Player Matchup

Ares
Ares
 
Ares
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BarracuddaBR
Heimdallr
Level 26
God Stats
3W - 0L
1,825 SR
Queue Stats
126W - 63L
1,654 Elo+
Party 1
Merlin
Merlin
Kenkeh
Merlin
Level 160
God Stats
1W - 2L
1,607 SR
Queue Stats
277W - 204L
1,622 Elo+
Party 1
Nemesis
Nemesis
TheEpicness
Nemesis
Level 154
God Stats
4W - 4L
1,679 SR
Queue Stats
223W - 183L
1,629 Elo+
Party 1
Vamana
Vamana
mrjulius
Vamana
Level 100
God Stats
2W - 1L
1,687 SR
Queue Stats
102W - 87L
1,567 Elo+
Party 1
Team Averages
Level 98
1,659 SR
1,594 Elo+

VS

Team Averages
Level 102
1,612 SR
1,605 Elo+
Terra
Terra
Fenndall
Terra
Level 157
God Stats
3W - 1L
1,772 SR
Queue Stats
55W - 49L
1,560 Elo+
Party 3
The Morrigan
The Morrigan
MetalFluid
The Morrigan
Level 40
God Stats
0W - 4L
1,153 SR
Queue Stats
48W - 25L
1,655 Elo+
Party 3
Rama
Rama
NorthHelm
Rama
Level 143
God Stats
3W - 1L
1,859 SR
Queue Stats
145W - 131L
1,516 Elo+
Party 2
Achilles
Achilles
Optye
Achilles
Level 160
God Stats
1W - 1L
1,396 SR
Queue Stats
37W - 40L
1,572 Elo+
Party 3
Awilix
Awilix
SnowbunnyUWU
Awilix
Level 12
God Stats
3W - 1L
1,881 SR
Queue Stats
7W - 2L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 0 / 3
5,716
476
3,659
5,465
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
BarracuddaBR
Heimdallr
11
4 / 2 / 0
6,316
526
6,354
7,484
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Kenkeh
Merlin
11
0 / 1 / 0
5,991
499
2,574
4,796
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
TheEpicness
Nemesis
10
0 / 2 / 2
5,645
470
2,163
9,030
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
mrjulius
Vamana
11
0 / 2 / 0
5,961
497
4,249
10,009
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fenndall
Terra
10
1 / 0 / 2
6,296
525
2,113
6,142
2,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

The Morrigan
MetalFluid
The Morrigan
8
1 / 0 / 2
5,125
427
2,560
2,784
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
9
1 / 3 / 2
5,575
465
4,350
9,687
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
Optye
Achilles
12
2 / 0 / 0
6,892
574
8,255
9,585
6,530
Awilix
11
2 / 1 / 2
6,232
519
2,927
7,835
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
7
7
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
3
1.5
W
Heimdallr
BarracuddaBR
Heimdallr
4
2
0
2
L
Terra
Fenndall
Terra
1
0
2
2
W
Merlin
Kenkeh
Merlin
0
1
0
0
L
The Morrigan
MetalFluid
The Morrigan
1
0
2
2
L
Rama
1
3
2
0.67
L
Achilles
Optye
Achilles
2
0
0
2
L
Awilix
2
1
2
3
W
Nemesis
TheEpicness
Nemesis
0
2
2
0.5
W
Vamana
mrjulius
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,999
Damage
20,205
36,784
Taken
36,033
18,204
Mitigated
16,245
13,670
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,659
128
0
1,489
5,465
3,353
0
1,429
4,036
14,372
0
W
Heimdallr
BarracuddaBR
Heimdallr
6,354
3,573
0
3,287
7,484
2,765
0
1,037
6,447
0
50,684
L
Terra
Fenndall
Terra
2,113
541
2,062
2,436
6,142
2,688
0
1,123
4,197
17,515
0
W
Merlin
Kenkeh
Merlin
2,574
255
0
1,119
4,796
1,734
480
537
4,259
39,574
0
L
The Morrigan
MetalFluid
The Morrigan
2,560
1,023
0
581
2,784
1,100
0
978
1,710
19,944
4,233
L
Rama
4,350
3,966
0
3,149
9,687
3,113
0
1,953
7,704
0
42,352
L
Achilles
Optye
Achilles
8,255
2,142
0
3,604
9,585
6,530
0
421
9,164
0
48,732
L
Awilix
2,927
1,074
0
500
7,835
2,814
0
1,520
6,203
0
38,826
W
Nemesis
TheEpicness
Nemesis
2,163
680
0
4,504
9,030
3,005
0
767
8,263
0
35,990
W
Vamana
mrjulius
Vamana
4,249
1,707
0
3,271
10,009
7,347
0
0
10,009
0
39,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
30,120
335
Minions Killed
318
0
Camps Cleared
0
1,140,251
Distance Traveled
1,053,258
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,716
476
24
2
0
224,024
3
W
Heimdallr
6,316
526
81
7
0
219,469
3
L
Terra
6,296
525
34
3
0
224,774
4
W
Merlin
5,991
499
86
7
0
202,184
2
L
The Morrigan
5,125
427
42
4
0
125,456
2
L
Rama
5,575
465
75
6
0
191,204
1
L
Achilles
6,892
574
95
8
0
222,878
2
L
Awilix
6,232
519
72
6
0
288,946
3
W
Nemesis
5,645
470
66
6
0
265,394
3
W
Vamana
5,961
497
78
7
0
229,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role