Player Matchup

Osiris
Osiris
AerobicSeeker
Osiris
Level 124
God Stats
2W - 2L
1,178 SR
Queue Stats
42W - 40L
1,496 Elo+
Party 1
Charybdis
Charybdis
BigRoughSack
Charybdis
Level 152
God Stats
7W - 1L
1,370 SR
Queue Stats
68W - 50L
1,606 Elo+
Party 1
Agni
Agni
CherokeeChief
Agni
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,714 Elo+
Party 1
Bellona
Bellona
TQu3
Bellona
Level 15
God Stats
1W - 1L
1,244 SR
Queue Stats
6W - 8L
1,467 Elo+
Party 1
Sobek
Sobek
imactualdogwater
Sobek
Level 88
God Stats
1W - 1L
1,494 SR
Queue Stats
36W - 27L
1,656 Elo+
Party 1
Team Averages
Level 104
1,357 SR
1,588 Elo+

VS

Team Averages
Level 115
1,421 SR
1,473 Elo+
Nox
Nox
BTGAMlNG
Nox
Level 155
God Stats
2W - 2L
1,494 SR
Queue Stats
60W - 78L
1,489 Elo+
Solo
Scylla
Scylla
Dead4life
Scylla
Level 124
God Stats
10W - 7L
1,520 SR
Queue Stats
22W - 19L
1,530 Elo+
Solo
Susano
Susano
IEugeneTheKrab
Susano
Level 63
God Stats
2W - 2L
1,563 SR
Queue Stats
143W - 143L
1,460 Elo+
Solo
Jing Wei
Jing Wei
JackAldrich
Jing Wei
Level 125
God Stats
30W - 29L
1,370 SR
Queue Stats
223W - 260L
1,430 Elo+
Solo
King Arthur
King Arthur
Jarvis6641
King Arthur
Level 109
God Stats
0W - 5L
1,157 SR
Queue Stats
98W - 96L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 12
9,658
805
8,126
13,327
12,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
BigRoughSack
Charybdis
18
8 / 1 / 13
10,390
866
27,874
10,834
5,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
10 / 0 / 9
10,745
895
17,463
5,962
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
TQu3
Bellona
15
1 / 1 / 17
8,949
746
5,155
12,113
10,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 17
8,914
743
5,971
17,793
20,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,303
609
4,333
11,646
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Dead4life
Scylla
14
2 / 6 / 1
7,948
662
5,832
12,687
5,257
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 4 / 2
8,230
686
7,598
14,861
7,095
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
JackAldrich
Jing Wei
14
1 / 6 / 3
7,955
663
4,672
15,099
6,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Jarvis6641
King Arthur
14
1 / 7 / 2
7,945
662
6,799
17,685
9,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
16
27
Kills
6
7
Deaths
27
68
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
12
14
L
0
4
2
0.25
W
Charybdis
BigRoughSack
Charybdis
8
1
13
14.5
W
10
0
9
14.5
L
Scylla
Dead4life
Scylla
2
6
1
0.42
L
2
4
2
0.75
L
Jing Wei
JackAldrich
Jing Wei
1
6
3
0.42
L
King Arthur
Jarvis6641
King Arthur
1
7
2
0.29
W
Bellona
TQu3
Bellona
1
1
17
9.5
W
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,589
Damage
29,234
60,029
Taken
71,978
52,375
Mitigated
33,890
15,917
Healing
2,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,126
3,044
0
2,378
13,327
12,929
1,032
2,552
10,714
0
21,422
L
4,333
282
57
556
11,646
5,599
0
3,641
8,005
16,414
0
W
Charybdis
BigRoughSack
Charybdis
27,874
16,343
0
6,416
10,834
5,691
5,010
2,502
8,288
0
60,732
W
17,463
1,450
567
1,512
5,962
2,657
3,635
411
5,551
59,399
0
L
Scylla
Dead4life
Scylla
5,832
1,119
0
170
12,687
5,257
0
4,985
7,702
20,450
0
L
7,598
328
0
942
14,861
7,095
0
4,831
10,030
0
24,327
L
Jing Wei
JackAldrich
Jing Wei
4,672
3,235
0
518
15,099
6,760
366
3,179
11,920
0
16,180
L
King Arthur
Jarvis6641
King Arthur
6,799
1,037
0
358
17,685
9,179
751
6,798
10,887
0
25,643
W
Bellona
TQu3
Bellona
5,155
961
0
1,599
12,113
10,631
1,750
2,176
9,857
0
11,337
W
5,971
532
0
3,445
17,793
20,467
343
2,217
15,082
17,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,656
Gold Earned
39,381
224
Minions Killed
162
0
Camps Cleared
0
1,287,278
Distance Traveled
1,097,931
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,658
805
23
2
0
275,373
0
L
Nox
7,303
609
29
2
0
166,261
0
W
Charybdis
10,390
866
78
7
0
223,690
1
W
Agni
10,745
895
92
8
0
255,640
0
L
Scylla
7,948
662
36
3
0
213,207
0
L
Susano
8,230
686
31
3
0
240,049
1
L
Jing Wei
7,955
663
19
2
0
235,262
1
L
King Arthur
7,945
662
47
4
0
243,152
1
W
Bellona
8,949
746
14
1
0
273,614
0
W
Sobek
8,914
743
17
1
0
258,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role