Player Matchup

Baron Samedi
Baron Samedi
CurroJimenez99
Baron Samedi
Level 46
God Stats
3W - 1L
1,497 SR
Queue Stats
24W - 18L
1,572 Elo+
Party 3
Lancelot
Lancelot
EL_FUNDIDOR
Lancelot
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
356W - 358L
1,431 Elo+
Solo
Nu Wa
Nu Wa
Marija Slays
Nu Wa
Level 45
God Stats
79W - 16L
1,709 SR
Queue Stats
256W - 60L
1,682 Elo+
Party 2
Sun Wukong
Sun Wukong
Zaqonix
Sun Wukong
Level 160
God Stats
4W - 3L
1,593 SR
Queue Stats
531W - 94L
1,718 Elo+
Party 2
Mercury
Mercury
sebasxd555
Mercury
Level 116
God Stats
1W - 0L
1,781 SR
Queue Stats
25W - 16L
1,722 Elo+
Party 3
Team Averages
Level 95
1,616 SR
1,625 Elo+

VS

Team Averages
Level 48
1,310 SR
1,202 Elo+
Bellona
Bellona
Autntk_
Bellona
Level 6
God Stats
2W - 4L
1,269 SR
Queue Stats
6W - 16L
1,010 Elo+
Party 1
Achilles
Achilles
Chrizzl8688
Achilles
Level 12
God Stats
3W - 5L
1,337 SR
Queue Stats
5W - 8L
1,399 Elo+
Party 1
Cerberus
Cerberus
Fim-a
Cerberus
Level 48
God Stats
0W - 14L
1,157 SR
Queue Stats
1W - 16L
1,010 Elo+
Party 1
Ra
Ra
Optimus-Spike
Ra
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 23L
1,227 Elo+
Party 1
Olorun
Olorun
stanislaw-f
Olorun
Level 76
God Stats
0W - 2L
1,285 SR
Queue Stats
23W - 29L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CurroJimenez99
Baron Samedi
20
4 / 0 / 22
13,709
1,055
20,008
11,770
6,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
EL_FUNDIDOR
Lancelot
19
0 / 3 / 18
12,287
945
10,201
15,872
7,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
3 / 2 / 24
13,412
1,032
25,617
13,447
6,636
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Zaqonix
Sun Wukong
20
22 / 0 / 11
16,494
1,269
38,884
18,838
13,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
sebasxd555
Mercury
20
11 / 3 / 19
15,385
1,183
26,252
17,605
10,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

254

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Autntk_
Bellona
18
0 / 9 / 5
12,656
974
11,444
31,111
30,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Chrizzl8688
Achilles
18
2 / 7 / 6
12,558
966
16,460
32,870
46,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Fim-a
Cerberus
16
0 / 0 / 0
10,417
801
0
2,686
1,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
1 / 10 / 4
12,327
948
21,900
27,973
9,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
17
5 / 14 / 1
13,102
1,008
21,471
33,558
12,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
24
40
Kills
8
8
Deaths
40
94
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Autntk_
Bellona
0
9
5
0.28
L
Achilles
Chrizzl8688
Achilles
2
7
6
0.71
W
Baron Samedi
CurroJimenez99
Baron Samedi
4
0
22
15
W
Lancelot
EL_FUNDIDOR
Lancelot
0
3
18
3
L
Cerberus
Fim-a
Cerberus
0
0
0
0
W
3
2
24
7.5
L
1
10
4
0.3
W
Sun Wukong
Zaqonix
Sun Wukong
22
0
11
27.5
W
Mercury
sebasxd555
Mercury
11
3
19
6.83
L
Olorun
5
14
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,962
Damage
71,275
77,532
Taken
128,198
43,894
Mitigated
99,139
12,592
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Autntk_
Bellona
11,444
4,065
2,135
3,430
31,111
30,079
0
13,574
17,537
0
30,209
L
Achilles
Chrizzl8688
Achilles
16,460
2,805
0
1,793
32,870
46,088
0
9,914
22,956
338
24,632
W
Baron Samedi
CurroJimenez99
Baron Samedi
20,008
1,868
3,942
3,551
11,770
6,299
0
6,450
5,030
43,036
0
W
Lancelot
EL_FUNDIDOR
Lancelot
10,201
2,725
0
232
15,872
7,594
0
9,388
6,216
0
26,234
L
Cerberus
Fim-a
Cerberus
0
0
0
24
2,686
1,113
0
2,122
564
555
0
W
25,617
5,169
0
1,526
13,447
6,636
0
8,053
5,305
49,220
0
L
21,900
1,317
3,604
2,121
27,973
9,489
0
8,934
19,039
71,666
0
W
Sun Wukong
Zaqonix
Sun Wukong
38,884
9,749
0
477
18,838
13,218
0
10,314
7,861
0
48,725
W
Mercury
sebasxd555
Mercury
26,252
17,833
0
2,864
17,605
10,147
0
9,504
7,882
0
52,373
L
Olorun
21,471
12,368
419
3,836
33,558
12,370
0
11,081
22,477
51,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,287
Gold Earned
61,060
232
Minions Killed
212
15
Camps Cleared
3
1,269,172
Distance Traveled
974,067
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,656
974
41
3
0
226,107
0
L
Achilles
12,558
966
10
1
1
273,361
1
W
Baron Samedi
13,709
1,055
61
5
1
243,627
0
W
Lancelot
12,287
945
54
4
0
231,500
1
L
Cerberus
10,417
801
0
0
0
32,815
0
W
Nu Wa
13,412
1,032
42
3
1
238,501
0
L
Ra
12,327
948
112
9
1
242,707
1
W
Sun Wukong
16,494
1,269
20
2
0
278,697
0
W
Mercury
15,385
1,183
55
4
13
276,847
0
L
Olorun
13,102
1,008
49
4
1
199,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role