Player Matchup

Da Ji
Da Ji
Clankc7564
Da Ji
Level 28
God Stats
1W - 1L
1,293 SR
Queue Stats
58W - 14L
1,703 Elo+
Party 1
Gilgamesh
Gilgamesh
DemonicOak25
Gilgamesh
Level 47
God Stats
4W - 0L
1,851 SR
Queue Stats
41W - 13L
1,673 Elo+
Party 1
Chang'e
Chang'e
Pxika
Chang'e
Level 27
God Stats
5W - 2L
1,518 SR
Queue Stats
42W - 26L
1,461 Elo+
Party 1
Team Averages
Level 34
1,554 SR
1,612 Elo+

VS

Team Averages
Level 44
1,456 SR
1,300 Elo+
Hades
Hades
Fugitivetunic
Hades
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 361L
1,264 Elo+
Party 2
Xing Tian
Xing Tian
ThuG Taga
Xing Tian
Level 51
God Stats
6W - 8L
1,789 SR
Queue Stats
68W - 97L
1,538 Elo+
Solo
Neith
Neith
capuozzogianluc
Neith
Level 24
God Stats
1W - 5L
1,079 SR
Queue Stats
30W - 144L
1,100 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
25 / 4 / 6
14,584
972
33,309
19,520
11,181
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
DemonicOak25
Gilgamesh
17
7 / 1 / 21
12,033
802
15,882
18,950
14,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Pxika
Chang'e
17
3 / 2 / 26
11,953
797
13,455
12,036
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 14 / 2
10,382
692
11,359
26,017
13,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
ThuG Taga
Xing Tian
13
2 / 8 / 3
9,928
662
8,146
23,550
29,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 13 / 1
10,617
708
9,802
20,152
9,009
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
13
35
Kills
7
7
Deaths
35
53
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
25
4
6
7
W
Gilgamesh
DemonicOak25
Gilgamesh
7
1
21
17.5
L
2
14
2
0.21
W
Chang'e
Pxika
Chang'e
3
2
26
8
L
Xing Tian
ThuG Taga
Xing Tian
2
8
3
0.44
L
3
13
1
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,646
Damage
29,307
50,506
Taken
69,719
30,973
Mitigated
52,361
20,526
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
33,309
12,842
0
5,009
19,520
11,181
728
6,723
12,797
0
56,286
W
Gilgamesh
DemonicOak25
Gilgamesh
15,882
5,967
0
1,929
18,950
14,460
729
7,293
11,657
0
47,797
L
11,359
360
159
2,490
26,017
13,761
0
3,530
22,487
30,370
0
W
Chang'e
Pxika
Chang'e
13,455
1,420
7,277
6,311
12,036
5,332
473
5,968
6,068
43,066
0
L
Xing Tian
ThuG Taga
Xing Tian
8,146
605
233
1,227
23,550
29,591
0
6,146
17,404
22,328
0
L
9,802
3,933
0
1,251
20,152
9,009
49
3,902
16,250
0
30,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,570
Gold Earned
30,927
137
Minions Killed
97
10
Camps Cleared
3
873,942
Distance Traveled
671,603
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,584
972
55
4
5
265,449
1
W
Gilgamesh
12,033
802
35
2
3
304,675
0
L
Hades
10,382
692
37
2
2
223,247
1
W
Chang'e
11,953
797
47
3
2
303,818
0
L
Xing Tian
9,928
662
17
1
0
252,664
2
L
Neith
10,617
708
43
3
1
195,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role