
God Stats
2W - 1L
1,632 SR
Queue Stats
162W - 103L
1,674 Elo+
Party 1
Freya
Freya
LuckyArtemis
Freya
Level 145
God Stats
2W - 0L
1,807 SR
Queue Stats
45W - 33L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
0 / 1 / 4
8,961
448
4,775
14,651
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
AuraAAAAAA
Sylvanus
17
4 / 3 / 2
10,735
537
9,520
17,176
11,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 9 / 1
10,159
508
13,802
23,128
10,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 3 / 1
10,637
532
18,586
19,251
8,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
HarunoSasuke
Baron Samedi
17
1 / 5 / 1
10,426
521
8,057
16,886
13,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArchEquino
Morgan Le Fay
15
0 / 1 / 9
9,048
452
11,629
10,352
7,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
BaLAncEdXD
Fenrir
18
2 / 2 / 11
11,127
556
14,627
20,237
11,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
15
0 / 7 / 5
9,430
472
5,924
12,257
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
EwwwwANoob
Lancelot
20
16 / 1 / 2
12,728
636
23,843
15,748
7,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 6 / 1
10,688
534
12,149
20,841
6,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
17
Kills
21
21
Deaths
17
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
4
2
W
Morgan Le Fay
ArchEquino
Morgan Le Fay
0
1
9
4.5
L
Sylvanus
AuraAAAAAA
Sylvanus
4
3
2
1.67
W
Fenrir
BaLAncEdXD
Fenrir
2
2
11
3.75
W
Raijin
0
7
5
0.36
L
5
9
1
0.61
L
7
3
1
2.5
W
Lancelot
EwwwwANoob
Lancelot
16
1
2
17
L
Baron Samedi
HarunoSasuke
Baron Samedi
1
5
1
0.3
W
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,740
Damage
68,172
91,092
Taken
79,435
59,010
Mitigated
37,631
26,082
Healing
23,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,775
384
0
2,094
14,651
14,750
0
6,165
8,442
29,028
0
W
Morgan Le Fay
ArchEquino
Morgan Le Fay
11,629
1,326
0
1,010
10,352
7,808
0
3,600
6,752
56,997
0
L
Sylvanus
AuraAAAAAA
Sylvanus
9,520
2,422
1,494
5,957
17,176
11,271
108
8,297
8,505
79,334
19,828
W
Fenrir
BaLAncEdXD
Fenrir
14,627
5,057
0
6,702
20,237
11,438
1,026
6,902
13,335
0
89,758
W
Raijin
5,924
923
0
1,768
12,257
4,176
0
4,996
7,261
57,260
0
L
13,802
3,229
0
3,850
23,128
10,363
29
2,819
20,139
0
78,071
L
18,586
8,968
0
4,680
19,251
8,733
525
10,045
9,206
0
89,879
W
Lancelot
EwwwwANoob
Lancelot
23,843
4,330
0
5,812
15,748
7,877
0
3,572
12,176
0
113,086
L
Baron Samedi
HarunoSasuke
Baron Samedi
8,057
1,474
507
7,500
16,886
13,893
76
1,947
14,939
81,593
0
W
12,149
3,299
0
8,681
20,841
6,332
0
2,998
17,843
94,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,918
Gold Earned
53,021
566
Minions Killed
615
0
Camps Cleared
0
1,831,797
Distance Traveled
2,007,252
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,961
448
25
1
0
409,366
8
W
Morgan Le Fay
9,048
452
69
3
0
399,508
7
L
Sylvanus
10,735
537
166
8
0
347,997
3
W
Fenrir
11,127
556
148
7
0
399,377
6
W
Raijin
9,430
472
125
6
0
362,641
5
L
Pele
10,159
508
106
5
0
400,432
5
L
Anhur
10,637
532
121
6
0
362,805
4
W
Lancelot
12,728
636
122
6
0
507,664
3
L
Baron Samedi
10,426
521
148
7
0
311,197
3
W
Freya
10,688
534
151
8
0
338,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role