Player Matchup

Cthulhu
Cthulhu
Eddiemeisteer
Cthulhu
Level 45
God Stats
9W - 12L
1,507 SR
Queue Stats
19W - 27L
1,373 Elo+
Party 1
Yemoja
Yemoja
L-e-n-a---B
Yemoja
Level 58
God Stats
12W - 15L
1,271 SR
Queue Stats
122W - 135L
1,403 Elo+
Solo
Zeus
Zeus
Lt BIRD SQUIRT
Zeus
Level 69
God Stats
6W - 1L
1,500 SR
Queue Stats
77W - 86L
1,417 Elo+
Solo
Charybdis
Charybdis
RedBlazed
Charybdis
Level 69
God Stats
93W - 101L
1,448 SR
Queue Stats
349W - 371L
1,416 Elo+
Solo
Pele
Pele
zippies
Pele
Level 85
God Stats
1W - 0L
1,167 SR
Queue Stats
76W - 77L
1,486 Elo+
Party 1
Team Averages
Level 65
1,378 SR
1,419 Elo+

VS

Team Averages
Level 94
1,490 SR
1,477 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AstralShockwave
Atlas
Level 68
God Stats
3W - 6L
1,718 SR
Queue Stats
67W - 50L
1,595 Elo+
Solo
Chaac
Chaac
Jesusauce1
Chaac
Level 106
God Stats
12W - 23L
1,333 SR
Queue Stats
171W - 209L
1,407 Elo+
Party 2
Cliodhna
Cliodhna
QueenofHearts_0
Cliodhna
Level 90
God Stats
28W - 39L
1,452 SR
Queue Stats
666W - 817L
1,495 Elo+
Solo
Medusa
Medusa
vinakitty
Medusa
Level 48
God Stats
16W - 26L
1,446 SR
Queue Stats
142W - 180L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
0 / 0 / 8
12,162
936
8,190
10,359
13,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Yemoja
18
0 / 0 / 7
13,727
1,056
8,365
12,004
12,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 1 / 7
12,347
950
13,576
8,320
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
RedBlazed
Charybdis
19
5 / 0 / 5
13,512
1,039
18,638
6,603
3,017
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
zippies
Pele
18
4 / 1 / 6
13,270
1,021
14,545
14,049
7,070
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

240

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
1 / 3 / 0
12,772
982
14,196
21,574
16,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
0 / 2 / 1
14,007
1,077
13,648
23,931
41,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
15
0 / 0 / 0
10,685
822
0
0
0
Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
17
1 / 5 / 0
12,429
956
19,055
23,606
13,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
vinakitty
Medusa
15
0 / 0 / 0
9,185
707
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
10
Kills
2
2
Deaths
10
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
0
0.33
L
0
2
1
0.25
W
Cthulhu
0
0
8
4
L
Chaac
0
0
0
0
W
Yemoja
0
0
7
3.5
W
1
1
7
4.5
L
Cliodhna
1
5
0
0.2
W
Charybdis
RedBlazed
Charybdis
5
0
5
7.5
L
Medusa
vinakitty
Medusa
0
0
0
0
W
Pele
zippies
Pele
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,314
Damage
46,899
51,335
Taken
69,111
39,078
Mitigated
70,880
14,763
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,196
2,003
165
305
21,574
16,458
0
10,187
11,387
0
38,086
L
13,648
5,403
0
1,230
23,931
41,032
0
11,567
12,364
58,410
0
W
Cthulhu
8,190
42
2,044
2,045
10,359
13,037
0
3,154
7,205
24,991
0
L
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
8,365
2,597
4,965
3,882
12,004
12,334
0
3,029
8,975
27,748
0
W
13,576
2,485
0
0
8,320
3,620
0
2,270
6,050
35,686
0
L
Cliodhna
19,055
1,507
0
3,382
23,606
13,390
0
8,377
15,229
0
45,104
W
Charybdis
RedBlazed
Charybdis
18,638
15,013
0
790
6,603
3,017
0
2,056
4,547
0
51,444
L
Medusa
vinakitty
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Pele
zippies
Pele
14,545
4,289
317
720
14,049
7,070
0
3,139
10,910
0
29,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,018
Gold Earned
59,078
262
Minions Killed
225
10
Camps Cleared
6
1,245,467
Distance Traveled
849,912
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,772
982
65
5
5
313,037
3
L
Atlas
14,007
1,077
86
7
0
281,173
0
W
Cthulhu
12,162
936
44
3
0
283,824
0
L
Chaac
10,685
822
0
0
0
0
0
W
Yemoja
13,727
1,056
46
4
0
206,931
0
W
Zeus
12,347
950
54
4
2
240,446
0
L
Cliodhna
12,429
956
74
6
1
255,702
0
W
Charybdis
13,512
1,039
93
7
2
228,445
0
L
Medusa
9,185
707
0
0
0
0
0
W
Pele
13,270
1,021
25
2
6
285,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role