Player Matchup

Bastet
Bastet
CrimsonBlaze894
Bastet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 196L
1,610 Elo+
Party 1
Hou Yi
Hou Yi
InsanePanda71
Hou Yi
Level 151
God Stats
5W - 12L
1,549 SR
Queue Stats
439W - 346L
1,598 Elo+
Party 1
He Bo
He Bo
NinthCashew6
He Bo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 248L
1,377 Elo+
Solo
Ah Puch
Ah Puch
SWT LINE
Ah Puch
Level 28
God Stats
2W - 1L
1,776 SR
Queue Stats
77W - 105L
1,447 Elo+
Solo
Nu Wa
Nu Wa
ZiiRoman
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 62L
1,374 Elo+
Solo
Team Averages
Level 50
1,565 SR
1,481 Elo+

VS

Team Averages
Level 79
1,416 SR
1,542 Elo+
Neith
Neith
Darkpulse24
Neith
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,495 Elo+
Solo
Jormungandr
Jormungandr
Dokuza
Jormungandr
Level 113
God Stats
6W - 2L
1,413 SR
Queue Stats
345W - 338L
1,549 Elo+
Solo
Tyr
Tyr
ELGatencio
Tyr
Level 123
God Stats
2W - 6L
1,167 SR
Queue Stats
186W - 179L
1,528 Elo+
Solo
Da Ji
Da Ji
JhojanRSC
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,695 Elo+
Solo
Nemesis
Nemesis
LarzzB420
Nemesis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 60L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 12
12,563
571
9,764
21,063
10,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
16 / 8 / 6
16,551
752
41,215
32,074
18,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 11 / 16
15,075
685
16,185
18,742
9,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
SWT LINE
Ah Puch
20
4 / 5 / 12
14,276
649
32,617
18,762
10,179
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
ZiiRoman
Nu Wa
19
5 / 6 / 6
12,708
578
16,924
15,249
7,630
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 14
14,698
668
23,390
22,864
12,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Dokuza
Jormungandr
20
16 / 6 / 15
16,870
767
28,245
34,532
53,982
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 5 / 18
14,068
639
20,294
29,485
44,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
JhojanRSC
Da Ji
20
8 / 6 / 15
14,639
665
16,728
23,881
14,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
LarzzB420
Nemesis
19
0 / 9 / 11
12,952
589
4,871
28,542
26,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
109
30
Kills
36
37
Deaths
30
52
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
7
12
1.14
W
7
4
14
3.5
W
Jormungandr
Dokuza
Jormungandr
16
6
15
3.92
W
5
5
18
2.8
L
16
8
6
2.38
W
Da Ji
JhojanRSC
Da Ji
8
6
15
2.58
W
Nemesis
LarzzB420
Nemesis
0
9
11
0.61
L
3
11
16
1
L
Ah Puch
SWT LINE
Ah Puch
4
5
12
2
L
Nu Wa
ZiiRoman
Nu Wa
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,705
Damage
93,528
105,890
Taken
139,304
56,374
Mitigated
151,990
27,898
Healing
45,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,764
1,695
1,700
3,484
21,063
10,761
179
5,866
15,197
0
15,882
W
23,390
8,836
677
8,061
22,864
12,991
5,180
12,019
10,845
0
74,866
W
Jormungandr
Dokuza
Jormungandr
28,245
3,493
4,149
7,032
34,532
53,982
103
15,226
19,306
79,667
0
W
20,294
1,206
4,471
9,209
29,485
44,568
168
13,784
15,701
0
36,406
L
41,215
27,928
833
10,817
32,074
18,530
1,559
6,481
25,593
0
64,156
W
Da Ji
JhojanRSC
Da Ji
16,728
3,100
818
3,914
23,881
14,419
635
10,991
12,890
0
23,238
W
Nemesis
LarzzB420
Nemesis
4,871
784
3,165
4,136
28,542
26,030
1,185
13,706
14,836
0
19,218
L
16,185
465
0
0
18,742
9,274
0
5,188
13,554
44,805
0
L
Ah Puch
SWT LINE
Ah Puch
32,617
581
907
6,017
18,762
10,179
376
4,494
14,268
62,143
0
L
Nu Wa
ZiiRoman
Nu Wa
16,924
5,244
1,687
2,453
15,249
7,630
64
6,216
9,033
32,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,173
Gold Earned
73,227
230
Minions Killed
289
0
Camps Cleared
0
1,851,653
Distance Traveled
2,049,281
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,563
571
23
1
0
425,373
0
W
Neith
14,698
668
128
6
0
364,177
0
W
Jormungandr
16,870
767
84
4
0
369,553
0
W
Tyr
14,068
639
29
1
0
475,156
5
L
Hou Yi
16,551
752
56
3
0
337,254
1
W
Da Ji
14,639
665
17
1
0
396,009
0
W
Nemesis
12,952
589
31
1
0
444,386
0
L
He Bo
15,075
685
58
3
0
371,687
3
L
Ah Puch
14,276
649
69
3
0
398,994
0
L
Nu Wa
12,708
578
24
1
0
318,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role