Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Roballo
Sol
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 65L
1,415 Elo+
Party 1
Team Averages
Level 101
1,500 SR
1,472 Elo+

VS

Team Averages
Level 77
1,411 SR
1,407 Elo+
Cernunnos
Cernunnos
Iago3572
Cernunnos
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,355 Elo+
Party 2
Nox
Nox
bevi8308
Nox
Level 61
God Stats
0W - 3L
1,234 SR
Queue Stats
13W - 13L
1,510 Elo+
Solo
Hercules
Hercules
iLiL PumPz
Hercules
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
6 / 2 / 3
8,746
795
10,753
9,943
4,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
13
1 / 0 / 7
7,908
719
6,119
12,077
9,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
13
3 / 2 / 4
8,198
745
7,860
7,099
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Iago3572
Cernunnos
10
1 / 3 / 3
6,918
629
7,319
9,233
3,968
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 4 / 1
7,593
690
3,854
7,460
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
iLiL PumPz
Hercules
10
1 / 3 / 2
6,764
615
8,002
11,261
10,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
4
4
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
2
3
3.75
W
Sun Wukong
 
Sun Wukong
1
0
7
4.5
L
Cernunnos
Iago3572
Cernunnos
1
3
3
0.83
W
Sol
3
2
4
2.5
L
2
4
1
0.63
L
Hercules
iLiL PumPz
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,732
Damage
19,175
29,119
Taken
27,954
16,363
Mitigated
17,779
9,289
Healing
2,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,753
2,568
0
2,431
9,943
4,196
763
1,856
8,087
0
35,320
W
Sun Wukong
 
Sun Wukong
6,119
1,878
0
4,511
12,077
9,450
448
1,655
10,422
0
22,251
L
Cernunnos
Iago3572
Cernunnos
7,319
4,152
0
1,276
9,233
3,968
0
2,728
6,505
0
18,513
W
Sol
7,860
2,468
0
2,347
7,099
2,717
599
756
6,343
26,932
2,204
L
3,854
459
0
150
7,460
3,418
0
1,185
6,275
17,486
0
L
Hercules
iLiL PumPz
Hercules
8,002
3,063
0
1,311
11,261
10,393
0
3,231
8,030
0
14,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,852
Gold Earned
21,275
131
Minions Killed
82
9
Camps Cleared
1
662,545
Distance Traveled
591,980
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,746
795
54
5
3
247,898
2
W
Sun Wukong
7,908
719
34
3
2
220,340
0
L
Cernunnos
6,918
629
29
3
1
198,168
5
W
Sol
8,198
745
43
4
4
194,307
1
L
Nox
7,593
690
35
3
0
200,069
3
L
Hercules
6,764
615
18
2
0
193,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role