Player Matchup

Medusa
Medusa
AlyssonF
Medusa
Level 48
God Stats
33W - 38L
1,542 SR
Queue Stats
214W - 222L
1,465 Elo+
Solo
Lancelot
Lancelot
Bertelot
Lancelot
Level 112
God Stats
1W - 1L
1,769 SR
Queue Stats
27W - 26L
1,573 Elo+
Party 2
Chang'e
Chang'e
Icarus820
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,648 Elo+
Party 2
Khepri
Khepri
ickabob
Khepri
Level 123
God Stats
1W - 3L
1,399 SR
Queue Stats
28W - 30L
1,560 Elo+
Party 2
King Arthur
King Arthur
keance
King Arthur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 134L
1,632 Elo+
Solo
Team Averages
Level 83
1,542 SR
1,576 Elo+

VS

Team Averages
Level 134
1,651 SR
1,688 Elo+
Chernobog
Chernobog
AsanteSnow
Chernobog
Level 155
God Stats
1W - 1L
1,751 SR
Queue Stats
175W - 190L
1,658 Elo+
Solo
Zeus
Zeus
Dinο
Zeus
Level 160
God Stats
16W - 1L
2,059 SR
Queue Stats
2,516W - 370L
1,787 Elo+
Party 1
Agni
Agni
DoctorBalls
Agni
Level 109
God Stats
2W - 0L
1,656 SR
Queue Stats
2W - 0L
1,766 Elo+
Solo
Ne Zha
Ne Zha
Tavå
Ne Zha
Level 160
God Stats
3W - 0L
1,288 SR
Queue Stats
238W - 41L
1,762 Elo+
Party 1
Sobek
Sobek
cirock83
Sobek
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 43L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlyssonF
Medusa
16
0 / 6 / 4
9,293
929
4,457
20,316
14,367
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
Bertelot
Lancelot
16
2 / 6 / 5
10,849
1,085
14,944
21,607
8,701
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Icarus820
Chang'e
16
4 / 8 / 1
10,713
1,071
12,402
21,730
8,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
ickabob
Khepri
16
0 / 2 / 5
10,798
1,080
4,407
19,688
26,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
keance
King Arthur
16
2 / 2 / 2
10,398
1,040
8,993
21,267
20,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

121

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AsanteSnow
Chernobog
16
2 / 2 / 16
10,941
1,094
16,741
11,180
5,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Dinο
Zeus
17
12 / 3 / 8
12,936
1,294
36,330
7,875
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 0 / 12
11,997
1,200
19,342
7,573
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Tavå
Ne Zha
16
1 / 1 / 18
10,488
1,049
20,743
9,443
4,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
cirock83
Sobek
16
1 / 2 / 12
9,685
969
5,369
12,133
18,187
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
8
Kills
24
24
Deaths
8
17
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Medusa
AlyssonF
Medusa
0
6
4
0.33
W
Chernobog
AsanteSnow
Chernobog
2
2
16
5
L
Lancelot
Bertelot
Lancelot
2
6
5
0.75
W
Zeus
Dinο
Zeus
12
3
8
5.33
W
8
0
12
14
L
Chang'e
Icarus820
Chang'e
4
8
1
0.56
W
Ne Zha
Tavå
Ne Zha
1
1
18
10
W
Sobek
cirock83
Sobek
1
2
12
3.5
L
Khepri
ickabob
Khepri
0
2
5
1.25
L
King Arthur
keance
King Arthur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,203
Damage
98,525
104,608
Taken
48,204
78,590
Mitigated
35,810
11,106
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AlyssonF
Medusa
4,457
1,562
0
957
20,316
14,367
0
14,230
6,086
0
13,295
W
Chernobog
AsanteSnow
Chernobog
16,741
10,960
0
1,688
11,180
5,720
0
4,137
7,043
0
39,828
L
Lancelot
Bertelot
Lancelot
14,944
452
0
1,149
21,607
8,701
0
12,670
8,937
0
40,009
W
Zeus
Dinο
Zeus
36,330
5,444
0
733
7,875
3,643
0
2,431
5,444
54,572
0
W
19,342
1,087
0
0
7,573
3,403
0
2,196
5,377
41,257
0
L
Chang'e
Icarus820
Chang'e
12,402
462
3,777
3,474
21,730
8,829
0
13,035
8,695
26,493
0
W
Ne Zha
Tavå
Ne Zha
20,743
3,449
0
1,744
9,443
4,857
0
2,935
6,508
0
35,732
W
Sobek
cirock83
Sobek
5,369
320
0
1,545
12,133
18,187
0
5,110
7,023
7,947
0
L
Khepri
ickabob
Khepri
4,407
474
0
1,569
19,688
26,643
0
9,391
10,297
21,686
0
L
King Arthur
keance
King Arthur
8,993
1,343
0
180
21,267
20,050
0
11,715
9,552
0
26,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,051
Gold Earned
56,047
182
Minions Killed
204
8
Camps Cleared
8
1,030,336
Distance Traveled
1,008,166
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,293
929
20
2
2
172,678
2
W
Chernobog
10,941
1,094
56
6
3
191,506
1
L
Lancelot
10,849
1,085
72
7
6
235,477
0
W
Zeus
12,936
1,294
53
5
3
182,568
1
W
Agni
11,997
1,200
65
7
1
220,183
0
L
Chang'e
10,713
1,071
37
4
0
207,018
0
W
Ne Zha
10,488
1,049
23
2
1
217,725
0
W
Sobek
9,685
969
7
1
0
196,184
0
L
Khepri
10,798
1,080
20
2
0
198,395
0
L
King Arthur
10,398
1,040
33
3
0
216,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role