Player Matchup

Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Atlas
Atlas
Notsudragneel1
Atlas
Level 92
God Stats
21W - 20L
1,422 SR
Queue Stats
61W - 71L
1,362 Elo+
Party 3
Vamana
Vamana
SC Discovery
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,241 Elo+
Party 3
Nemesis
Nemesis
SlimThaQT7857
Nemesis
Level 63
God Stats
5W - 8L
1,184 SR
Queue Stats
56W - 68L
1,354 Elo+
Party 3
Discordia
Discordia
Tangling37
Discordia
Level 87
God Stats
2W - 4L
1,656 SR
Queue Stats
204W - 214L
1,418 Elo+
Party 4
Team Averages
Level 66
1,453 SR
1,375 Elo+

VS

Team Averages
Level 46
1,526 SR
1,377 Elo+
Olorun
Olorun
AnimatedVermin
Olorun
Level 29
God Stats
6W - 10L
1,366 SR
Queue Stats
11W - 16L
1,329 Elo+
Party 2
Amaterasu
Amaterasu
Carnifex_Lzz
Amaterasu
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 13L
1,377 Elo+
Party 1
Izanami
Izanami
Chewbag
Izanami
Level 48
God Stats
24W - 18L
1,550 SR
Queue Stats
64W - 65L
1,382 Elo+
Party 2
Bacchus
Bacchus
GenericPerson13
Bacchus
Level 39
God Stats
3W - 2L
1,676 SR
Queue Stats
24W - 30L
1,359 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tsukunome
Tsukuyomi
Level 100
God Stats
2W - 2L
1,538 SR
Queue Stats
15W - 22L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 1 / 8
10,240
465
21,390
15,974
6,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 1 / 1
10,202
464
9,790
14,035
12,286
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vamana
16
5 / 2 / 2
10,131
461
5,221
15,984
12,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
17
3 / 3 / 3
10,527
479
7,875
18,854
7,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Tangling37
Discordia
18
4 / 2 / 9
11,087
504
22,052
11,230
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
10,009
455
11,438
23,571
12,596
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Carnifex_Lzz
Amaterasu
17
2 / 2 / 1
10,607
482
10,136
16,963
9,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Chewbag
Izanami
15
1 / 3 / 2
9,339
425
9,834
20,074
8,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 3
8,468
385
5,081
14,819
16,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Tsukunome
Tsukuyomi
16
3 / 5 / 1
9,882
449
16,551
21,103
10,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
16
Kills
9
9
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
8
7
L
2
5
3
0.7
L
Amaterasu
Carnifex_Lzz
Amaterasu
2
2
1
1.25
L
Izanami
Chewbag
Izanami
1
3
2
0.67
L
1
1
3
2.5
W
1
1
1
1.5
W
Vamana
5
2
2
3
W
Nemesis
3
3
3
1.5
W
Discordia
Tangling37
Discordia
4
2
9
4.25
L
Tsukuyomi
Tsukunome
Tsukuyomi
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,328
Damage
53,040
76,077
Taken
96,530
44,170
Mitigated
56,674
23,693
Healing
35,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,390
9,543
0
4,972
15,974
6,538
3,237
4,486
11,488
0
93,384
L
11,438
6,736
390
10,119
23,571
12,596
1,242
13,091
10,480
70,082
0
L
Amaterasu
Carnifex_Lzz
Amaterasu
10,136
5,179
0
4,103
16,963
9,411
850
7,498
9,465
0
64,488
L
Izanami
Chewbag
Izanami
9,834
6,854
588
9,231
20,074
8,016
877
3,480
16,318
0
79,917
L
5,081
924
1,140
3,613
14,819
16,471
174
2,702
11,780
28,277
0
W
9,790
3,036
18
3,744
14,035
12,286
300
2,389
11,646
71,041
0
W
Vamana
5,221
2,941
561
4,569
15,984
12,858
111
2,541
13,443
0
50,372
W
Nemesis
7,875
2,310
360
6,003
18,854
7,818
969
3,257
15,597
282
79,038
W
Discordia
Tangling37
Discordia
22,052
625
151
3,315
11,230
4,670
213
3,846
7,384
91,192
0
L
Tsukuyomi
Tsukunome
Tsukuyomi
16,551
4,372
0
6,592
21,103
10,180
29
5,314
15,789
0
82,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,187
Gold Earned
48,305
567
Minions Killed
511
0
Camps Cleared
0
2,120,494
Distance Traveled
2,065,089
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,240
465
122
6
0
379,400
5
L
Olorun
10,009
455
98
4
0
344,499
1
L
Amaterasu
10,607
482
124
6
0
470,007
0
L
Izanami
9,339
425
149
7
0
394,583
4
L
Bacchus
8,468
385
30
1
0
428,307
3
W
Atlas
10,202
464
102
5
0
422,126
1
W
Vamana
10,131
461
79
4
0
472,202
0
W
Nemesis
10,527
479
128
6
0
446,734
0
W
Discordia
11,087
504
136
6
0
400,032
1
L
Tsukuyomi
9,882
449
110
5
0
427,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role