Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
EAZYRAHH
Odin
Level 122
God Stats
19W - 13L
1,570 SR
Queue Stats
312W - 337L
1,468 Elo+
Solo
Anhur
Anhur
Samson8420
Anhur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
399W - 347L
1,525 Elo+
Party 2
Team Averages
Level 141
1,523 SR
1,498 Elo+

VS

Team Averages
Level 43
1,409 SR
1,505 Elo+
Nemesis
Nemesis
BiggHunny
Nemesis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 156L
1,418 Elo+
Party 1
Tyr
Tyr
Gosu-Josu
Tyr
Level 74
God Stats
1W - 1L
1,228 SR
Queue Stats
102W - 101L
1,461 Elo+
Party 1
Aphrodite
Aphrodite
Mistaken_Freedom
Aphrodite
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 5L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 1 / 0
7,885
563
11,454
3,930
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
12
0 / 3 / 0
7,565
540
4,859
8,562
7,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
12
0 / 2 / 0
7,688
549
8,195
8,010
2,924
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiggHunny
Nemesis
14
1 / 0 / 5
8,524
609
4,754
7,886
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 4
9,684
692
6,810
16,020
16,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
15
3 / 0 / 3
9,255
661
5,530
9,994
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Nemesis
BiggHunny
Nemesis
1
0
5
3.5
L
Odin
0
3
0
0
W
2
0
4
4
W
Aphrodite
3
0
3
4.5
L
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,508
Damage
17,094
20,502
Taken
33,900
11,808
Mitigated
25,706
2,691
Healing
20,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,454
136
0
472
3,930
1,365
0
782
3,148
41,672
0
W
Nemesis
BiggHunny
Nemesis
4,754
831
0
708
7,886
3,727
0
3,241
4,645
0
20,327
L
Odin
4,859
277
0
766
8,562
7,519
0
2,843
5,719
0
13,994
W
6,810
940
0
4,100
16,020
16,556
0
4,467
11,553
0
21,301
W
Aphrodite
5,530
393
8,336
7,286
9,994
5,423
0
4,156
5,838
45,063
0
L
Anhur
8,195
4,091
0
1,453
8,010
2,924
0
2,281
5,729
0
22,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,138
Gold Earned
27,463
135
Minions Killed
169
3
Camps Cleared
9
662,967
Distance Traveled
864,068
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,885
563
73
5
2
236,542
4
W
Nemesis
8,524
609
33
2
4
297,600
2
L
Odin
7,565
540
16
1
1
207,690
0
W
Tyr
9,684
692
26
2
1
301,955
5
W
Aphrodite
9,255
661
110
8
4
264,513
2
L
Anhur
7,688
549
46
3
0
218,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role